Files
AliceBall/Assets/_Alice/Scripts/Player/Weapon.cs
2025-07-23 18:47:59 +08:00

28 lines
442 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Random = UnityEngine.Random;
public class Weapon : MonoBehaviour
{
public Animator animator;
public bool isTrigger;
public int id;
private void Start()
{
animator = GetComponent<Animator>();
}
private void Update()
{
isTrigger = MRInput.Ins.pressRightTrigger;
}
}