添加湖南株洲万达神农城潮玩社场景

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ZYT
2025-12-23 12:01:49 +08:00
parent 1632e8a6a1
commit ccae3ef17d
30 changed files with 667380 additions and 251 deletions

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@ -86,6 +86,7 @@ namespace DinosaurAge
Chengdu_Shuangliu_ShengfeiXuexiao =43,
Hebei_Hengshui_Xinji_WandaGuangchang = 44,
Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang = 45,
Hunan_Zhuzhou_Wanda_Shennongcheng_Chaowanshe = 46,
}
public class GameManager : MonoBehaviour

View File

@ -73,49 +73,49 @@ namespace DinosaurAge
public void Author()
{
////延迟请求
//MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
//{
// // 鉴权
// GameManager.Ins.RequestAuth((req, response) =>
// {
// RequestAuthCount++;
// if (response == null)
// {
// Debug.Log("鉴权失败1");
// if (RequestAuthCount < 2)
// {
// Author();
// return;
// }
// PanelState.StateChange(1);
// return;
// }
// ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
// if (info.code < 200 || info.code >= 300)
// {
// Debug.Log("鉴权失败2");
// if (RequestAuthCount < 2)
// {
// Author();
// return;
// }
// PanelState.StateChange(1);
// return;
// }
//延迟请求
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
// 鉴权
GameManager.Ins.RequestAuth((req, response) =>
{
RequestAuthCount++;
if (response == null)
{
Debug.Log("鉴权失败1");
if (RequestAuthCount < 2)
{
Author();
return;
}
PanelState.StateChange(1);
return;
}
ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
if (info.code < 200 || info.code >= 300)
{
Debug.Log("鉴权失败2");
if (RequestAuthCount < 2)
{
Author();
return;
}
PanelState.StateChange(1);
return;
}
// if (info.code == 200)
// {
// Debug.Log("鉴权成功");
// _isAuth = true;
// //GameManager.Ins.CreateMap();
// }
// else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
// {
// WorldUIManager.Ins.Back();
// }
// });
//}, 1);
if (info.code == 200)
{
Debug.Log("鉴权成功");
_isAuth = true;
//GameManager.Ins.CreateMap();
}
else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
{
WorldUIManager.Ins.Back();
}
});
}, 1);
}
IEnumerator Progress()
@ -125,7 +125,7 @@ namespace DinosaurAge
progressText.text = "0%";
_progress = 0;
_isAuth = false;
_isAuth = true;//修改为本地游戏
//_isAuth = true;//修改为本地游戏
float curWaitTime = 0;
while (_progress<=90)
{