Merge remote-tracking branch 'origin/main' into main_ZYT
# Conflicts: # Assets/StreamingAssets/build_info
This commit is contained in:
@@ -7,6 +7,11 @@
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<action android:name="android.intent.action.MAIN"/>
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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<intent-filter>
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<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.futuremen.gongsi1lou"/>
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<action android:name="android.intent.action.VIEW"/>
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<category android:name="android.intent.category.DEFAULT"/>
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</intent-filter>
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<meta-data android:name="unityplayer.UnityActivity" android:value="true"/>
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</activity>
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</application>
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@@ -1,6 +1,11 @@
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fileFormatVersion: 2
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<<<<<<<< HEAD:Assets/Unity.VisualScripting.Generated/VisualScripting.Core/link.xml.meta
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guid: 8877eee7fdd9bdc40a1eee419cdea92b
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TextScriptImporter:
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========
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guid: 981b7aa1cb4befb4b8cb3d93a59c3d96
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DefaultImporter:
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>>>>>>>> origin/main_ZYT:Assets/Resources/银河守护者-扬州邗江区探索中心外带.xlsm.meta
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externalObjects: {}
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userData:
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assetBundleName:
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40
Assets/Scripts/BuildPostProcessor.cs
Normal file
40
Assets/Scripts/BuildPostProcessor.cs
Normal file
@@ -0,0 +1,40 @@
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#if UNITY_EDITOR
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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using UnityEngine;
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using System.IO;
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using System.Text.RegularExpressions;
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public class BuildPostProcessor : IPreprocessBuildWithReport
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{
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public int callbackOrder => 0;
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public void OnPreprocessBuild(BuildReport report)
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{
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if (report.summary.platform == BuildTarget.Android)
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{
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UpdateAndroidManifest();
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}
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}
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private void UpdateAndroidManifest()
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{
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string manifestPath = Path.Combine(Application.dataPath, "Plugins/Android/AndroidManifest.xml");
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if (File.Exists(manifestPath))
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{
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string manifestContent = File.ReadAllText(manifestPath);
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string packageName = PlayerSettings.applicationIdentifier;
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// 使用正则表达式匹配并替换 android:path 的值
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string updatedContent = Regex.Replace(manifestContent,
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@"android:path=""[^""]*""",
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$"android:path=\"/{packageName}\"");
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File.WriteAllText(manifestPath, updatedContent);
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Debug.Log($"Updated AndroidManifest.xml with package name: {packageName}");
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}
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}
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}
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#endif
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11
Assets/Scripts/BuildPostProcessor.cs.meta
Normal file
11
Assets/Scripts/BuildPostProcessor.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b48ecd91b34b7a845a9caf521919ffad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -35,7 +35,7 @@ public class MRInput : MonoBehaviour
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#if !UNITY_EDITOR && UNITY_ANDROID && (PICO || VIVE)
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PXR_Input.SendHapticImpulse(VibrateType.RightController, amplitude, duration, frequency);
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TrueGearEffectManager.Ins.OnHit(true,4,true);
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//TrueGearEffectManager.Ins.OnHit(true,4,true);
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#endif
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}
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@@ -155,9 +155,10 @@ public class GameManager : MonoBehaviour
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#if !UNITY_EDITOR
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PXR_Enterprise.InitEnterpriseService();
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PXR_Enterprise.BindEnterpriseService();
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TrueGearEffectManager.Ins.StartRequestTrueGear();
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TrueGearEffectManager.Ins.StartRequestTrueGear();
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#endif
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CoroutineTaskManager.Instance.WaitSecondTodo(ShowPlayerUI, 1.5f);
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}
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/// <summary>
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@@ -18,7 +18,7 @@ public class TrueGearEffectManager : MonoBehaviour
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GetConnectIndex = 20;
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AddHitPart();
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#if !UNITY_EDITOR
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TrueGearEffectManager.Ins.StartRequestTrueGear();
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//TrueGearEffectManager.Ins.StartRequestTrueGear();
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#endif
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}
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@@ -111,17 +111,27 @@ public class TrueGearEffectManager : MonoBehaviour
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if (!res)
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return;
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List<DeviceData> res1 = androidConnector.GetScanedDevices();
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Debug.Log(res1.ToString());
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foreach (var item in res1)
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List<DeviceData> devices = androidConnector.GetScanedDevices();
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if (devices == null || devices.Count == 0)
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{
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Debug.Log("未扫描到任何设备");
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return;
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}
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foreach (var device in devices)
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{
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bool connected = androidConnector.ConnectToDevice(device.address);
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if (connected)
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{
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androidConnector.ConnectToDevice(item.address);
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Debug.Log(string.Format("Device Connect: {0}, {1}", item.name, item.address));
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Debug.Log($"成功连接设备: {device.name} - {device.address}");
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isGetConnect = true;
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ChangeElectricalLevel();
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return;
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}
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else
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{
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Debug.LogWarning($"设备被占用或连接失败: {device.name} - {device.address}");
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}
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}
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Debug.Log("No device found");
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}
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@@ -197,7 +207,7 @@ public class TrueGearEffectManager : MonoBehaviour
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}}
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]
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}}";
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SendPlayEffectByContent(json);
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}
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@@ -208,8 +218,34 @@ public class TrueGearEffectManager : MonoBehaviour
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Debug.Log("OnTestClick" + res);
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if (!res)
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return;
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androidConnector.SendPlayEffectByContent(jsonStr);
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try
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{
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androidConnector.SendPlayEffectByContent(jsonStr);
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}
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catch (Exception ex)
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{
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Debug.LogError("调用 TrueGear 崩溃保护: " + ex);
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ReconnectTrueGear();
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}
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}
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// 当检测蓝牙断开或异常时调用
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void ReconnectTrueGear()
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{
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try
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{
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var conn = TruegearAndroidConnector.Instance;
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conn.InitShellJavaObject();
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conn.RequestPermission();
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conn.StartScan();
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}
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catch (Exception e)
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{
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Debug.LogError("重新初始化 TrueGear 失败:" + e);
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}
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}
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public List<string> hitParts=new List<string>();
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public void AddHitPart()
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@@ -222,7 +258,28 @@ public class TrueGearEffectManager : MonoBehaviour
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}
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public void OnHit(bool isUp, int index,bool isArm)
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{
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//ChangeElectricalLevel();
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TruegearAndroidConnector androidConnector = TruegearAndroidConnector.Instance;
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if (androidConnector == null)
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{
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Debug.LogWarning("TrueGear connector 为空,跳过调用");
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isGetConnect = false;
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return;
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}
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if (!androidConnector.IsAvailable())
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{
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Debug.LogWarning("TrueGear 蓝牙不可用或断开,跳过调用");
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isGetConnect = false;
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return;
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}
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if (!isGetConnect)
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{
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androidConnector.InitShellJavaObject();
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androidConnector.RequestPermission();
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StartCoroutine(TrueGearAndroidConnector());
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return;
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}
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List<int> motorIDs = new List<int>();
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string hitPart= hitParts[index];
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switch (hitPart)
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@@ -241,6 +298,7 @@ public class TrueGearEffectManager : MonoBehaviour
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default:
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motorIDs.Add(0); break;
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}
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PlayVibrationEffect(
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effectName: $"Hit_{hitPart}",
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motorIndex: motorIDs,
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@@ -1 +1 @@
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Build from ZTT at 2025/10/21 10:47:07
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Build from CHINAMI-UKDLSK3 at 2025/10/17 19:33:53
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@@ -115,7 +115,7 @@ Material:
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- _BaseColor: {r: 0.9921568, g: 0.93333334, b: 0.24705878, a: 0.47058824}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 0.9921568, g: 0.93333334, b: 0.24705875, a: 0.47058824}
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- _Color: {r: 0.9921568, g: 0.93333334, b: 0.24705878, a: 0.47058824}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _GlowColor: {r: 1, g: 1, b: 0, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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@@ -114,7 +114,7 @@ Material:
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- _BaseColor: {r: 0.99215686, g: 0.93333334, b: 0.24705882, a: 0.47058824}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 0.9921568, g: 0.93333334, b: 0.24705878, a: 0.47058824}
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- _Color: {r: 0.99215686, g: 0.93333334, b: 0.24705882, a: 0.47058824}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 1, g: 0.7922921, b: 0.5294118, a: 0.5}
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@@ -114,7 +114,7 @@ Material:
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- _BaseColor: {r: 0.99215686, g: 0.93333334, b: 0.24705882, a: 0.47058824}
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- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
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- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
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- _Color: {r: 0.9921568, g: 0.93333334, b: 0.24705878, a: 0.47058824}
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- _Color: {r: 0.99215686, g: 0.93333334, b: 0.24705882, a: 0.47058824}
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- _EmissionColor: {r: 1, g: 1, b: 1, a: 1}
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- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
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- _TintColor: {r: 1, g: 0.7922921, b: 0.5294118, a: 0.5}
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@@ -108,7 +108,7 @@ GraphicsSettings:
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m_FogKeepExp: 1
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 1
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 1
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m_DefaultRenderingLayerMask: 1
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m_LogWhenShaderIsCompiled: 0
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