添加乌兰浩特欧亚商场场景

This commit is contained in:
ZYT
2025-09-16 15:11:24 +08:00
parent 60d1a9295e
commit 2a529e13c9
20 changed files with 236211 additions and 32 deletions

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@@ -36,7 +36,7 @@ public class AIController : MonoBehaviour
private bool hasIntroductionCompleted = false;//添加标志位
private bool isDuringIntroduction = false;//标记是否在介绍期间
//文本变量
public TMP_Text speedTxt;
private const float TxtSpeed = 1; //文字显示时间
@@ -55,6 +55,7 @@ public class AIController : MonoBehaviour
animator = GetComponent<Animator>();
//修改:设置特殊旋转偏移
specialRotationOffset = Quaternion.Euler(0, 90, 0);
playerTransform = GameManager.Ins.playerPre.transform;
}
private void Start()

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@@ -32,6 +32,8 @@ public enum Place
Anhui_Suzhou_Yueshan_Guchengshangyejie = 18,
Gansu_Longnan_Shicheng_Dongsheng = 19,
Shandong_Heze_Yuncheng_Gefuli = 20,
Wulanhaote_Ouya_Shangchang = 21,
Wulanhaote_Wanda_Shangchang = -21,
}
public class GameLocal : MonoBehaviour
@@ -100,6 +102,8 @@ public class GameLocal : MonoBehaviour
authInfo.shop = 15;
if(place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
authInfo.shop = 17;
if(place == Place.Wulanhaote_Wanda_Shangchang)
authInfo.shop = 21;
#endif
authInfo.gameId = 6;
string authJson = JsonUtility.ToJson(authInfo);

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@@ -227,6 +227,8 @@ public class GameManager : MonoBehaviour
{
if (!isStartGame)
{
if (door.gameObject==null)
return;
door.gameObject.GetComponent<Collider>().enabled = false;
door.gameObject.SetActive(false);
Destroy(door.gameObject);

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@@ -119,7 +119,7 @@ public class TaskBox : MonoBehaviour
}
public Vector3 spawnCenter = Vector3.zero; // 生成中心点相对于Spawner的本地坐标
//private Vector3 spawnRange = new Vector3(3f, 1f, 3f); // 在 X/Y/Z 方向的随机范围
private Vector3 spawnRange = new Vector3(3f, 1f, 3f); // 在 X/Y/Z 方向的随机范围
//修改南京栖霞尧化门金地广场场景
//private Vector3 spawnRange = new Vector3(1.5f, 1f, 2f); //内
@@ -129,7 +129,7 @@ public class TaskBox : MonoBehaviour
//修改湖南吉首9.11参加场景
//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);
//修改山东济南槐荫晟芙桐场景
private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
//生成宝石堆
IEnumerator CreateGemPile()

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