Files
FutureMen2/Assets/_FutureMen2/Scripts/UI/DamageUI.cs
2026-01-05 11:00:50 +08:00

20 lines
548 B
C#

using System.Collections;
using System.Collections.Generic;
using DamageNumbersPro;
using TMPro;
using UnityEngine;
public class DamageUI : MonoBehaviour
{
public DamageNumberGUI damageNumberMesh;
public DamageNumberGUI damageNumberMeshRed;
public void ShowDamage(float damage, bool criticalHit)
{
damageNumberMesh.gameObject.SetActive(!criticalHit);
damageNumberMeshRed.gameObject.SetActive(criticalHit);
damageNumberMesh.leftText = damage.ToString();
damageNumberMeshRed.number = damage;
}
}