添加乌兰浩特欧亚商场场景
This commit is contained in:
@@ -36,7 +36,7 @@ public class AIController : MonoBehaviour
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private bool hasIntroductionCompleted = false;//添加标志位
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private bool isDuringIntroduction = false;//标记是否在介绍期间
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//文本变量
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public TMP_Text speedTxt;
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private const float TxtSpeed = 1; //文字显示时间
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@@ -55,6 +55,7 @@ public class AIController : MonoBehaviour
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animator = GetComponent<Animator>();
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//修改:设置特殊旋转偏移
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specialRotationOffset = Quaternion.Euler(0, 90, 0);
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playerTransform = GameManager.Ins.playerPre.transform;
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}
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private void Start()
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@@ -451,25 +447,3 @@ MonoBehaviour:
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charDisplayDelay: 0.05
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m_WalkableMask: 4294967295
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Assets/_Alice/Scenes/Wulanhaote_Ouya_Shangchang.meta
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8
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235565
Assets/_Alice/Scenes/Wulanhaote_Ouya_Shangchang.unity
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235565
Assets/_Alice/Scenes/Wulanhaote_Ouya_Shangchang.unity
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Assets/_Alice/Scenes/Wulanhaote_Ouya_Shangchang/NavMesh.asset
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@@ -32,6 +32,8 @@ public enum Place
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Anhui_Suzhou_Yueshan_Guchengshangyejie = 18,
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Gansu_Longnan_Shicheng_Dongsheng = 19,
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Shandong_Heze_Yuncheng_Gefuli = 20,
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Wulanhaote_Ouya_Shangchang = 21,
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Wulanhaote_Wanda_Shangchang = -21,
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}
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public class GameLocal : MonoBehaviour
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@@ -100,6 +102,8 @@ public class GameLocal : MonoBehaviour
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authInfo.shop = 15;
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if(place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
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authInfo.shop = 17;
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if(place == Place.Wulanhaote_Wanda_Shangchang)
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authInfo.shop = 21;
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#endif
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authInfo.gameId = 6;
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string authJson = JsonUtility.ToJson(authInfo);
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@@ -227,6 +227,8 @@ public class GameManager : MonoBehaviour
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{
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if (!isStartGame)
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{
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if (door.gameObject==null)
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return;
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door.gameObject.GetComponent<Collider>().enabled = false;
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door.gameObject.SetActive(false);
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@@ -119,7 +119,7 @@ public class TaskBox : MonoBehaviour
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}
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public Vector3 spawnCenter = Vector3.zero; // 生成中心点(相对于Spawner的本地坐标)
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//private Vector3 spawnRange = new Vector3(3f, 1f, 3f); // 在 X/Y/Z 方向的随机范围
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private Vector3 spawnRange = new Vector3(3f, 1f, 3f); // 在 X/Y/Z 方向的随机范围
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//修改南京栖霞尧化门金地广场场景
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//private Vector3 spawnRange = new Vector3(1.5f, 1f, 2f); //内
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@@ -129,7 +129,7 @@ public class TaskBox : MonoBehaviour
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//修改湖南吉首9.11参加场景
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//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);
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//修改山东济南槐荫晟芙桐场景
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private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
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//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
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//生成宝石堆
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IEnumerator CreateGemPile()
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139
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Reference in New Issue
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