@@ -384,13 +384,6 @@ public class Boss : Enemy
|
||||
Both();
|
||||
});
|
||||
}
|
||||
if (GameInit.Ins.gamePlace == GamePlace.Jilin_Changchun_Beihu_WyueGuangchang)
|
||||
{
|
||||
transform.DOMove(new Vector3(-1.78f, 3f,3.05f), 4).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.DOMoveZ(endValue, 4).OnComplete(() =>
|
||||
|
||||
@@ -375,13 +375,6 @@ public class Leviathan : Enemy
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else if(GameInit.Ins.gamePlace == GamePlace.Jilin_Changchun_Beihu_WyueGuangchang)
|
||||
{
|
||||
transform.DOMove(new Vector3(-6.5f,-3.5f,-1.6f),2).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.DOMoveZ(-15f, 2).OnComplete(() =>
|
||||
|
||||
@@ -367,13 +367,6 @@ public class MachineDragon : Enemy
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else if(GameInit.Ins.gamePlace == GamePlace.Jilin_Changchun_Beihu_WyueGuangchang)
|
||||
{
|
||||
transform.DOMove(new Vector3(-1.92f,0f,6f), 4).OnComplete(() =>
|
||||
{
|
||||
Both();
|
||||
});
|
||||
}
|
||||
else
|
||||
{
|
||||
transform.DOMoveZ(endValue, 4).OnComplete(() =>
|
||||
|
||||
@@ -9,7 +9,7 @@ public class MRInput : MonoBehaviour
|
||||
{
|
||||
public static MRInput Ins { get; private set; }
|
||||
|
||||
private InputDevice _leftHandDevice;
|
||||
private InputDevice _leftHandDevice;
|
||||
private InputDevice _rightHandDevice;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
|
||||
@@ -71,7 +71,6 @@ public enum GamePlace
|
||||
Jiangsu_Xvzhou_Suning_Guangchang_1=-37,
|
||||
Shanxi_Baoji_Meixian_TianlongShangcheng = 38,
|
||||
Hunan_Changde_Lixian_WandaGuangchang=39,
|
||||
Jilin_Changchun_Beihu_WyueGuangchang=41,
|
||||
}
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
|
||||
@@ -48,7 +48,7 @@ public class Player : MonoBehaviour
|
||||
currentHp = maxHp;
|
||||
GameInit.Ins.self = this;
|
||||
|
||||
//EventDispatcher.TriggerEvent("GetHand", LeftHand, RightHand);
|
||||
EventDispatcher.TriggerEvent("GetHand", LeftHand, RightHand);
|
||||
}
|
||||
|
||||
public void SetBlood(float num)
|
||||
|
||||
Reference in New Issue
Block a user