添加宁夏银川万达广场室外场景
This commit is contained in:
@@ -8,7 +8,7 @@
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<category android:name="android.intent.category.LAUNCHER"/>
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</intent-filter>
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<intent-filter>
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<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.xmen2.hunanchangdelixianwandaguangchang"/>
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<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.xmen2.ningxiayinchuanxingqingxinhuabaihuoshiwai"/>
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<action android:name="android.intent.action.VIEW"/>
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<category android:name="android.intent.category.DEFAULT"/>
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</intent-filter>
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@@ -1 +1 @@
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Build from CHINAMI-UKDLSK3 at 2026/2/7 11:25:47
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Build from LAPTOP-9VA5LMOP at 2026/2/9 14:27:57
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@@ -6064,9 +6064,9 @@ Transform:
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m_Children:
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@@ -6268,8 +6268,8 @@ MonoBehaviour:
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--- !u!114 &2643019778098727240
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.8, y: 0.8, z: 0.8}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 8732222001177498588}
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@@ -32294,7 +32294,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 2, y: 2, z: 2}
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m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 8814151823842215044}
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@@ -32496,8 +32496,8 @@ MonoBehaviour:
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byteData:
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byteDataArray:
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Version: 1.7.12
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gizmoViewMode: 2
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showBehaviorDesignerGizmo: 1
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gizmoViewMode: 0
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showBehaviorDesignerGizmo: 0
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--- !u!114 &67190724729745845
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -1049,7 +1049,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalScale: {x: 2.5, y: 2.5, z: 2.5}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 8490760035586366739}
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@@ -22359,7 +22359,7 @@ Transform:
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 4496741784546641191}
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@@ -22497,8 +22497,8 @@ MonoBehaviour:
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byteData:
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byteDataArray:
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Version: 1.7.12
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gizmoViewMode: 2
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showBehaviorDesignerGizmo: 1
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gizmoViewMode: 0
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showBehaviorDesignerGizmo: 0
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--- !u!114 &288329057834394054
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -39555,8 +39555,8 @@ MonoBehaviour:
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byteData:
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byteDataArray:
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Version: 1.7.12
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gizmoViewMode: 2
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showBehaviorDesignerGizmo: 1
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gizmoViewMode: 0
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showBehaviorDesignerGizmo: 0
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--- !u!114 &8252241399972572735
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@@ -27,9 +27,9 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 6966636241292980092}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
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m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
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m_ConstrainProportionsScale: 1
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m_Children:
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- {fileID: 7621879113247452582}
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@@ -1569,12 +1569,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 196697458}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0.6168882, y: 1.6579438, z: 2.1100957}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 0}
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m_Father: {fileID: 1132763769}
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--- !u!114 &196697460
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MonoBehaviour:
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@@ -15600,6 +15600,7 @@ Transform:
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- {fileID: 398566737836198098}
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- {fileID: 1980961103}
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- {fileID: 1306763404}
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- {fileID: 196697459}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1132993221
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@@ -26964,4 +26965,3 @@ SceneRoots:
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- {fileID: 1657300549}
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- {fileID: 727780346}
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- {fileID: 2110442825}
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- {fileID: 196697459}
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@@ -1674,12 +1674,12 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Father: {fileID: 0}
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m_Father: {fileID: 1132763769}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!114 &196697460
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MonoBehaviour:
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@@ -15390,6 +15390,7 @@ Transform:
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- {fileID: 398566737836198098}
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- {fileID: 1980961103}
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- {fileID: 1306763404}
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- {fileID: 196697459}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1132993221
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@@ -26752,4 +26753,3 @@ SceneRoots:
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- {fileID: 1657300549}
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- {fileID: 727780346}
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- {fileID: 2110442825}
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- {fileID: 196697459}
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 9534b8b537b322a4d8cf03fbe9567f15
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -104,6 +104,16 @@ public enum GamePlace
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Hunan_Xiangxi_Yongshun_XintiandiShangchang=67,
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Shanxi_Yuncheng_Yanhu_WandaGuangchang = 68,
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Bejing_Miyun_RuijiaShangchang = 69,
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Henan_Kaifeng_Longting_XihuJingqu = 70,
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Henan_Kaifeng_Longting_XihuJingqu_Shiwai = 71,
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Jiangxi_Nanchang_Xihu_NanchangDongwuyuan = 72,
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Liaoning_Panjin_Xinglongtai_Shuiyoucheng = 73,
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Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng = 74,
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Sichuan_Liangshan_Mianning_GaoyangJiedao = 75,
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Jiangxi_Nanchang_Xihu_NanchangDongwuyuan_Shinei = 76,
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Ningxia_Yinchuan_Xingqing_XinhuaBaihuo = 77,
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Liaoning_Huludao_Jianchang_XinglongDajiating = 78,
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Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
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}
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public enum GameKey
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@@ -1,304 +0,0 @@
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using System;
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using System.IO;
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using System.Net;
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using System.Text;
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using System.Threading;
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using System.Collections.Concurrent;
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using UnityEngine;
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[Serializable]
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||||
public class IntentMessage
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||||
{
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public string intent;
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}
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[Serializable]
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public class PlayingStatusResponse
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||||
{
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||||
public int code;
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public ServerData data;
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||||
public string message;
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}
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[Serializable]
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||||
public class ServerData
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||||
{
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||||
public string gameName;
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||||
public int gameTotalTime;
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||||
public int currentPlayTime;
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||||
}
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||||
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||||
public class HttpServer : MonoBehaviour
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||||
{
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||||
private HttpListener listener;
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||||
private Thread serverThread;
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||||
private volatile bool isRunning;
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||||
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||||
private const string SERVER_URL = "http://+:12345/";
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||||
// 子线程 → 主线程
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private static ConcurrentQueue<NetMessage> messageQueue = new ConcurrentQueue<NetMessage>();
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||||
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||||
void Awake()
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||||
{
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||||
DontDestroyOnLoad(gameObject);
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||||
}
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||||
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||||
void Start()
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||||
{
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||||
StartServer();
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||||
}
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#region HTTP Server
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private void StartServer()
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||||
{
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||||
try
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{
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listener = new HttpListener();
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listener.Prefixes.Add(SERVER_URL);
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listener.Start();
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isRunning = true;
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serverThread = new Thread(ListenLoop)
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{
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IsBackground = true
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};
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serverThread.Start();
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||||
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Debug.Log($"✅ HTTP Server 启动成功:{SERVER_URL}");
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}
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catch (Exception e)
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||||
{
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||||
Debug.LogError("❌ HTTP Server 启动失败:" + e);
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||||
}
|
||||
}
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||||
|
||||
private void ListenLoop()
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||||
{
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||||
while (isRunning && listener.IsListening)
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||||
{
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||||
try
|
||||
{
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||||
var context = listener.GetContext();
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||||
ThreadPool.QueueUserWorkItem(ProcessRequest, context);
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}
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||||
catch (HttpListenerException)
|
||||
{
|
||||
break;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void ProcessRequest(object state)
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||||
{
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||||
var context = (HttpListenerContext)state;
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||||
var request = context.Request;
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||||
var response = context.Response;
|
||||
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response.AddHeader("Access-Control-Allow-Origin", "*");
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response.AddHeader("Access-Control-Allow-Methods", "POST, GET, OPTIONS");
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response.AddHeader("Access-Control-Allow-Headers", "Content-Type");
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||||
response.ContentType = "application/json; charset=utf-8";
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||||
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||||
try
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{
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if (request.HttpMethod == "POST")
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||||
{
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||||
string raw;
|
||||
using (var reader = new StreamReader(
|
||||
request.InputStream,
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||||
request.ContentEncoding ?? Encoding.UTF8))
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||||
{
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||||
raw = reader.ReadToEnd();
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||||
}
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||||
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||||
Debug.Log($"📩 收到原始 JSON:{raw}");
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||||
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||||
// 解析 intent
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||||
IntentMessage intentMsg = null;
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||||
try
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||||
{
|
||||
intentMsg = JsonUtility.FromJson<IntentMessage>(raw);
|
||||
}
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||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError("JSON 解析失败:" + e);
|
||||
}
|
||||
|
||||
// 只处理 is_playing
|
||||
if (intentMsg != null && intentMsg.intent == "is_playing")
|
||||
{
|
||||
var resp = new PlayingStatusResponse
|
||||
{
|
||||
code = 200,
|
||||
data = new ServerData()
|
||||
{
|
||||
gameName = GetCurrentGameName(),
|
||||
gameTotalTime = GetGameTotalTime(),
|
||||
currentPlayTime = GetCurrentPlayTime()
|
||||
},
|
||||
message = "请求成功"
|
||||
};
|
||||
|
||||
string json = JsonUtility.ToJson(resp);
|
||||
byte[] data = Encoding.UTF8.GetBytes(json);
|
||||
response.OutputStream.Write(data, 0, data.Length);
|
||||
}
|
||||
else
|
||||
{
|
||||
// 未知 intent
|
||||
string err = "{\"code\":400,\"msg\":\"unknown intent\"}";
|
||||
byte[] data = Encoding.UTF8.GetBytes(err);
|
||||
response.OutputStream.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
response.Close();
|
||||
return;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError(e);
|
||||
WriteResponse(response, 500, "error");
|
||||
}
|
||||
finally
|
||||
{
|
||||
response.Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void WriteResponse(HttpListenerResponse response, int code, string msg)
|
||||
{
|
||||
string json = $"{{\"code\":{code},\"msg\":\"{msg}\"}}";
|
||||
byte[] data = Encoding.UTF8.GetBytes(json);
|
||||
response.OutputStream.Write(data, 0, data.Length);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Unity Main Thread
|
||||
|
||||
void Update()
|
||||
{
|
||||
while (messageQueue.TryDequeue(out var msg))
|
||||
{
|
||||
Debug.Log($"📩 来自 [{msg.sender}] 指令 [{msg.command}]");
|
||||
HandleMessage(msg);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Message Logic
|
||||
|
||||
[Serializable]
|
||||
public class NetMessage
|
||||
{
|
||||
public string sender;
|
||||
public string command;
|
||||
}
|
||||
|
||||
private NetMessage ParseMessage(string raw)
|
||||
{
|
||||
if (string.IsNullOrEmpty(raw))
|
||||
return null;
|
||||
|
||||
try
|
||||
{
|
||||
raw = raw.Replace("\"", "").Trim();
|
||||
var parts = raw.Split(':');
|
||||
if (parts.Length != 2)
|
||||
{
|
||||
Debug.LogWarning($"消息格式错误:{raw}");
|
||||
return null;
|
||||
}
|
||||
|
||||
return new NetMessage
|
||||
{
|
||||
sender = parts[0].Trim(),
|
||||
command = parts[1].Trim()
|
||||
};
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogError($"解析失败:{raw}\n{e}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
private void HandleMessage(NetMessage msg)
|
||||
{
|
||||
switch (msg.command)
|
||||
{
|
||||
case "isStart":
|
||||
OnStartCommand(msg.sender);
|
||||
break;
|
||||
|
||||
default:
|
||||
Debug.LogWarning($"未知指令:{msg.command}");
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnStartCommand(string sender)
|
||||
{
|
||||
Debug.Log($"🚀 Start 指令来自:{sender}");
|
||||
|
||||
// ✅ 在这里安全调用 Unity API
|
||||
// GameManager.Ins.QuitGame();
|
||||
}
|
||||
|
||||
|
||||
private string GetCurrentGameName()
|
||||
{
|
||||
return GameInit.Ins.gameId.ToString(); // 或你自己的 GameManager
|
||||
}
|
||||
|
||||
private int GetGameTotalTime()
|
||||
{
|
||||
return Mathf.FloorToInt(GameInit.Ins.gameTime); // 举例:1 小时(秒)
|
||||
}
|
||||
|
||||
private int GetCurrentPlayTime()
|
||||
{
|
||||
return GameInit.Ins.GetNowTime();
|
||||
}
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region Shutdown
|
||||
|
||||
void OnDestroy()
|
||||
{
|
||||
StopServer();
|
||||
}
|
||||
|
||||
private void StopServer()
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
try
|
||||
{
|
||||
listener?.Stop();
|
||||
listener?.Close();
|
||||
}
|
||||
catch { }
|
||||
|
||||
try
|
||||
{
|
||||
if (serverThread != null && serverThread.IsAlive)
|
||||
serverThread.Join(300);
|
||||
}
|
||||
catch { }
|
||||
|
||||
Debug.Log("🛑 HTTP Server 已关闭");
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
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||||
guid: 782aa6b3a63a93044a5ce7fc397413d5
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -7,7 +7,7 @@ EditorBuildSettings:
|
||||
m_Scenes:
|
||||
- enabled: 0
|
||||
path: Assets/_FutureMen2/Scenes/Company1Floor.unity
|
||||
guid: 58e6928b7ab8fef4d89228bad6b6b5da
|
||||
guid: 85a76b6d090403d43a583743d21fc1b8
|
||||
- enabled: 0
|
||||
path: Assets/_FutureMen2/Scenes/Nanjing_Pukou_Longhutianjie.unity
|
||||
guid: 588881595f76e994a8b7c61d3655ad33
|
||||
@@ -98,9 +98,12 @@ EditorBuildSettings:
|
||||
- enabled: 0
|
||||
path: Assets/_FutureMen2/Scenes/Hebei_Hengshui_Taocheng_WandaGuangchang.unity
|
||||
guid: fda6b537d5ec20a40b2a38de1c9b4b78
|
||||
- enabled: 1
|
||||
- enabled: 0
|
||||
path: Assets/_FutureMen2/Scenes/Hunan_Changde_Lixian_WandaGuangchang.unity
|
||||
guid: aac513edb67a7194ab733832df4d7da1
|
||||
- enabled: 1
|
||||
path: Assets/_FutureMen2/Scenes/Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai.unity
|
||||
guid: 9534b8b537b322a4d8cf03fbe9567f15
|
||||
m_configObjects:
|
||||
Unity.XR.PXR.Settings: {fileID: 11400000, guid: 394d00ed08bdcde4c96c9952ff9a20ce, type: 2}
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||||
com.unity.xr.openxr.settings4: {fileID: 11400000, guid: 7d54fe958ff70274898aedb4739d2f73, type: 2}
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||||
|
||||
@@ -13,7 +13,7 @@ PlayerSettings:
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useOnDemandResources: 0
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accelerometerFrequency: 60
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||||
companyName: PineappleGame
|
||||
productName: "\u94F6\u6CB3\u5B88\u62A4\u80052\u5F02\u5F62"
|
||||
productName: "\u94F6\u6CB3\u5B88\u62A4\u80052\u5F02\u5F62_\u5BA4\u5916"
|
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defaultCursor: {fileID: 0}
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cursorHotspot: {x: 0, y: 0}
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m_SplashScreenBackgroundColor: {r: 0.12156863, g: 0.12156863, b: 0.1254902, a: 1}
|
||||
@@ -141,7 +141,10 @@ PlayerSettings:
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||||
visionOSBundleVersion: 1.0
|
||||
tvOSBundleVersion: 1.0
|
||||
bundleVersion: 1.0.1
|
||||
preloadedAssets: []
|
||||
preloadedAssets:
|
||||
- {fileID: -8694443260321748181, guid: 4b42739a1e92cc548bfd5b2228834c88, type: 2}
|
||||
- {fileID: 11400000, guid: 394d00ed08bdcde4c96c9952ff9a20ce, type: 2}
|
||||
- {fileID: 5433630323398730205, guid: 7d54fe958ff70274898aedb4739d2f73, type: 2}
|
||||
metroInputSource: 0
|
||||
wsaTransparentSwapchain: 0
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m_HolographicPauseOnTrackingLoss: 1
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||||
@@ -162,7 +165,7 @@ PlayerSettings:
|
||||
androidSupportedAspectRatio: 1
|
||||
androidMaxAspectRatio: 2.1
|
||||
applicationIdentifier:
|
||||
Android: com.pineappletech.xmen2.hunanchangdelixianwandaguangchang
|
||||
Android: com.pineappletech.xmen2.ningxiayinchuanxingqingxinhuabaihuoshiwai
|
||||
Standalone: com.PineappleGame.---------------2------
|
||||
buildNumber:
|
||||
Standalone: 0
|
||||
|
||||
Reference in New Issue
Block a user