Files
DefendNJ/Assets/_DefendNJ/Scripts/AI/PlayerAI.cs
2025-09-13 18:45:40 +08:00

22 lines
309 B
C#

using System.Collections;
using System.Collections.Generic;
using Pathfinding;
using Pathfinding.RVO;
using UnityEngine;
public enum PlayerAIState
{
Borning = 0,
Charge = 1,
Search = 2,
Run = 3,
Atk = 4,
Die = 99,
}
public class PlayerAI : Agent
{
public PlayerAIState state;
}