添加甘肃定西安定万达广场场景
This commit is contained in:
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109
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221217
Assets/_Alice/Scenes/Gansu_Dingxi_Anding_WandaGuangchang.unity
Normal file
221217
Assets/_Alice/Scenes/Gansu_Dingxi_Anding_WandaGuangchang.unity
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File diff suppressed because it is too large
Load Diff
@ -0,0 +1,7 @@
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@ -119,6 +119,7 @@ public enum Place
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|||||||
Liaoning_Huludao_Jianchang_XinglongDajiating = 78,
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Liaoning_Huludao_Jianchang_XinglongDajiating = 78,
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||||||
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
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Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
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Ningxia_Wuzhong_Litong_YiwuShangmaocheng = 80,
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Ningxia_Wuzhong_Litong_YiwuShangmaocheng = 80,
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Gansu_Dingxi_Anding_WandaGuangchang=81,
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||||||
}
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}
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||||||
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||||||
public class GameLocal : MonoBehaviour
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public class GameLocal : MonoBehaviour
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|||||||
@ -44,7 +44,7 @@ public class Enemy : MonoBehaviour
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|||||||
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||||||
public void Init()
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public void Init()
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||||||
{
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{
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maxHp = 20;
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maxHp = 30;
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timeHit = 10;
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timeHit = 10;
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curTimeHit = 10;
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curTimeHit = 10;
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hp = maxHp;
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hp = maxHp;
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||||||
@ -286,8 +286,8 @@ public class Enemy : MonoBehaviour
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|||||||
private void UpdateHpUI()
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private void UpdateHpUI()
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{
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{
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||||||
// 计算整格(每格4血)和是否还有余数
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// 计算整格(每格4血)和是否还有余数
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int fullCount = hp / 2; // 每格4血
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int fullCount = hp / 3; // 每格4血
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int remainder = hp % 2; // 余数
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int remainder = hp % 3; // 余数
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||||||
for (int i = 0; i < hpImage.Length; i++)
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for (int i = 0; i < hpImage.Length; i++)
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||||||
{
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{
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@ -301,7 +301,7 @@ public class Enemy : MonoBehaviour
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|||||||
{
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{
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||||||
// 部分填充(根据余数计算填充量)
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// 部分填充(根据余数计算填充量)
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hpImage[i].enabled = true;
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hpImage[i].enabled = true;
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||||||
hpImage[i].fillAmount = remainder / 2f; // 余数/4得到填充比例
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hpImage[i].fillAmount = remainder / 3f; // 余数/4得到填充比例
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||||||
}
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}
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||||||
else
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else
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{
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{
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@ -290,6 +290,11 @@ public class TaskBox : MonoBehaviour
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|||||||
{
|
{
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||||||
spawnRange = new Vector3(1.5f, 1f, 3f);
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spawnRange = new Vector3(1.5f, 1f, 3f);
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||||||
}
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}
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||||||
|
if (GameLocal.Ins.place == Place.Gansu_Dingxi_Anding_WandaGuangchang
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||||||
|
)
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||||||
|
{
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||||||
|
spawnRange = new Vector3(4f, 1f, 2f);
|
||||||
|
}
|
||||||
// 计算一个随机位置
|
// 计算一个随机位置
|
||||||
Vector3 randomOffset = new Vector3(
|
Vector3 randomOffset = new Vector3(
|
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Random.Range(-spawnRange.x, spawnRange.x),
|
Random.Range(-spawnRange.x, spawnRange.x),
|
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|
|||||||
@ -13,8 +13,8 @@ public class BubblesGemTask : Task
|
|||||||
public override void StartTask()
|
public override void StartTask()
|
||||||
{
|
{
|
||||||
base.StartTask();
|
base.StartTask();
|
||||||
winTaskTime = Random.Range(40, 57);
|
winTaskTime = Random.Range(60, 89);
|
||||||
endTaskTime = 60;
|
endTaskTime = 90;
|
||||||
GameManager.Ins.playerRightHand._isOpenLine = false;
|
GameManager.Ins.playerRightHand._isOpenLine = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -13,8 +13,8 @@ public class CarrotGemTask : Task
|
|||||||
public override void StartTask()
|
public override void StartTask()
|
||||||
{
|
{
|
||||||
base.StartTask();
|
base.StartTask();
|
||||||
winTaskTime = Random.Range(40, 61);
|
winTaskTime = Random.Range(60, 91);
|
||||||
endTaskTime = 60;
|
endTaskTime = 90;
|
||||||
GameManager.Ins.playerRightHand._isOpenLine = false;
|
GameManager.Ins.playerRightHand._isOpenLine = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -13,8 +13,8 @@ public class SeekGemTask : Task
|
|||||||
public override void StartTask()
|
public override void StartTask()
|
||||||
{
|
{
|
||||||
base.StartTask();
|
base.StartTask();
|
||||||
winTaskTime = Random.Range(40, 61);
|
winTaskTime = Random.Range(60, 91);
|
||||||
endTaskTime = 60;
|
endTaskTime = 90;
|
||||||
// winTaskTime = 5;
|
// winTaskTime = 5;
|
||||||
// endTaskTime =7;
|
// endTaskTime =7;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -227,7 +227,7 @@ EditorBuildSettings:
|
|||||||
- enabled: 0
|
- enabled: 0
|
||||||
path: Assets/_Alice/Scenes/Liaoning_Panjin_Xinglongtai_Shuiyoucheng.unity
|
path: Assets/_Alice/Scenes/Liaoning_Panjin_Xinglongtai_Shuiyoucheng.unity
|
||||||
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|
guid: f2ae05d217824b54b95b093994cdb1f5
|
||||||
- enabled: 1
|
- enabled: 0
|
||||||
path: Assets/_Alice/Scenes/Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng.unity
|
path: Assets/_Alice/Scenes/Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng.unity
|
||||||
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|
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|
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path: Assets/_Alice/Scenes/Ningxia_Wuzhong_Litong_YiwuShangmaocheng.unity
|
path: Assets/_Alice/Scenes/Ningxia_Wuzhong_Litong_YiwuShangmaocheng.unity
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||||||
|
path: Assets/_Alice/Scenes/Jilin_Jilin_Chuangying_Zhongdongxinshenghuo.unity
|
||||||
|
guid: 8aa6d2a44ebf7b54b9daad27cbdd6b9e
|
||||||
|
- enabled: 1
|
||||||
|
path: Assets/_Alice/Scenes/Gansu_Dingxi_Anding_WandaGuangchang.unity
|
||||||
|
guid: bc24f92dfdfb9df4589c7ed4d4618bff
|
||||||
m_configObjects:
|
m_configObjects:
|
||||||
Unity.XR.PXR.Settings: {fileID: 11400000, guid: d0f8149c48842b4488cf6fb974cff9a2,
|
Unity.XR.PXR.Settings: {fileID: 11400000, guid: d0f8149c48842b4488cf6fb974cff9a2,
|
||||||
type: 2}
|
type: 2}
|
||||||
|
|||||||
@ -163,7 +163,7 @@ PlayerSettings:
|
|||||||
androidSupportedAspectRatio: 1
|
androidSupportedAspectRatio: 1
|
||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Android: com.pineappletech.aliceball.shanxiyulinshenmuliutayuyuecheng
|
Android: com.pineappletech.aliceball.gansudingxiandingwandaguangchang
|
||||||
Standalone: com.DefaultCompany.com.unity.template.ar
|
Standalone: com.DefaultCompany.com.unity.template.ar
|
||||||
buildNumber:
|
buildNumber:
|
||||||
Standalone: 0
|
Standalone: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user