添加甘肃定西安定万达广场场景

This commit is contained in:
ZYT
2026-03-04 10:09:39 +08:00
parent 341306d262
commit 6457fb50e5
18 changed files with 221448 additions and 13 deletions

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@ -119,6 +119,7 @@ public enum Place
Liaoning_Huludao_Jianchang_XinglongDajiating = 78,
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
Ningxia_Wuzhong_Litong_YiwuShangmaocheng = 80,
Gansu_Dingxi_Anding_WandaGuangchang=81,
}
public class GameLocal : MonoBehaviour

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@ -44,7 +44,7 @@ public class Enemy : MonoBehaviour
public void Init()
{
maxHp = 20;
maxHp = 30;
timeHit = 10;
curTimeHit = 10;
hp = maxHp;
@ -286,8 +286,8 @@ public class Enemy : MonoBehaviour
private void UpdateHpUI()
{
// 计算整格每格4血和是否还有余数
int fullCount = hp / 2; // 每格4血
int remainder = hp % 2; // 余数
int fullCount = hp / 3; // 每格4血
int remainder = hp % 3; // 余数
for (int i = 0; i < hpImage.Length; i++)
{
@ -301,7 +301,7 @@ public class Enemy : MonoBehaviour
{
// 部分填充(根据余数计算填充量)
hpImage[i].enabled = true;
hpImage[i].fillAmount = remainder / 2f; // 余数/4得到填充比例
hpImage[i].fillAmount = remainder / 3f; // 余数/4得到填充比例
}
else
{

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@ -290,6 +290,11 @@ public class TaskBox : MonoBehaviour
{
spawnRange = new Vector3(1.5f, 1f, 3f);
}
if (GameLocal.Ins.place == Place.Gansu_Dingxi_Anding_WandaGuangchang
)
{
spawnRange = new Vector3(4f, 1f, 2f);
}
// 计算一个随机位置
Vector3 randomOffset = new Vector3(
Random.Range(-spawnRange.x, spawnRange.x),

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@ -13,8 +13,8 @@ public class BubblesGemTask : Task
public override void StartTask()
{
base.StartTask();
winTaskTime = Random.Range(40, 57);
endTaskTime = 60;
winTaskTime = Random.Range(60, 89);
endTaskTime = 90;
GameManager.Ins.playerRightHand._isOpenLine = false;
}

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@ -13,8 +13,8 @@ public class CarrotGemTask : Task
public override void StartTask()
{
base.StartTask();
winTaskTime = Random.Range(40, 61);
endTaskTime = 60;
winTaskTime = Random.Range(60, 91);
endTaskTime = 90;
GameManager.Ins.playerRightHand._isOpenLine = false;
}

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@ -13,8 +13,8 @@ public class SeekGemTask : Task
public override void StartTask()
{
base.StartTask();
winTaskTime = Random.Range(40, 61);
endTaskTime = 60;
winTaskTime = Random.Range(60, 91);
endTaskTime = 90;
// winTaskTime = 5;
// endTaskTime =7;
}

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- enabled: 1
- enabled: 0
path: Assets/_Alice/Scenes/Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng.unity
guid: 34d7963c5e7918d4597f1359555a811a
- enabled: 0
@ -242,6 +242,12 @@ EditorBuildSettings:
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path: Assets/_Alice/Scenes/Ningxia_Wuzhong_Litong_YiwuShangmaocheng.unity
guid: 8329f1e8cfc244f42909d9a766528182
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path: Assets/_Alice/Scenes/Jilin_Jilin_Chuangying_Zhongdongxinshenghuo.unity
guid: 8aa6d2a44ebf7b54b9daad27cbdd6b9e
- enabled: 1
path: Assets/_Alice/Scenes/Gansu_Dingxi_Anding_WandaGuangchang.unity
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@ -163,7 +163,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.pineappletech.aliceball.shanxiyulinshenmuliutayuyuecheng
Android: com.pineappletech.aliceball.gansudingxiandingwandaguangchang
Standalone: com.DefaultCompany.com.unity.template.ar
buildNumber:
Standalone: 0