22 lines
309 B
C#
22 lines
309 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Pathfinding;
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using Pathfinding.RVO;
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using UnityEngine;
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public enum PlayerAIState
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{
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Borning = 0,
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Charge = 1,
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Search = 2,
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Run = 3,
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Atk = 4,
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Die = 99,
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}
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public class PlayerAI : Agent
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{
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public PlayerAIState state;
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}
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