add:添加中控控制脚本

This commit is contained in:
bzx
2026-01-14 19:43:37 +08:00
parent 4eca9bde4b
commit 50d14d48ec
8 changed files with 358 additions and 26 deletions

View File

@ -6,17 +6,8 @@
<component name="ChangeListManager">
<list default="true" id="835c83bb-2746-415d-a358-bf859cc6c6d3" name="更改" comment="">
<change beforePath="$PROJECT_DIR$/.idea/.idea.Loong/.idea/workspace.xml" beforeDir="false" afterPath="$PROJECT_DIR$/.idea/.idea.Loong/.idea/workspace.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/Plugins/Android/AndroidManifest.xml" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Plugins/Android/AndroidManifest.xml" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy2.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy2.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy3.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy3.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy4.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Prefabs/Enemys/GuardEnemy/GuardEnemy4.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Prefabs/GuardEnemyUI.prefab" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Prefabs/GuardEnemyUI.prefab" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DamageBox.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DamageBox.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DragonBoss/BlackDragon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DragonBoss/BlackDragon.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DragonBoss/LightingDragon.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Scripts/Enemys/DragonBoss/LightingDragon.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Textures/GeardEnemy/图层 1121.png.meta" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Textures/GeardEnemy/图层 1121.png.meta" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/EditorBuildSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" beforeDir="false" afterPath="$PROJECT_DIR$/ProjectSettings/ProjectSettings.asset" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Scripts/GameLocal.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Scripts/GameLocal.cs" afterDir="false" />
<change beforePath="$PROJECT_DIR$/Assets/_Loong/Scripts/GameManager.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/_Loong/Scripts/GameManager.cs" afterDir="false" />
</list>
<option name="SHOW_DIALOG" value="false" />
<option name="HIGHLIGHT_CONFLICTS" value="true" />
@ -138,6 +129,8 @@
<workItem from="1761704558570" duration="17904000" />
<workItem from="1761790718645" duration="17905000" />
<workItem from="1761889134235" duration="2888000" />
<workItem from="1768390434420" duration="310000" />
<workItem from="1768390768637" duration="166000" />
</task>
<servers />
</component>

View File

@ -10,7 +10,7 @@
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.loong.jilinchangchunchaoyangouyamaichang"/>
<data android:scheme="picoapp" android:host="launch" android:path="/com.pineappletech.loong.gongsi1lou"/>
<action android:name="android.intent.action.VIEW"/>
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>

View File

@ -6,6 +6,21 @@ using TMPro;
using Unity.XR.PXR;
using UnityEngine;
public enum GameKey
{
DinosaurPark2=0,//重返侏罗纪
SpongeBob=1,//深海冒险
XMen=2,//银河守护者
KOF=3,//幻影交锋
Valheim=4,//小小幻宠
FutureMen=5,//未来战警
AliceBall=6,//爱丽丝的舞会
Zombie=7,//僵尸来了
DefendNJ=8,//保卫金陵
Loong=9, //巨龙猎人
MRCS=10,//火力对决
SXDMystery=11,//三星堆之谜
}
public enum Place
{
Company1Floor=0,
@ -104,6 +119,8 @@ public class GameLocal : MonoBehaviour
[Header("场地")]
public Place place = Place.Company1Floor;
public GameKey gameId;
public GameObject Scene;
public GameObject Settle;
@ -122,6 +139,7 @@ public class GameLocal : MonoBehaviour
Ins = this;
Application.targetFrameRate = 60;
gameEndEffect.SetActive(false);
gameId = GameKey.Loong;
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
PXRManager.enabled = true;
ChangeMaterial(true);
@ -205,7 +223,7 @@ public class GameLocal : MonoBehaviour
if (place == Place. Company1FloorShinwai)
authInfo.shop = 0;
#endif
authInfo.gameId = 9;
authInfo.gameId = (int)gameId;
string authJson = JsonUtility.ToJson(authInfo);
Debug.Log("发送数据 -> " + authJson);
request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);

View File

@ -100,6 +100,8 @@ public class GameManager : MonoBehaviour
// 总游玩时长
[NonSerialized]
public int vistAllTime = (int)(60 * 10f);
public float curGameTime = 0;
public string settleData = "";
public bool isGameEnd = false;
@ -159,15 +161,16 @@ public class GameManager : MonoBehaviour
void Update()
{
// if (gameState == GameState.Introduce)
// {
// _frame++;
// if (_frame >= 60 * 3.8f)
// {
// _frame = 0;
// MasterAudio.PlaySound(says[1]);
// }
// }
if (gameState == GameState.Playing)
{
curGameTime+=Time.deltaTime;
}
}
public int GetNowTime()
{
return Mathf.RoundToInt(curGameTime);
}
/// <summary>

View File

@ -0,0 +1,305 @@
using System;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using System.Collections.Concurrent;
using UnityEngine;
using Valheim;
[Serializable]
public class IntentMessage
{
public string intent;
}
[Serializable]
public class PlayingStatusResponse
{
public int code;
public ServerData data;
public string message;
}
[Serializable]
public class ServerData
{
public string gameName;
public int gameTotalTime;
public int currentPlayTime;
}
public class HttpServer : MonoBehaviour
{
private HttpListener listener;
private Thread serverThread;
private volatile bool isRunning;
private const string SERVER_URL = "http://+:12345/";
// 子线程 → 主线程
private static ConcurrentQueue<NetMessage> messageQueue = new ConcurrentQueue<NetMessage>();
void Awake()
{
DontDestroyOnLoad(gameObject);
}
void Start()
{
StartServer();
}
#region HTTP Server
private void StartServer()
{
try
{
listener = new HttpListener();
listener.Prefixes.Add(SERVER_URL);
listener.Start();
isRunning = true;
serverThread = new Thread(ListenLoop)
{
IsBackground = true
};
serverThread.Start();
Debug.Log($"✅ HTTP Server 启动成功:{SERVER_URL}");
}
catch (Exception e)
{
Debug.LogError("❌ HTTP Server 启动失败:" + e);
}
}
private void ListenLoop()
{
while (isRunning && listener.IsListening)
{
try
{
var context = listener.GetContext();
ThreadPool.QueueUserWorkItem(ProcessRequest, context);
}
catch (HttpListenerException)
{
break;
}
catch (Exception e)
{
Debug.LogError(e);
}
}
}
private void ProcessRequest(object state)
{
var context = (HttpListenerContext)state;
var request = context.Request;
var response = context.Response;
response.AddHeader("Access-Control-Allow-Origin", "*");
response.AddHeader("Access-Control-Allow-Methods", "POST, GET, OPTIONS");
response.AddHeader("Access-Control-Allow-Headers", "Content-Type");
response.ContentType = "application/json; charset=utf-8";
try
{
if (request.HttpMethod == "POST")
{
string raw;
using (var reader = new StreamReader(
request.InputStream,
request.ContentEncoding ?? Encoding.UTF8))
{
raw = reader.ReadToEnd();
}
Debug.Log($"📩 收到原始 JSON{raw}");
// 解析 intent
IntentMessage intentMsg = null;
try
{
intentMsg = JsonUtility.FromJson<IntentMessage>(raw);
}
catch (Exception e)
{
Debug.LogError("JSON 解析失败:" + e);
}
// 只处理 is_playing
if (intentMsg != null && intentMsg.intent == "is_playing")
{
var resp = new PlayingStatusResponse
{
code = 200,
data = new ServerData()
{
gameName = GetCurrentGameName(),
gameTotalTime = GetGameTotalTime(),
currentPlayTime = GetCurrentPlayTime()
},
message = "请求成功"
};
string json = JsonUtility.ToJson(resp);
byte[] data = Encoding.UTF8.GetBytes(json);
response.OutputStream.Write(data, 0, data.Length);
}
else
{
// 未知 intent
string err = "{\"code\":400,\"msg\":\"unknown intent\"}";
byte[] data = Encoding.UTF8.GetBytes(err);
response.OutputStream.Write(data, 0, data.Length);
}
response.Close();
return;
}
}
catch (Exception e)
{
Debug.LogError(e);
WriteResponse(response, 500, "error");
}
finally
{
response.Close();
}
}
private void WriteResponse(HttpListenerResponse response, int code, string msg)
{
string json = $"{{\"code\":{code},\"msg\":\"{msg}\"}}";
byte[] data = Encoding.UTF8.GetBytes(json);
response.OutputStream.Write(data, 0, data.Length);
}
#endregion
#region Unity Main Thread
void Update()
{
while (messageQueue.TryDequeue(out var msg))
{
Debug.Log($"📩 来自 [{msg.sender}] 指令 [{msg.command}]");
HandleMessage(msg);
}
}
#endregion
#region Message Logic
[Serializable]
public class NetMessage
{
public string sender;
public string command;
}
private NetMessage ParseMessage(string raw)
{
if (string.IsNullOrEmpty(raw))
return null;
try
{
raw = raw.Replace("\"", "").Trim();
var parts = raw.Split(':');
if (parts.Length != 2)
{
Debug.LogWarning($"消息格式错误:{raw}");
return null;
}
return new NetMessage
{
sender = parts[0].Trim(),
command = parts[1].Trim()
};
}
catch (Exception e)
{
Debug.LogError($"解析失败:{raw}\n{e}");
return null;
}
}
private void HandleMessage(NetMessage msg)
{
switch (msg.command)
{
case "isStart":
OnStartCommand(msg.sender);
break;
default:
Debug.LogWarning($"未知指令:{msg.command}");
break;
}
}
private void OnStartCommand(string sender)
{
Debug.Log($"🚀 Start 指令来自:{sender}");
// ✅ 在这里安全调用 Unity API
// GameManager.Ins.QuitGame();
}
private string GetCurrentGameName()
{
return GameLocal.Ins.gameId.ToString(); // 或你自己的 GameManager
}
private int GetGameTotalTime()
{
return Mathf.FloorToInt(GameManager.Ins.vistAllTime); // 举例1 小时(秒)
}
private int GetCurrentPlayTime()
{
return GameManager.Ins.GetNowTime();
}
#endregion
#region Shutdown
void OnDestroy()
{
StopServer();
}
private void StopServer()
{
isRunning = false;
try
{
listener?.Stop();
listener?.Close();
}
catch { }
try
{
if (serverThread != null && serverThread.IsAlive)
serverThread.Join(300);
}
catch { }
Debug.Log("🛑 HTTP Server 已关闭");
}
#endregion
}

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@ -0,0 +1,11 @@
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guid: ef73e005cfa474c45a151f81b2a8b64c
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -5,7 +5,7 @@ EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes:
- enabled: 0
- enabled: 1
path: Assets/_Loong/Scenes/Company1Floor.unity
guid: 386a8fdea01af8a4e8d4a9835407ddec
- enabled: 0
@ -149,7 +149,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_Loong/Scenes/Shandong_Weifang_Linqu_WandaGuangchang.unity
guid: ff6e77e2bb3beec4f81c0756a7477bca
- enabled: 1
- enabled: 0
path: Assets/_Loong/Scenes/Jilin_Changchun_Chaoyang_OuyaMaichang.unity
guid: c871685f69fdf7340aedcf914905bf7c
- enabled: 0

View File

@ -142,7 +142,9 @@ PlayerSettings:
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 2.0.2
preloadedAssets: []
preloadedAssets:
- {fileID: 1814176829808956018, guid: 58f40b12bbc864f3c96c6505a9a1e1e3, type: 2}
- {fileID: 11400000, guid: d0f8149c48842b4488cf6fb974cff9a2, type: 2}
metroInputSource: 0
wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1
@ -163,7 +165,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Android: com.pineappletech.loong.jilinchangchunchaoyangouyamaichang
Android: com.pineappletech.loong.gongsi1lou
Standalone: com.DefaultCompany.com.unity.template.ar
buildNumber:
Standalone: 0