fix:调整模糊问题 ui遮罩调整

This commit is contained in:
bzx
2025-08-15 10:01:19 +08:00
parent 4019102b5b
commit 13f5c37adb
14 changed files with 1644 additions and 802 deletions

View File

@@ -8,17 +8,22 @@ Material:
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View File

@@ -8,17 +8,22 @@ Material:
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@@ -97,22 +106,38 @@ Material:
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@@ -130,12 +155,20 @@ Material:
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@@ -145,4 +178,5 @@ Material:
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View File

@@ -8,22 +8,31 @@ Material:
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@@ -62,6 +71,9 @@ Material:
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@@ -76,8 +88,10 @@ Material:
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@@ -87,17 +101,22 @@ Material:
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@@ -4848,7 +4848,6 @@ ParticleSystemRenderer:
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@@ -309,7 +309,7 @@ MonoBehaviour:
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m_DefaultSpriteDPI: 96
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@@ -2702,7 +2702,7 @@ MonoBehaviour:
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View File

@@ -183,7 +183,6 @@ public class Enemy : MonoBehaviour
Damage(value,(bool)info);
if (health <= 0&& !isDead)
{
Debug.Log("敌人死亡");
Dead();
}
}

View File

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@@ -1,6 +1,6 @@
// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)'
Shader "UI/Overlay"
Shader "MR/Overlay"
{
Properties
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@@ -83,14 +83,13 @@ Shader "UI/Overlay"
#ifdef UNITY_HALF_TEXEL_OFFSET
o.vertex.xy += (_ScreenParams.zw-1.0)*float2(-1,1);
#endif
return o;
}
fixed4 frag (v2f i) : SV_Target
{
fixed4 col = (tex2D(_MainTex, i.texcoord) + _TextureSampleAdd) * i.color;
clip (col.a - 0.01);
// clip (col.a - 0.01);
return col;
}
ENDCG

View File

@@ -4,7 +4,6 @@ ShaderImporter:
externalObjects: {}
defaultTextures: []
nonModifiableTextures: []
preprocessorOverride: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1 +1 @@
Build from CHINAMI-UKDLSK3 at 2025/8/14 11:46:42
Build from CHINAMI-UKDLSK3 at 2025/8/14 19:46:54

View File

@@ -117,7 +117,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.4433962, g: 0.07738519, b: 0.07738519, a: 1}
- _Color: {r: 0.44339618, g: 0.077385165, b: 0.077385165, a: 1}
- _Color: {r: 0.4433962, g: 0.07738519, b: 0.07738519, a: 1}
- _EmissionColor: {r: 0.9529412, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []