修改河南新郑双湖大道龙湖锦艺城场景和角色
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31234
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Binary file not shown.
@@ -5,21 +5,22 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.AI;
|
||||
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public enum AIState
|
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{
|
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//出生
|
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Init = 0,
|
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//开场
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|
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//走到玩家身侧
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|
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|
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|
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{
|
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public AudioClip introAudio;//开场白音频
|
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public float followDistance = 2f;//跟随距离
|
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public float followUpdateInterval = 0.5f;//更新跟随位置的间隔时间
|
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//添加动画参数
|
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public string waveAnimationTrigger = "Wave";//打招呼动画触发器
|
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public string idleAnimationTrigger = "Idle"; // 待机动画触发器
|
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public string leaveAnimationTrigger = "Leave";//离开动画触发器
|
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|
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//添加:添加离开动画最短播放时间
|
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public float minLeaveAnimationTime = 3f; // 离开动画最少播放3秒
|
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public float maxLeaveAnimationTime = 6f; // 离开动画最多播放4秒
|
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|
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//添加:打招呼动画旋转角度
|
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public float waveRotationAngle = 90f; // 打招呼时相对于玩家的旋转角度
|
||||
|
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//添加介绍完成事件
|
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public event Action OnIntroductionComplete;
|
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|
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private NavMeshAgent navAgent;
|
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private Animator animator;
|
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private bool isIntroductionStarted = false;
|
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private bool isFollowing = false;
|
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private Transform playerTransform;
|
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private Coroutine followCoroutine;
|
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private Coroutine introductionCoroutine;
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private bool hasIntroductionCompleted = false;//添加标志位
|
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//添加:存储初始旋转
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private void Awake()
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{
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audioSource= GetComponent<AudioSource>();
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|
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private void Start()
|
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{
|
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//存储初始旋转
|
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initialRotation = transform.rotation;
|
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FindPlayer();
|
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}
|
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@@ -128,138 +132,90 @@ public class AIController : MonoBehaviour
|
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//面向玩家
|
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transform.LookAt(playerTransform);
|
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|
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//播放开场白音频
|
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if (introAudio != null)
|
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//存储当前朝向作为待机朝向
|
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Quaternion idleRotation = transform.rotation;
|
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|
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//播放打招呼动画
|
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if (animator != null && !string.IsNullOrEmpty(waveAnimationTrigger))
|
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{
|
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|
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audioSource.clip = introAudio;
|
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audioSource.Play();
|
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//旋转到打招呼方向 - 修正朝向问题
|
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//计算正确的旋转方向:向左旋转90度
|
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transform.Rotate(Vector3.up, waveRotationAngle);
|
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|
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animator.SetTrigger(waveAnimationTrigger);
|
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Debug.Log("播放打招呼动画");
|
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|
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//同时播放开场白音频
|
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if (introAudio != null)
|
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{
|
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|
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audioSource.clip = introAudio;
|
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audioSource.Play();
|
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}
|
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|
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//等待动画播放一会儿再开始音频
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yield return new WaitForSeconds(10f);
|
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//播放待机动画
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if (!string.IsNullOrEmpty(idleAnimationTrigger))
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{
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animator.SetTrigger(idleAnimationTrigger);
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}
|
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//等待音频播放完毕
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yield return new WaitForSeconds(introAudio.length);
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if (introAudio != null)
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{
|
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float remainingAudioTime = introAudio.length - 2f;
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if (remainingAudioTime > 0)
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{
|
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yield return new WaitForSeconds(remainingAudioTime);
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}
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}
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}
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else
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{
|
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Debug.LogError("AI身上没有介绍音频");
|
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yield return new WaitForSeconds(3f);
|
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Debug.LogError("AI身上没有介绍音频");
|
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yield return new WaitForSeconds(3f);
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}
|
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//开始跟随玩家
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StartFollowing();
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if (animator != null && !string.IsNullOrEmpty(leaveAnimationTrigger))
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{
|
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//修改:随机选择3-4秒的播放时间
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//等待离开动画播放
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}
|
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|
||||
//触发介绍完成事件
|
||||
hasIntroductionCompleted = true;
|
||||
OnIntroductionComplete?.Invoke();
|
||||
Debug.Log("AI介绍完成,准备离开");
|
||||
|
||||
//禁用AI角色
|
||||
gameObject.SetActive(false);
|
||||
|
||||
//可选:销毁AI对象
|
||||
//Destroy(gameObject);
|
||||
}
|
||||
|
||||
private void StartFollowing()
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
isFollowing = true;
|
||||
//停止任何现有的跟随协程
|
||||
if (followCoroutine != null)
|
||||
{
|
||||
StopCoroutine(followCoroutine);
|
||||
}
|
||||
|
||||
//开始新的跟随协程
|
||||
followCoroutine = StartCoroutine(FollowPlayer());
|
||||
}
|
||||
|
||||
private IEnumerator FollowPlayer()
|
||||
{
|
||||
//添加一个标志,确保只触发一次介绍完成事件
|
||||
bool hasTriggeredCompletion = false;
|
||||
|
||||
while (isFollowing)
|
||||
{
|
||||
//确保Player引用有效
|
||||
if (playerTransform == null)
|
||||
{
|
||||
FindPlayer();
|
||||
if (playerTransform == null)
|
||||
{
|
||||
Debug.LogError("玩家参考丢失,停止跟随");
|
||||
yield return new WaitForSeconds(1f);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
//计算玩家左侧的位置
|
||||
Vector3 leftOffset = -playerTransform.right * followDistance;
|
||||
Vector3 targetPosition = playerTransform.position + leftOffset;
|
||||
|
||||
//设置导航目标
|
||||
if (navAgent != null && navAgent.isActiveAndEnabled)
|
||||
{
|
||||
navAgent.SetDestination(targetPosition);
|
||||
|
||||
//触发行走动画
|
||||
if (animator != null)
|
||||
{
|
||||
bool isMoving = navAgent.remainingDistance > navAgent.stoppingDistance;
|
||||
animator.SetBool("Walk", isMoving);
|
||||
}
|
||||
}
|
||||
|
||||
//检查是否到达目标位置
|
||||
if (!hasTriggeredCompletion && !navAgent.pathPending && navAgent.remainingDistance <= navAgent.stoppingDistance)
|
||||
{
|
||||
hasTriggeredCompletion = true;
|
||||
hasIntroductionCompleted = true;
|
||||
|
||||
//触发介绍完成事件
|
||||
OnIntroductionComplete?.Invoke();
|
||||
Debug.Log("AI已到达玩家身侧,介绍完成");
|
||||
}
|
||||
|
||||
//等待一段时间再更新位置
|
||||
yield return new WaitForSeconds(followUpdateInterval);
|
||||
}
|
||||
}
|
||||
|
||||
//停止跟随
|
||||
public void StopFollowing()
|
||||
{
|
||||
isFollowing = false;
|
||||
if (followCoroutine != null)
|
||||
{
|
||||
StopCoroutine(followCoroutine);
|
||||
followCoroutine = null;
|
||||
}
|
||||
|
||||
//清理协程
|
||||
if (introductionCoroutine != null)
|
||||
{
|
||||
StopCoroutine(introductionCoroutine);
|
||||
introductionCoroutine = null;
|
||||
}
|
||||
|
||||
//停止移动
|
||||
if (navAgent != null && navAgent.isActiveAndEnabled)
|
||||
{
|
||||
navAgent.isStopped = true;
|
||||
}
|
||||
|
||||
//停止行走动画
|
||||
if (animator != null)
|
||||
{
|
||||
animator.SetBool("Walk", false);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
StopFollowing();
|
||||
}
|
||||
|
||||
// 添加可视化调试
|
||||
private void OnDrawGizmosSelected()
|
||||
{
|
||||
if (playerTransform != null && isFollowing)
|
||||
{
|
||||
// 绘制目标位置
|
||||
Vector3 leftOffset = -playerTransform.right * followDistance;
|
||||
Vector3 targetPosition = playerTransform.position + leftOffset;
|
||||
|
||||
Gizmos.color = Color.green;
|
||||
Gizmos.DrawSphere(targetPosition, 0.3f);
|
||||
Gizmos.DrawLine(transform.position, targetPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -200,6 +200,13 @@ public class Boss : Enemy
|
||||
Both();
|
||||
});
|
||||
}
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Henan_Xinzheng_Shuanghudadao_Longhujinyicheng)
|
||||
{
|
||||
transform.DOMove(new Vector3(-0.03f, transform.position.y, 3.75f), 4).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.DOMoveZ(endValue, 4).OnComplete(() =>
|
||||
|
||||
@@ -194,6 +194,8 @@ public class DropShip : Enemy
|
||||
endValue = 7f;
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
|
||||
endValue = 10f;
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Henan_Xinzheng_Shuanghudadao_Longhujinyicheng)
|
||||
endValue = -14.62f;
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Company1Floor)
|
||||
{
|
||||
transform.DOMove(new Vector3(7f, transform.position.y, 12f), 4).OnComplete(() =>
|
||||
|
||||
@@ -156,7 +156,7 @@ public class Leviathan : Enemy
|
||||
}
|
||||
else if(GameInit.Ins.gamePlace == GamePlace.Henan_Xinzheng_Shuanghudadao_Longhujinyicheng)
|
||||
{
|
||||
transform.DOMove(new Vector3(-0.63f,1.5f,-8.52f),2).OnComplete(() =>
|
||||
transform.DOMove(new Vector3(-1.4f,-3.5f,-18.2f),2).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
|
||||
@@ -148,7 +148,7 @@ public class MachineDragon : Enemy
|
||||
}
|
||||
else if(GameInit.Ins.gamePlace == GamePlace.Henan_Xinzheng_Shuanghudadao_Longhujinyicheng)
|
||||
{
|
||||
transform.DOMove(new Vector3(0.99f,0,7.08f), 4).OnComplete(() =>
|
||||
transform.DOMove(new Vector3(-2.2f,0,3.92f), 4).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
|
||||
@@ -446,6 +446,10 @@ public class GameManager : MonoBehaviour
|
||||
{
|
||||
EnergyPump.transform.position = new Vector3(-3.61f, 0, 1.18f);
|
||||
}
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Henan_Xinzheng_Shuanghudadao_Longhujinyicheng)
|
||||
{
|
||||
EnergyPump.transform.position = new Vector3(-2.08f, 0, -0.75f);
|
||||
}
|
||||
EnergyPumpTag++;
|
||||
EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
|
||||
}
|
||||
|
||||
@@ -55,45 +55,45 @@ public class LoginPanel : MonoBehaviour
|
||||
|
||||
public void Author()
|
||||
{
|
||||
//延迟请求
|
||||
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
// 登录
|
||||
GameManager.Ins.Request((req, response) =>
|
||||
////延迟请求
|
||||
//MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
//{
|
||||
// // 登录
|
||||
// GameManager.Ins.Request((req, response) =>
|
||||
|
||||
{
|
||||
RequestLoginCount++;
|
||||
if (response == null)
|
||||
{
|
||||
Debug.Log("鉴权失败1");
|
||||
if (RequestLoginCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
|
||||
if (info.code < 200 || info.code >= 300)
|
||||
{
|
||||
Debug.Log("鉴权失败2");
|
||||
if (RequestLoginCount < 2)
|
||||
{
|
||||
Author();
|
||||
return;
|
||||
}
|
||||
PanelState.StateChange(1);
|
||||
return;
|
||||
}
|
||||
// {
|
||||
// RequestLoginCount++;
|
||||
// if (response == null)
|
||||
// {
|
||||
// Debug.Log("鉴权失败1");
|
||||
// if (RequestLoginCount < 2)
|
||||
// {
|
||||
// Author();
|
||||
// return;
|
||||
// }
|
||||
// PanelState.StateChange(1);
|
||||
// return;
|
||||
// }
|
||||
// ResponseInfo info = JsonUtility.FromJson<ResponseInfo>(response.DataAsText);
|
||||
// if (info.code < 200 || info.code >= 300)
|
||||
// {
|
||||
// Debug.Log("鉴权失败2");
|
||||
// if (RequestLoginCount < 2)
|
||||
// {
|
||||
// Author();
|
||||
// return;
|
||||
// }
|
||||
// PanelState.StateChange(1);
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (info.code == 200)
|
||||
{
|
||||
GameManager.Ins.InitData();
|
||||
_isLogin = true;
|
||||
}
|
||||
});
|
||||
}, 1);
|
||||
// if (info.code == 200)
|
||||
// {
|
||||
// GameManager.Ins.InitData();
|
||||
// _isLogin = true;
|
||||
// }
|
||||
// });
|
||||
//}, 1);
|
||||
}
|
||||
|
||||
IEnumerator Progress()
|
||||
@@ -104,8 +104,8 @@ public class LoginPanel : MonoBehaviour
|
||||
_progress = 0;
|
||||
_isLogin = false;
|
||||
|
||||
//GameManager.Ins.InitData();
|
||||
//_isLogin = true;//修改为本地游戏
|
||||
GameManager.Ins.InitData();
|
||||
_isLogin = true;//修改为本地游戏
|
||||
float curWaitTime = 0;
|
||||
|
||||
while (_progress<=90)
|
||||
|
||||
@@ -1 +1 @@
|
||||
Build from ZTT at 2025/8/30 11:51:19
|
||||
Build from ZTT at 2025/9/4 17:02:35
|
||||
BIN
Assets/sucai/河南省新郑市双湖大道龙湖锦艺城9.3.FBX
Normal file
BIN
Assets/sucai/河南省新郑市双湖大道龙湖锦艺城9.3.FBX
Normal file
Binary file not shown.
109
Assets/sucai/河南省新郑市双湖大道龙湖锦艺城9.3.FBX.meta
Normal file
109
Assets/sucai/河南省新郑市双湖大道龙湖锦艺城9.3.FBX.meta
Normal file
@@ -0,0 +1,109 @@
|
||||
fileFormatVersion: 2
|
||||
guid: fe6a9b217a2b98e4da972d2fd84142ca
|
||||
ModelImporter:
|
||||
serializedVersion: 22200
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
materials:
|
||||
materialImportMode: 2
|
||||
materialName: 1
|
||||
materialSearch: 1
|
||||
materialLocation: 0
|
||||
animations:
|
||||
legacyGenerateAnimations: 4
|
||||
bakeSimulation: 0
|
||||
resampleCurves: 1
|
||||
optimizeGameObjects: 0
|
||||
removeConstantScaleCurves: 0
|
||||
motionNodeName:
|
||||
rigImportErrors:
|
||||
rigImportWarnings:
|
||||
animationImportErrors:
|
||||
animationImportWarnings:
|
||||
animationRetargetingWarnings:
|
||||
animationDoRetargetingWarnings: 0
|
||||
importAnimatedCustomProperties: 0
|
||||
importConstraints: 0
|
||||
animationCompression: 1
|
||||
animationRotationError: 0.5
|
||||
animationPositionError: 0.5
|
||||
animationScaleError: 0.5
|
||||
animationWrapMode: 0
|
||||
extraExposedTransformPaths: []
|
||||
extraUserProperties: []
|
||||
clipAnimations: []
|
||||
isReadable: 0
|
||||
meshes:
|
||||
lODScreenPercentages: []
|
||||
globalScale: 1
|
||||
meshCompression: 0
|
||||
addColliders: 0
|
||||
useSRGBMaterialColor: 1
|
||||
sortHierarchyByName: 1
|
||||
importPhysicalCameras: 1
|
||||
importVisibility: 1
|
||||
importBlendShapes: 1
|
||||
importCameras: 1
|
||||
importLights: 1
|
||||
nodeNameCollisionStrategy: 1
|
||||
fileIdsGeneration: 2
|
||||
swapUVChannels: 0
|
||||
generateSecondaryUV: 0
|
||||
useFileUnits: 1
|
||||
keepQuads: 0
|
||||
weldVertices: 1
|
||||
bakeAxisConversion: 0
|
||||
preserveHierarchy: 0
|
||||
skinWeightsMode: 0
|
||||
maxBonesPerVertex: 4
|
||||
minBoneWeight: 0.001
|
||||
optimizeBones: 1
|
||||
meshOptimizationFlags: -1
|
||||
indexFormat: 0
|
||||
secondaryUVAngleDistortion: 8
|
||||
secondaryUVAreaDistortion: 15.000001
|
||||
secondaryUVHardAngle: 88
|
||||
secondaryUVMarginMethod: 1
|
||||
secondaryUVMinLightmapResolution: 40
|
||||
secondaryUVMinObjectScale: 1
|
||||
secondaryUVPackMargin: 4
|
||||
useFileScale: 1
|
||||
strictVertexDataChecks: 0
|
||||
tangentSpace:
|
||||
normalSmoothAngle: 60
|
||||
normalImportMode: 0
|
||||
tangentImportMode: 3
|
||||
normalCalculationMode: 4
|
||||
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
|
||||
blendShapeNormalImportMode: 1
|
||||
normalSmoothingSource: 0
|
||||
referencedClips: []
|
||||
importAnimation: 1
|
||||
humanDescription:
|
||||
serializedVersion: 3
|
||||
human: []
|
||||
skeleton: []
|
||||
armTwist: 0.5
|
||||
foreArmTwist: 0.5
|
||||
upperLegTwist: 0.5
|
||||
legTwist: 0.5
|
||||
armStretch: 0.05
|
||||
legStretch: 0.05
|
||||
feetSpacing: 0
|
||||
globalScale: 1
|
||||
rootMotionBoneName:
|
||||
hasTranslationDoF: 0
|
||||
hasExtraRoot: 0
|
||||
skeletonHasParents: 1
|
||||
lastHumanDescriptionAvatarSource: {instanceID: 0}
|
||||
autoGenerateAvatarMappingIfUnspecified: 1
|
||||
animationType: 2
|
||||
humanoidOversampling: 1
|
||||
avatarSetup: 0
|
||||
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
|
||||
importBlendShapeDeformPercent: 1
|
||||
remapMaterialsIfMaterialImportModeIsNone: 0
|
||||
additionalBone: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user