28 lines
442 B
C#
28 lines
442 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using Random = UnityEngine.Random;
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public class Weapon : MonoBehaviour
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{
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public Animator animator;
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public bool isTrigger;
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public int id;
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private void Start()
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{
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animator = GetComponent<Animator>();
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}
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private void Update()
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{
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isTrigger = MRInput.Ins.pressRightTrigger;
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}
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}
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