添加湖南株洲万达神农城潮玩社场景
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"OrientationAnchor": false,
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"Swirl": 0,
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"AutoHandles": true,
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"SynchronizeTCB": true,
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"AutoHandleDistance": 0.38999998569488528,
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"HandleOut": {
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"z": 0.0
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},
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"Interpolation": 3,
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"RestrictTo2D": false,
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"Closed": true,
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"AutoEndTangents": true,
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"Orientation": 1,
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"AutoHandleDistance": 0.38999998569488528,
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"CacheDensity": 50,
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"MaxPointsPerUnit": 8.0,
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"UsePooling": true,
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"UseThreading": false,
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"CheckTransform": true,
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"UpdateIn": 0,
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"IsBSplineClamped": false,
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"BSplineDegree": 2,
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"ControlPoints": [
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},
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"Rotation": {
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"x": 0.0,
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"y": 180.0,
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"z": 0.0
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},
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"AutoBakeOrientation": false,
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"OrientationAnchor": false,
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"Swirl": 0,
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"SwirlTurns": 0.0,
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"AutoHandles": true,
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"SynchronizeTCB": true,
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"AutoHandleDistance": 0.38999998569488528,
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"HandleOut": {
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"z": 0.0
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"AutoBakeOrientation": false,
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"OrientationAnchor": false,
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"Swirl": 0,
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"SwirlTurns": 0.0,
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"AutoHandles": true,
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"SynchronizeTCB": true,
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}
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Assets/_DinosaurAge/Resources/恐龙湖南株洲万达神农城潮玩社.xlsm
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BIN
Assets/_DinosaurAge/Resources/恐龙湖南株洲万达神农城潮玩社.xlsm
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Binary file not shown.
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Assets/_DinosaurAge/Resources/恐龙湖南株洲万达神农城潮玩社.xlsm.meta
Normal file
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assetBundleVariant:
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fileFormatVersion: 2
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guid: d50968d381ecf0c44b6f0a1f10a2b854
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folderAsset: yes
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -86,6 +86,7 @@ namespace DinosaurAge
|
||||
Chengdu_Shuangliu_ShengfeiXuexiao =43,
|
||||
Hebei_Hengshui_Xinji_WandaGuangchang = 44,
|
||||
Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang = 45,
|
||||
Hunan_Zhuzhou_Wanda_Shennongcheng_Chaowanshe = 46,
|
||||
}
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
|
||||
@ -73,49 +73,49 @@ namespace DinosaurAge
|
||||
public void Author()
|
||||
{
|
||||
|
||||
////延迟请求
|
||||
//MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
//{
|
||||
// // 鉴权
|
||||
// GameManager.Ins.RequestAuth((req, response) =>
|
||||
// {
|
||||
// RequestAuthCount++;
|
||||
// if (response == null)
|
||||
// {
|
||||
// Debug.Log("鉴权失败1");
|
||||
// if (RequestAuthCount < 2)
|
||||
// {
|
||||
// Author();
|
||||
// return;
|
||||
// }
|
||||
// PanelState.StateChange(1);
|
||||
// return;
|
||||
// }
|
||||
// ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
|
||||
// if (info.code < 200 || info.code >= 300)
|
||||
// {
|
||||
// Debug.Log("鉴权失败2");
|
||||
// if (RequestAuthCount < 2)
|
||||
// {
|
||||
// Author();
|
||||
// return;
|
||||
// }
|
||||
// PanelState.StateChange(1);
|
||||
// return;
|
||||
// }
|
||||
//延迟请求
|
||||
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
// 鉴权
|
||||
GameManager.Ins.RequestAuth((req, response) =>
|
||||
{
|
||||
RequestAuthCount++;
|
||||
if (response == null)
|
||||
{
|
||||
Debug.Log("鉴权失败1");
|
||||
if (RequestAuthCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
|
||||
if (info.code < 200 || info.code >= 300)
|
||||
{
|
||||
Debug.Log("鉴权失败2");
|
||||
if (RequestAuthCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
|
||||
// if (info.code == 200)
|
||||
// {
|
||||
// Debug.Log("鉴权成功");
|
||||
// _isAuth = true;
|
||||
// //GameManager.Ins.CreateMap();
|
||||
// }
|
||||
// else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
|
||||
// {
|
||||
// WorldUIManager.Ins.Back();
|
||||
// }
|
||||
// });
|
||||
//}, 1);
|
||||
if (info.code == 200)
|
||||
{
|
||||
Debug.Log("鉴权成功");
|
||||
_isAuth = true;
|
||||
//GameManager.Ins.CreateMap();
|
||||
}
|
||||
else if (MRNetworkManager.Ins.mode == NetworkManagerMode.ClientOnly)
|
||||
{
|
||||
WorldUIManager.Ins.Back();
|
||||
}
|
||||
});
|
||||
}, 1);
|
||||
}
|
||||
|
||||
IEnumerator Progress()
|
||||
@ -125,7 +125,7 @@ namespace DinosaurAge
|
||||
progressText.text = "0%";
|
||||
_progress = 0;
|
||||
_isAuth = false;
|
||||
_isAuth = true;//修改为本地游戏
|
||||
//_isAuth = true;//修改为本地游戏
|
||||
float curWaitTime = 0;
|
||||
while (_progress<=90)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user