Merge remote-tracking branch 'origin/main' into Ljh

This commit is contained in:
ZYT
2026-02-28 13:31:39 +08:00
4 changed files with 27 additions and 673 deletions

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View File

@ -126,6 +126,10 @@ public class GameManager : NetworkBehaviour
[SyncVar]
public int BlueRoundScore = 0;
[NonSerialized]
[SyncVar]
public int JoinPlayerCount;
[Header("指引系统")]
public GameObject GuideArrowPre; // 指引箭头预制体
private GameObject guideArrowInstanceRed; // 指向红门的指引箭头实例
@ -173,12 +177,12 @@ public class GameManager : NetworkBehaviour
if (isServer)
{
CreateDoor(GameLocal.Ins.redDoorPos, GameLocal.Ins.blueDoorPos, GameLocal.Ins.startGameItemPos);
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
{
StartGuide();
}, 2f);
// CreateDoor(GameLocal.Ins.redDoorPos, GameLocal.Ins.blueDoorPos, GameLocal.Ins.startGameItemPos);
//
// CoroutineTaskManager.Instance.WaitSecondTodo(() =>
// {
// StartGuide();
// }, 2f);
roundAllTime =GameLocal.Ins.vistAllTime / 3;
}
}
@ -414,25 +418,14 @@ public class GameManager : NetworkBehaviour
GivePistol(p.index);
}
}
[Server]
public void CheckGameStart()
public void CheckGameStart(int playerIndex)
{
int curTeamIndex = 0;
bool isStartGame = false;
foreach (var player in allPlayers)
{
if (player.teamType != TeamType.None)
curTeamIndex++;
}
isStartGame = curTeamIndex >= GameLocal.Ins.addPlayerIndex;
var isStartGame = playerIndex == GameLocal.Ins.addPlayerIndex;
if (isStartGame)
{
if (gameState == GameState.Playing)
return;
AutoAssignTeams();
gameState = GameState.Playing;
BlueRoundScore = 0;
RedRoundScore = 0;
@ -446,6 +439,10 @@ public class GameManager : NetworkBehaviour
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
GameStart();
if (gameState == GameState.Playing)
return;
AutoAssignTeams();
gameState = GameState.Playing;
}, 3f, this);
}
@ -732,9 +729,7 @@ public class GameManager : NetworkBehaviour
// 更新指引箭头位置
UpdateGuideArrowPosition();
}
[Server]
public void StartRound()
{

View File

@ -60,12 +60,17 @@ public class MRNetworkManager : NetworkRoomManager
if (newRoomGameObject == null)
newRoomGameObject = Instantiate(roomPlayerPrefab.gameObject, Vector3.zero, Quaternion.identity);
NetworkServer.AddPlayerForConnection(conn, newRoomGameObject);
// if (clientIndex == 2)
// {
// Debug.Log("两个玩家进入房间,游戏开始");
//
// }
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
}, 2f, this);
GameManager.Ins.CheckGameStart(clientIndex);
}
public override void OnStartServer()

View File

@ -247,9 +247,8 @@ public class Player : NetworkRoomPlayer,IDamagable
Debug.Log("触碰开始");
teamType = TeamType.Red;
GameManager.Ins.GivePistol(index);
GameManager.Ins.CheckGameStart();
//GameManager.Ins.CheckGameStart();
GameManager.Ins.CleanupGuideArrow();
}
if (other.tag == "BlueDoor")
@ -257,7 +256,7 @@ public class Player : NetworkRoomPlayer,IDamagable
Debug.Log("触碰开始");
teamType = TeamType.Blue;
GameManager.Ins.GivePistol(index);
GameManager.Ins.CheckGameStart();
//GameManager.Ins.CheckGameStart();
GameManager.Ins.CleanupGuideArrow();
}