修改广东深圳场景

This commit is contained in:
ZYT
2026-02-09 14:24:39 +08:00
parent d08a6ee5bb
commit ce4e8c0016
25 changed files with 676 additions and 1170 deletions

View File

@@ -1,109 +0,0 @@
fileFormatVersion: 2
guid: 80ea0a8805d32e84db92e99b59a82d55
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 1
materialSearch: 1
materialLocation: 0
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,201 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &137828236971549931
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4053508515191785016}
- component: {fileID: 7670308804124838638}
- component: {fileID: 6643555828758109611}
m_Layer: 0
m_Name: "\u56FE\u5F62001"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4053508515191785016
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 137828236971549931}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -0.56608033, y: -0.81967807, z: 1.4988791}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 406372629196962824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7670308804124838638
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 137828236971549931}
m_Mesh: {fileID: -7209279339441760943, guid: 80ea0a8805d32e84db92e99b59a82d55, type: 3}
--- !u!23 &6643555828758109611
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 137828236971549931}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 14543afded304754c83e0de382bf7890, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &4276360392068394081
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6702557003717491995}
- component: {fileID: 3728219588291761028}
- component: {fileID: 1410566646745807464}
m_Layer: 0
m_Name: "\u5BF9\u8C61004"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6702557003717491995
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4276360392068394081}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: -0.56608033, y: -0.81967807, z: 1.4988791}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 406372629196962824}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3728219588291761028
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4276360392068394081}
m_Mesh: {fileID: 153525437758066605, guid: 80ea0a8805d32e84db92e99b59a82d55, type: 3}
--- !u!23 &1410566646745807464
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 4276360392068394081}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 61a6671aa8b2b47488cb7cc618819e89, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &5612536812751856568
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 406372629196962824}
m_Layer: 0
m_Name: "\u65B0\u5C27\u91D1\u5730\u5E7F\u573A\u5730\u5F62(\u5916\uFF09"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &406372629196962824
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5612536812751856568}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.4534049, z: -0, w: 0.8913046}
m_LocalPosition: {x: -6.82, y: -0.0040010065, z: 3.62}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 4053508515191785016}
- {fileID: 6702557003717491995}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 53.925, z: 0}

View File

@@ -1,109 +0,0 @@
fileFormatVersion: 2
guid: bf7e7bd65fb01c74386dcf3023228413
ModelImporter:
serializedVersion: 22200
internalIDToNameTable: []
externalObjects: {}
materials:
materialImportMode: 2
materialName: 0
materialSearch: 1
materialLocation: 1
animations:
legacyGenerateAnimations: 4
bakeSimulation: 0
resampleCurves: 1
optimizeGameObjects: 0
removeConstantScaleCurves: 0
motionNodeName:
rigImportErrors:
rigImportWarnings:
animationImportErrors:
animationImportWarnings:
animationRetargetingWarnings:
animationDoRetargetingWarnings: 0
importAnimatedCustomProperties: 0
importConstraints: 0
animationCompression: 1
animationRotationError: 0.5
animationPositionError: 0.5
animationScaleError: 0.5
animationWrapMode: 0
extraExposedTransformPaths: []
extraUserProperties: []
clipAnimations: []
isReadable: 0
meshes:
lODScreenPercentages: []
globalScale: 1
meshCompression: 0
addColliders: 0
useSRGBMaterialColor: 1
sortHierarchyByName: 1
importPhysicalCameras: 1
importVisibility: 1
importBlendShapes: 1
importCameras: 1
importLights: 1
nodeNameCollisionStrategy: 1
fileIdsGeneration: 2
swapUVChannels: 0
generateSecondaryUV: 0
useFileUnits: 1
keepQuads: 0
weldVertices: 1
bakeAxisConversion: 0
preserveHierarchy: 0
skinWeightsMode: 0
maxBonesPerVertex: 4
minBoneWeight: 0.001
optimizeBones: 1
meshOptimizationFlags: -1
indexFormat: 0
secondaryUVAngleDistortion: 8
secondaryUVAreaDistortion: 15.000001
secondaryUVHardAngle: 88
secondaryUVMarginMethod: 1
secondaryUVMinLightmapResolution: 40
secondaryUVMinObjectScale: 1
secondaryUVPackMargin: 4
useFileScale: 1
strictVertexDataChecks: 0
tangentSpace:
normalSmoothAngle: 60
normalImportMode: 0
tangentImportMode: 3
normalCalculationMode: 4
legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0
blendShapeNormalImportMode: 1
normalSmoothingSource: 0
referencedClips: []
importAnimation: 1
humanDescription:
serializedVersion: 3
human: []
skeleton: []
armTwist: 0.5
foreArmTwist: 0.5
upperLegTwist: 0.5
legTwist: 0.5
armStretch: 0.05
legStretch: 0.05
feetSpacing: 0
globalScale: 1
rootMotionBoneName:
hasTranslationDoF: 0
hasExtraRoot: 0
skeletonHasParents: 1
lastHumanDescriptionAvatarSource: {instanceID: 0}
autoGenerateAvatarMappingIfUnspecified: 1
animationType: 2
humanoidOversampling: 1
avatarSetup: 0
addHumanoidExtraRootOnlyWhenUsingAvatar: 1
importBlendShapeDeformPercent: 1
remapMaterialsIfMaterialImportModeIsNone: 0
additionalBone: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,202 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &2254496137450648991
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 2833246838545394231}
m_Layer: 0
m_Name: "\u6CB3\u5357\u65B0\u4E61\u5730\u5F62"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &2833246838545394231
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2254496137450648991}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 1.37, y: 0, z: 2.49}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 6500000963949953939}
- {fileID: 5782423525744474003}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &6865460790967141068
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6500000963949953939}
- component: {fileID: 5219343132418654543}
- component: {fileID: 565321659334792702}
m_Layer: 0
m_Name: Line001
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6500000963949953939
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6865460790967141068}
serializedVersion: 2
m_LocalRotation: {x: -0.70710665, y: -0.000000022476472, z: -0.000000084293696,
w: 0.7071069}
m_LocalPosition: {x: 1.418421, y: 0.087407224, z: -11.691887}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2833246838545394231}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &5219343132418654543
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6865460790967141068}
m_Mesh: {fileID: -7553716758358721678, guid: 0ccf130e564034646896357c81ec1c50, type: 3}
--- !u!23 &565321659334792702
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6865460790967141068}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: -5052772842791814917, guid: 0ccf130e564034646896357c81ec1c50, type: 3}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &7929557639439842334
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5782423525744474003}
- component: {fileID: 6158636323014439591}
- component: {fileID: 3809660289108752446}
m_Layer: 0
m_Name: "\u5BF9\u8C61001"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5782423525744474003
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7929557639439842334}
serializedVersion: 2
m_LocalRotation: {x: -0.70710665, y: -0.000000053385087, z: -0.00000005338507, w: 0.7071069}
m_LocalPosition: {x: 1.418421, y: 0.087407224, z: -11.691887}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 2833246838545394231}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &6158636323014439591
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7929557639439842334}
m_Mesh: {fileID: 2112626415416172861, guid: 0ccf130e564034646896357c81ec1c50, type: 3}
--- !u!23 &3809660289108752446
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7929557639439842334}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 6940877388442187183, guid: 0ccf130e564034646896357c81ec1c50, type: 3}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@@ -1,201 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &28385947725308679
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 5668927861207584269}
- component: {fileID: 7391353569796625575}
- component: {fileID: 1123614709112549830}
m_Layer: 0
m_Name: Line001
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &5668927861207584269
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 28385947725308679}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0.02630081, y: 0, z: -2.033636}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8545660445036014067}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &7391353569796625575
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 28385947725308679}
m_Mesh: {fileID: -7553716758358721678, guid: c49130c7cccc4274b86a4007e6a0bd3b, type: 3}
--- !u!23 &1123614709112549830
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 28385947725308679}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: cbd8c3a727e51ac488c1fe04d7ff0ffe, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &974694081899875361
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 4970496441500748277}
- component: {fileID: 8879744893446347757}
- component: {fileID: 1701244477158181553}
m_Layer: 0
m_Name: "\u5BF9\u8C61001"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &4970496441500748277
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 974694081899875361}
serializedVersion: 2
m_LocalRotation: {x: -0.7071068, y: 0, z: -0, w: 0.7071068}
m_LocalPosition: {x: 0.02630081, y: 0, z: -2.033636}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 8545660445036014067}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &8879744893446347757
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 974694081899875361}
m_Mesh: {fileID: 2112626415416172861, guid: c49130c7cccc4274b86a4007e6a0bd3b, type: 3}
--- !u!23 &1701244477158181553
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 974694081899875361}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!1 &1785872327688194791
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 8545660445036014067}
m_Layer: 0
m_Name: "\u5B89\u5FBD\u829C\u6E56\u5730\u5F62"
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &8545660445036014067
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1785872327688194791}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 1, z: 0, w: 0}
m_LocalPosition: {x: 1.32, y: 0, z: 0.15}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 5668927861207584269}
- {fileID: 4970496441500748277}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}

View File

@@ -8,7 +8,7 @@
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
<intent-filter>
<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.xmen2.hunanchangdelixianwandaguangchang"/>
<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.xmen2.guangdongshenzhenguangmingshijiguangchang"/>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>

View File

@@ -1 +1 @@
Build from CHINAMI-UKDLSK3 at 2026/2/7 11:25:47
Build from ZTT at 2026/2/9 13:57:50

View File

@@ -32294,7 +32294,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 2, y: 2, z: 2}
m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 8814151823842215044}

View File

@@ -39422,7 +39422,7 @@ Transform:
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.7, y: 0.7, z: 0.7}
m_LocalScale: {x: 0.4, y: 0.4, z: 0.4}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 5655036778018452698}

View File

@@ -27,9 +27,9 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 6966636241292980092}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
m_LocalScale: {x: 0.2, y: 0.2, z: 0.2}
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7621879113247452582}
@@ -210,7 +210,7 @@ Transform:
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_ConstrainProportionsScale: 1
m_Children:
- {fileID: 7621879112878680122}
- {fileID: 7621879113013130788}

View File

@@ -629,6 +629,111 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &69985869
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 69985870}
- component: {fileID: 69985873}
- component: {fileID: 69985872}
- component: {fileID: 69985871}
m_Layer: 21
m_Name: wall (7)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &69985870
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 69985869}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.65065265, z: -0, w: 0.7593755}
m_LocalPosition: {x: -1.574, y: -0.0907, z: -0.012999999}
m_LocalScale: {x: 1.4726616, y: 0.8186, z: 0.4891}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 81.182, z: 0}
--- !u!65 &69985871
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 69985869}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &69985872
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 69985869}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &69985873
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 69985869}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &72087332
GameObject:
m_ObjectHideFlags: 0
@@ -1544,6 +1649,111 @@ MonoBehaviour:
soundPlayedCustomEvent:
willCleanUpDelegatesAfterStop: 1
frames: 268
--- !u!1 &195969428
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 195969429}
- component: {fileID: 195969432}
- component: {fileID: 195969431}
- component: {fileID: 195969430}
m_Layer: 21
m_Name: wall (6)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &195969429
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 195969428}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.020161064, z: -0, w: 0.99979675}
m_LocalPosition: {x: -0.47, y: -0, z: 0.905}
m_LocalScale: {x: 0.5177237, y: 1, z: 0.52764773}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 2.31, z: 0}
--- !u!65 &195969430
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 195969428}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &195969431
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 195969428}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &195969432
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 195969428}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &196697458
GameObject:
m_ObjectHideFlags: 0
@@ -1569,12 +1779,12 @@ Transform:
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 196697458}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0.6168882, y: 1.6579438, z: 2.1100957}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_Father: {fileID: 1132763769}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &196697460
MonoBehaviour:
@@ -4821,6 +5031,111 @@ MonoBehaviour:
soundPlayedCustomEvent:
willCleanUpDelegatesAfterStop: 1
frames: 178
--- !u!1 &477694095
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 477694096}
- component: {fileID: 477694099}
- component: {fileID: 477694098}
- component: {fileID: 477694097}
m_Layer: 21
m_Name: wall (3)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &477694096
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477694095}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.020161064, z: -0, w: 0.99979675}
m_LocalPosition: {x: -0.889, y: 0, z: 1.046}
m_LocalScale: {x: 1.2959734, y: 1, z: 0.37560344}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 2.31, z: 0}
--- !u!65 &477694097
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477694095}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &477694098
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477694095}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &477694099
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 477694095}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &481179407
GameObject:
m_ObjectHideFlags: 0
@@ -13465,6 +13780,111 @@ MonoBehaviour:
soundPlayedCustomEvent:
willCleanUpDelegatesAfterStop: 1
frames: 381
--- !u!1 &1004991070
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1004991071}
- component: {fileID: 1004991074}
- component: {fileID: 1004991073}
- component: {fileID: 1004991072}
m_Layer: 21
m_Name: wall (5)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1004991071
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004991070}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.020161064, z: -0, w: 0.99979675}
m_LocalPosition: {x: 0.3439, y: -0, z: 0.872}
m_LocalScale: {x: 0.5177237, y: 1, z: 0.52764773}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 2.31, z: 0}
--- !u!65 &1004991072
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004991070}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1004991073
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004991070}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1004991074
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1004991070}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1016748075
GameObject:
m_ObjectHideFlags: 0
@@ -15283,6 +15703,7 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 398566737836198098}
- {fileID: 196697459}
- {fileID: 1980961103}
- {fileID: 1306763404}
m_Father: {fileID: 0}
@@ -16533,6 +16954,111 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
--- !u!1 &1195087787
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1195087788}
- component: {fileID: 1195087791}
- component: {fileID: 1195087790}
- component: {fileID: 1195087789}
m_Layer: 21
m_Name: wall (4)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1195087788
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1195087787}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.020161064, z: -0, w: 0.99979675}
m_LocalPosition: {x: 0.273, y: 0, z: 1.204}
m_LocalScale: {x: 1.2959734, y: 1, z: 0.37560344}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 2.31, z: 0}
--- !u!65 &1195087789
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1195087787}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1195087790
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1195087787}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1195087791
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1195087787}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1001 &1203997460
PrefabInstance:
m_ObjectHideFlags: 0
@@ -20032,7 +20558,13 @@ Transform:
m_Children:
- {fileID: 258394719}
- {fileID: 345606885}
- {fileID: 1696745590}
- {fileID: 477694096}
- {fileID: 1195087788}
- {fileID: 1004991071}
- {fileID: 195969429}
- {fileID: 1437568240}
- {fileID: 69985870}
- {fileID: 1778808358}
- {fileID: 753104263}
- {fileID: 979586157}
@@ -20494,6 +21026,111 @@ Transform:
m_Children: []
m_Father: {fileID: 1152205477}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1696745589
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 1696745590}
- component: {fileID: 1696745593}
- component: {fileID: 1696745592}
- component: {fileID: 1696745591}
m_Layer: 21
m_Name: wall (2)
m_TagString: Wall
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &1696745590
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1696745589}
serializedVersion: 2
m_LocalRotation: {x: -0, y: 0.020161064, z: -0, w: 0.99979675}
m_LocalPosition: {x: -1.088, y: 0, z: -0.719}
m_LocalScale: {x: 1.2959734, y: 1, z: 0.37560344}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1657300549}
m_LocalEulerAnglesHint: {x: 0, y: 2.31, z: 0}
--- !u!65 &1696745591
BoxCollider:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1696745589}
m_Material: {fileID: 0}
m_IncludeLayers:
serializedVersion: 2
m_Bits: 0
m_ExcludeLayers:
serializedVersion: 2
m_Bits: 0
m_LayerOverridePriority: 0
m_IsTrigger: 0
m_ProvidesContacts: 0
m_Enabled: 1
serializedVersion: 3
m_Size: {x: 1, y: 1, z: 1}
m_Center: {x: 0, y: 0, z: 0}
--- !u!23 &1696745592
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1696745589}
m_Enabled: 0
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 1
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 3
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}
--- !u!33 &1696745593
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1696745589}
m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0}
--- !u!1 &1708622784
GameObject:
m_ObjectHideFlags: 0
@@ -26646,4 +27283,3 @@ SceneRoots:
- {fileID: 1657300549}
- {fileID: 727780346}
- {fileID: 2110442825}
- {fileID: 196697459}

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: c8ab34a042b5b2544992fc499e2bbcd9
PrefabImporter:
guid: c94ce830222b3574baee4ca0bc148d71
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: ee7cb8a71b0088443b69c17d7eaeb0fc
PrefabImporter:
guid: 559dd61b0d37d76468117f4565c28db6
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:

View File

@@ -1,6 +1,6 @@
fileFormatVersion: 2
guid: 299c0b11d08da2649855f34513c83102
PrefabImporter:
guid: ec3453c7314c8df4c999d6a073c29a6b
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:

View File

@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: d8fdabe4e08b1104b9e956839facaa76
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -1,304 +0,0 @@
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using System.Collections.Concurrent;
using UnityEngine;
[Serializable]
public class IntentMessage
{
public string intent;
}
[Serializable]
public class PlayingStatusResponse
{
public int code;
public ServerData data;
public string message;
}
[Serializable]
public class ServerData
{
public string gameName;
public int gameTotalTime;
public int currentPlayTime;
}
public class HttpServer : MonoBehaviour
{
private HttpListener listener;
private Thread serverThread;
private volatile bool isRunning;
private const string SERVER_URL = "http://+:12345/";
// 子线程 → 主线程
private static ConcurrentQueue<NetMessage> messageQueue = new ConcurrentQueue<NetMessage>();
void Awake()
{
DontDestroyOnLoad(gameObject);
}
void Start()
{
StartServer();
}
#region HTTP Server
private void StartServer()
{
try
{
listener = new HttpListener();
listener.Prefixes.Add(SERVER_URL);
listener.Start();
isRunning = true;
serverThread = new Thread(ListenLoop)
{
IsBackground = true
};
serverThread.Start();
Debug.Log($"✅ HTTP Server 启动成功:{SERVER_URL}");
}
catch (Exception e)
{
Debug.LogError("❌ HTTP Server 启动失败:" + e);
}
}
private void ListenLoop()
{
while (isRunning && listener.IsListening)
{
try
{
var context = listener.GetContext();
ThreadPool.QueueUserWorkItem(ProcessRequest, context);
}
catch (HttpListenerException)
{
break;
}
catch (Exception e)
{
Debug.LogError(e);
}
}
}
private void ProcessRequest(object state)
{
var context = (HttpListenerContext)state;
var request = context.Request;
var response = context.Response;
response.AddHeader("Access-Control-Allow-Origin", "*");
response.AddHeader("Access-Control-Allow-Methods", "POST, GET, OPTIONS");
response.AddHeader("Access-Control-Allow-Headers", "Content-Type");
response.ContentType = "application/json; charset=utf-8";
try
{
if (request.HttpMethod == "POST")
{
string raw;
using (var reader = new StreamReader(
request.InputStream,
request.ContentEncoding ?? Encoding.UTF8))
{
raw = reader.ReadToEnd();
}
Debug.Log($"📩 收到原始 JSON{raw}");
// 解析 intent
IntentMessage intentMsg = null;
try
{
intentMsg = JsonUtility.FromJson<IntentMessage>(raw);
}
catch (Exception e)
{
Debug.LogError("JSON 解析失败:" + e);
}
// 只处理 is_playing
if (intentMsg != null && intentMsg.intent == "is_playing")
{
var resp = new PlayingStatusResponse
{
code = 200,
data = new ServerData()
{
gameName = GetCurrentGameName(),
gameTotalTime = GetGameTotalTime(),
currentPlayTime = GetCurrentPlayTime()
},
message = "请求成功"
};
string json = JsonUtility.ToJson(resp);
byte[] data = Encoding.UTF8.GetBytes(json);
response.OutputStream.Write(data, 0, data.Length);
}
else
{
// 未知 intent
string err = "{\"code\":400,\"msg\":\"unknown intent\"}";
byte[] data = Encoding.UTF8.GetBytes(err);
response.OutputStream.Write(data, 0, data.Length);
}
response.Close();
return;
}
}
catch (Exception e)
{
Debug.LogError(e);
WriteResponse(response, 500, "error");
}
finally
{
response.Close();
}
}
private void WriteResponse(HttpListenerResponse response, int code, string msg)
{
string json = $"{{\"code\":{code},\"msg\":\"{msg}\"}}";
byte[] data = Encoding.UTF8.GetBytes(json);
response.OutputStream.Write(data, 0, data.Length);
}
#endregion
#region Unity Main Thread
void Update()
{
while (messageQueue.TryDequeue(out var msg))
{
Debug.Log($"📩 来自 [{msg.sender}] 指令 [{msg.command}]");
HandleMessage(msg);
}
}
#endregion
#region Message Logic
[Serializable]
public class NetMessage
{
public string sender;
public string command;
}
private NetMessage ParseMessage(string raw)
{
if (string.IsNullOrEmpty(raw))
return null;
try
{
raw = raw.Replace("\"", "").Trim();
var parts = raw.Split(':');
if (parts.Length != 2)
{
Debug.LogWarning($"消息格式错误:{raw}");
return null;
}
return new NetMessage
{
sender = parts[0].Trim(),
command = parts[1].Trim()
};
}
catch (Exception e)
{
Debug.LogError($"解析失败:{raw}\n{e}");
return null;
}
}
private void HandleMessage(NetMessage msg)
{
switch (msg.command)
{
case "isStart":
OnStartCommand(msg.sender);
break;
default:
Debug.LogWarning($"未知指令:{msg.command}");
break;
}
}
private void OnStartCommand(string sender)
{
Debug.Log($"🚀 Start 指令来自:{sender}");
// ✅ 在这里安全调用 Unity API
// GameManager.Ins.QuitGame();
}
private string GetCurrentGameName()
{
return GameInit.Ins.gameId.ToString(); // 或你自己的 GameManager
}
private int GetGameTotalTime()
{
return Mathf.FloorToInt(GameInit.Ins.gameTime); // 举例1 小时(秒)
}
private int GetCurrentPlayTime()
{
return GameInit.Ins.GetNowTime();
}
#endregion
#region Shutdown
void OnDestroy()
{
StopServer();
}
private void StopServer()
{
isRunning = false;
try
{
listener?.Stop();
listener?.Close();
}
catch { }
try
{
if (serverThread != null && serverThread.IsAlive)
serverThread.Join(300);
}
catch { }
Debug.Log("🛑 HTTP Server 已关闭");
}
#endregion
}

View File

@@ -1,11 +0,0 @@
fileFormatVersion: 2
guid: 8e4bd12d5b9289f4c8afe6a5d9c3aeed
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -119,12 +119,12 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.3}
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.3}
- _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 0.3}
- _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 0.3}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &8162231961199220102
--- !u!114 &5488938139670609028
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 748c82999a7e96f4b931389960418c1b
guid: 59075bff6e946a8479349a9fcd283d39
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000

View File

@@ -1,6 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &-6367899980480944109
--- !u!114 &-2807510259220236346
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
@@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
- _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3d07dfb928667e6488a3eefa8df2ba9b
guid: c0be678080a3a954ca1a316b21360a65
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000

View File

@@ -22,7 +22,7 @@ EditorBuildSettings:
guid: 1a1a57a4e2e73464c8cc78f6f030ae96
- enabled: 0
path: Assets/_FutureMen2/Scenes/Anhui_Wuhu_Guanwei.unity
guid: 7b6431a544afb8941a95539edc2519c0
guid: 1176d2ae6b064614fb1f325f38c54873
- enabled: 0
path: Assets/_FutureMen2/Scenes/Shandong_Jining_Wanhuicheng.unity
guid: 30480ceda31ab6d49a9cfd3028da9897
@@ -49,7 +49,7 @@ EditorBuildSettings:
guid: f7c87bc8cc31f3342abb693ddc3e10e7
- enabled: 0
path: Assets/_FutureMen2/Scenes/Anhui_Suzhou_Yueshan_Guchengshangyejie.unity
guid: 934f41a8ad96946459684767ba257225
guid: 540d591393620e348bd7870b2d603fd3
- enabled: 0
path: Assets/_FutureMen2/Scenes/Shandong_Heze_Yuncheng_Gefuli.unity
guid: ef9470897164414438309f864f2b38a8
@@ -65,12 +65,12 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_FutureMen2/Scenes/Guangxi_Guilin_Gongcheng_Shijixincheng.unity
guid: 339440056fae30d48b795e1800e7037b
- enabled: 0
- enabled: 1
path: Assets/_FutureMen2/Scenes/Guangdong_shenzheng_Guangming_Shijiguangchang.unity
guid: be20134257abf414c8538bbb09ad6402
guid: 06b6d61b2388e654abb8d6331d9f8fae
- enabled: 0
path: Assets/_FutureMen2/Scenes/Gansu_Jinchang_Jinchuan_Shijiguangchang.unity
guid: 5e17e3fdf58ad574c84a83f58ff4d53a
guid: c081f73536669054ab4ca53972d5640d
- enabled: 0
path: Assets/_FutureMen2/Scenes/Hebei_Tangshan_Qianan_Tianyuangu.unity
guid: d928df56e1ac9654a84435bf50e4284f
@@ -98,7 +98,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_FutureMen2/Scenes/Hebei_Hengshui_Taocheng_WandaGuangchang.unity
guid: fda6b537d5ec20a40b2a38de1c9b4b78
- enabled: 1
- enabled: 0
path: Assets/_FutureMen2/Scenes/Hunan_Changde_Lixian_WandaGuangchang.unity
guid: aac513edb67a7194ab733832df4d7da1
m_configObjects:

View File

@@ -162,7 +162,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.pineappletech.xmen2.hunanchangdelixianwandaguangchang
Android: com.pineappletech.xmen2.guangdongshenzhenguangmingshijiguangchang
Standalone: com.PineappleGame.---------------2------
buildNumber:
Standalone: 0