fix:调试道具枪,调试联机模式
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@@ -22,7 +22,8 @@ Texture2D:
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m_MipCount: 1
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m_IsReadable: 1
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m_IsPreProcessed: 0
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m_IgnoreMasterTextureLimit: 0
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m_IgnoreMipmapLimit: 0
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m_MipmapLimitGroupName:
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m_StreamingMipmaps: 0
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m_StreamingMipmapsPriority: 0
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m_VTOnly: 0
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@@ -74,6 +75,7 @@ MonoBehaviour:
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m_StyleName: Regular
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m_PointSize: 64
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m_Scale: 1
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m_UnitsPerEM: 0
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m_LineHeight: 64
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m_AscentLine: 46.912
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m_CapLine: 51
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@@ -104,6 +106,7 @@ MonoBehaviour:
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m_Height: 0
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 5
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m_Metrics:
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m_Width: 22
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@@ -118,6 +121,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 6
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m_Metrics:
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m_Width: 28
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@@ -132,6 +136,7 @@ MonoBehaviour:
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m_Height: 22
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 7
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m_Metrics:
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m_Width: 39
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@@ -146,6 +151,7 @@ MonoBehaviour:
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m_Height: 45
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 8
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m_Metrics:
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m_Width: 31
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@@ -160,6 +166,7 @@ MonoBehaviour:
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m_Height: 56
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 9
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m_Metrics:
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m_Width: 49
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@@ -174,6 +181,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 10
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m_Metrics:
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m_Width: 40
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@@ -188,6 +196,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 11
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m_Metrics:
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m_Width: 17
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@@ -202,6 +211,7 @@ MonoBehaviour:
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m_Height: 21
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 12
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m_Metrics:
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m_Width: 19
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@@ -216,6 +226,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 13
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m_Metrics:
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m_Width: 19
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@@ -230,6 +241,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 14
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m_Metrics:
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m_Width: 26
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@@ -244,6 +256,7 @@ MonoBehaviour:
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m_Height: 28
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 15
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m_Metrics:
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m_Width: 26
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@@ -258,6 +271,7 @@ MonoBehaviour:
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m_Height: 33
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 16
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m_Metrics:
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m_Width: 15
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@@ -272,6 +286,7 @@ MonoBehaviour:
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m_Height: 22
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 17
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m_Metrics:
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m_Width: 25
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@@ -286,6 +301,7 @@ MonoBehaviour:
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m_Height: 13
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 18
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m_Metrics:
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m_Width: 14
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@@ -300,6 +316,7 @@ MonoBehaviour:
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m_Height: 16
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 19
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m_Metrics:
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m_Width: 31
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@@ -314,6 +331,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 20
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m_Metrics:
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m_Width: 35
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@@ -328,6 +346,7 @@ MonoBehaviour:
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m_Height: 50
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 21
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m_Metrics:
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m_Width: 23
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@@ -342,6 +361,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 22
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m_Metrics:
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m_Width: 31
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@@ -356,6 +376,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 23
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m_Metrics:
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m_Width: 33
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@@ -370,6 +391,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 24
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m_Metrics:
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m_Width: 36
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@@ -384,6 +406,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 25
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m_Metrics:
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m_Width: 31
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@@ -398,6 +421,7 @@ MonoBehaviour:
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m_Height: 50
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 26
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m_Metrics:
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m_Width: 35
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@@ -412,6 +436,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 27
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m_Metrics:
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m_Width: 29
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@@ -426,6 +451,7 @@ MonoBehaviour:
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m_Height: 49
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 28
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m_Metrics:
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m_Width: 35
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@@ -440,6 +466,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 29
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m_Metrics:
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m_Width: 34
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@@ -454,6 +481,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 30
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m_Metrics:
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m_Width: 13
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@@ -468,6 +496,7 @@ MonoBehaviour:
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m_Height: 36
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 31
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m_Metrics:
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m_Width: 16
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@@ -482,6 +511,7 @@ MonoBehaviour:
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m_Height: 43
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 32
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m_Metrics:
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m_Width: 26
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@@ -496,6 +526,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 33
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m_Metrics:
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m_Width: 25
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@@ -510,6 +541,7 @@ MonoBehaviour:
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m_Height: 28
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 34
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m_Metrics:
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m_Width: 25
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@@ -524,6 +556,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 35
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m_Metrics:
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m_Width: 34
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@@ -538,6 +571,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 36
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m_Metrics:
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m_Width: 48
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@@ -552,6 +586,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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- m_Index: 37
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m_Metrics:
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@@ -566,6 +601,7 @@ MonoBehaviour:
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m_Scale: 1
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- m_Index: 38
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m_Metrics:
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@@ -580,6 +616,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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- m_Index: 39
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m_Metrics:
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m_Width: 29
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@@ -594,6 +631,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 40
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m_Metrics:
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m_Width: 36
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@@ -608,6 +646,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 41
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m_Metrics:
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@@ -622,6 +661,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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- m_Index: 42
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m_Metrics:
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@@ -636,6 +676,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 43
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m_Metrics:
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m_Width: 37
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@@ -650,6 +691,7 @@ MonoBehaviour:
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m_Height: 54
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 44
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m_Metrics:
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m_Width: 33
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@@ -664,6 +706,7 @@ MonoBehaviour:
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m_Height: 54
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 45
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m_Metrics:
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m_Width: 29
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@@ -678,6 +721,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 46
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m_Metrics:
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m_Width: 32
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@@ -692,6 +736,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 47
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m_Metrics:
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m_Width: 39
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@@ -706,6 +751,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 48
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m_Metrics:
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m_Width: 24
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@@ -720,6 +766,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 49
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m_Metrics:
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m_Width: 41
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@@ -734,6 +781,7 @@ MonoBehaviour:
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m_Height: 57
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 50
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m_Metrics:
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m_Width: 36
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@@ -748,6 +796,7 @@ MonoBehaviour:
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m_Height: 56
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 51
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m_Metrics:
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m_Width: 36
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@@ -762,6 +811,7 @@ MonoBehaviour:
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m_Height: 52
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 52
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m_Metrics:
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m_Width: 32
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@@ -776,6 +826,7 @@ MonoBehaviour:
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m_Height: 54
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 53
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m_Metrics:
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m_Width: 41
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@@ -790,6 +841,7 @@ MonoBehaviour:
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m_Height: 59
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 54
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m_Metrics:
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m_Width: 32
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@@ -804,6 +856,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 55
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m_Metrics:
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m_Width: 28
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@@ -818,6 +871,7 @@ MonoBehaviour:
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m_Height: 56
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 56
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m_Metrics:
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m_Width: 33
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@@ -832,6 +886,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 57
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m_Metrics:
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m_Width: 33
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@@ -846,6 +901,7 @@ MonoBehaviour:
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m_Height: 54
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 58
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m_Metrics:
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m_Width: 37
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@@ -860,6 +916,7 @@ MonoBehaviour:
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m_Height: 55
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m_Scale: 1
|
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 59
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m_Metrics:
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m_Width: 46
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@@ -874,6 +931,7 @@ MonoBehaviour:
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m_Height: 56
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 60
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m_Metrics:
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m_Width: 36
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@@ -888,6 +946,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 61
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m_Metrics:
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m_Width: 36
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@@ -902,6 +961,7 @@ MonoBehaviour:
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m_Height: 53
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 62
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m_Metrics:
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m_Width: 35
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@@ -916,6 +976,7 @@ MonoBehaviour:
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m_Height: 54
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 63
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m_Metrics:
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m_Width: 21
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@@ -930,6 +991,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 64
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m_Metrics:
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m_Width: 28
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@@ -944,6 +1006,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 65
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m_Metrics:
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m_Width: 21
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@@ -958,6 +1021,7 @@ MonoBehaviour:
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m_Height: 51
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m_Scale: 1
|
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m_AtlasIndex: 0
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m_ClassDefinitionType: 0
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- m_Index: 66
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m_Metrics:
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m_Width: 29
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@@ -972,6 +1036,7 @@ MonoBehaviour:
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m_Height: 18
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m_Scale: 1
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//Create New:
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File diff suppressed because it is too large
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7
Assets/_MrCs/Prefabs/UI/Red ShadowUI.prefab.meta
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7
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9
Assets/_MrCs/Scripts/AutoDelete.cs
Normal file
9
Assets/_MrCs/Scripts/AutoDelete.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class AutoDelete : NetworkBehaviour
|
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{
|
||||
|
||||
}
|
||||
11
Assets/_MrCs/Scripts/AutoDelete.cs.meta
Normal file
11
Assets/_MrCs/Scripts/AutoDelete.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 90c1ef3c1a6366d43be937ad265e88da
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userData:
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assetBundleVariant:
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@@ -240,6 +240,8 @@ public class Bullet : NetworkBehaviour
|
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Player hitPlayer = _handlingHit.transform.GetComponentInParent<Player>();
|
||||
if (hitPlayer != null)
|
||||
{
|
||||
bool isCriticalHit = Vector3.Distance(transform.position, hitPlayer.helmet.position) < 1.5f;
|
||||
GameManager.Ins.RpcShowDamageNumber(damage,transform.position,isCriticalHit);
|
||||
if(team== hitPlayer.teamType)
|
||||
return;
|
||||
OnHitPlayer(hitPlayer.index);
|
||||
|
||||
@@ -17,6 +17,7 @@ public class PistolBullet : Bullet
|
||||
|
||||
public override void OnApplyDamage(IDamagable damagable)
|
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{
|
||||
|
||||
damagable.ApplyDamage(damage, ownerIndex, transform);
|
||||
}
|
||||
|
||||
|
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15
Assets/_MrCs/Scripts/Door.cs
Normal file
15
Assets/_MrCs/Scripts/Door.cs
Normal file
@@ -0,0 +1,15 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class Door :NetworkBehaviour
|
||||
{
|
||||
public Collider collider;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
collider.enabled = isServer;
|
||||
}
|
||||
}
|
||||
11
Assets/_MrCs/Scripts/Door.cs.meta
Normal file
11
Assets/_MrCs/Scripts/Door.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
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fileFormatVersion: 2
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guid: bd1d95374ac2bb84696c0f3ab334d1fe
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@@ -8,8 +8,6 @@ public class BloodPack : Airdrop
|
||||
public override void OnDeath(object info, Transform _sender)
|
||||
{
|
||||
base.OnDeath(info, _sender);
|
||||
GameManager.Ins.RepairTower();
|
||||
NetworkServer.Destroy(transform.gameObject);
|
||||
CreatEexplosion();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,15 +17,18 @@ public class DamageBox : MonoBehaviour, IDamagable
|
||||
[SoundGroup]
|
||||
public string audioSound;
|
||||
|
||||
private bool _isServer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
isDie = false;
|
||||
}
|
||||
|
||||
public void Init(TeamType curTeam,float hp)
|
||||
public void Init(TeamType curTeam,float hp,bool isServer)
|
||||
{
|
||||
team = curTeam;
|
||||
Health = hp;
|
||||
_isServer=isServer;
|
||||
SetTeamLayer();
|
||||
}
|
||||
|
||||
@@ -39,21 +42,24 @@ public class DamageBox : MonoBehaviour, IDamagable
|
||||
{
|
||||
if(isDie)
|
||||
return;
|
||||
DamageNumber prefab = MRDamage.Ins.GetCurrent();
|
||||
DamageNumber newDamageNumber = prefab.Spawn(_sender.position, value);
|
||||
Health -= value;
|
||||
if (Health <= 0&& !isDie)
|
||||
if (_isServer)
|
||||
{
|
||||
isDie = true;
|
||||
collider.enabled = false;
|
||||
gameObject.SetActive(false);
|
||||
//破碎效果
|
||||
// MasterAudio.PlaySound3DAtTransform(audioSound, transform);
|
||||
// CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
// {
|
||||
// gameObject.SetActive(false);
|
||||
// }, 2f);
|
||||
GameManager.Ins.CreateDamageNumber(value,_sender.position,false);
|
||||
Health -= value;
|
||||
if (Health <= 0&& !isDie)
|
||||
{
|
||||
isDie = true;
|
||||
collider.enabled = false;
|
||||
gameObject.SetActive(false);
|
||||
//破碎效果
|
||||
// MasterAudio.PlaySound3DAtTransform(audioSound, transform);
|
||||
// CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
// {
|
||||
// gameObject.SetActive(false);
|
||||
// }, 2f);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SetTeamLayer()
|
||||
|
||||
@@ -8,10 +8,6 @@ public class JoinControl : Airdrop
|
||||
public override void OnDeath(object info, Transform _sender)
|
||||
{
|
||||
base.OnDeath(info, _sender);
|
||||
if ((int)info != -1)
|
||||
{
|
||||
GameManager.Ins.JoinControlTower((int)info);
|
||||
}
|
||||
NetworkServer.Destroy(transform.gameObject);
|
||||
CreatEexplosion();
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ public class BombExplosion : Explosion
|
||||
float dist = Vector3.Distance(transform.position, player.transform.position);
|
||||
if (dist <= radius&& player.teamType== curTeam)
|
||||
{
|
||||
GameManager.Ins.CreateDamageNumber(damagePerTick,player.helmet.position+new Vector3(0,1,0),false);
|
||||
player.ApplyDamage(damagePerTick, null, transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ public class HpExplosion : Explosion
|
||||
float dist = Vector3.Distance(transform.position, player.transform.position);
|
||||
if (dist <= radius)
|
||||
{
|
||||
GameManager.Ins.CreateDamageNumber(-damagePerTick,player.helmet.position+new Vector3(0,1,0),false);
|
||||
player.ApplyDamage(-damagePerTick, null, transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,6 +47,7 @@ public class PoisonExplosion : Explosion
|
||||
float dist = Vector3.Distance(transform.position, player.transform.position);
|
||||
if (dist <= radius)
|
||||
{
|
||||
GameManager.Ins.CreateDamageNumber(-damagePerTick,player.helmet.position+new Vector3(0,1,0),false);
|
||||
player.ApplyDamage(-damagePerTick, null, transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ public class ShieldExplosion : Explosion
|
||||
public override void OnSpawn(TeamType team,float curDurationTime,int id)
|
||||
{
|
||||
base.OnSpawn(team,curDurationTime,id);
|
||||
if(!isServer)
|
||||
return;
|
||||
transform.eulerAngles=new Vector3(0,120,0);
|
||||
GunInfo info = GameManager.Ins.GunInfos[(GunType)type][1];
|
||||
hp=info.Hp;
|
||||
@@ -19,7 +21,7 @@ public class ShieldExplosion : Explosion
|
||||
var shieldModel = model.GetComponent<DamageBox>();
|
||||
if (shieldModel != null)
|
||||
{
|
||||
shieldModel.Init(team,hp);
|
||||
shieldModel.Init(team,hp,isServer);
|
||||
}
|
||||
model.SetActive(false);
|
||||
}
|
||||
|
||||
@@ -3,6 +3,7 @@ using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using BestHTTP.SecureProtocol.Org.BouncyCastle.Crypto.Engines;
|
||||
using Common;
|
||||
using DamageNumbersPro;
|
||||
using DragonLi.Core;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
@@ -13,6 +14,7 @@ using LitJson;
|
||||
using Pathfinding;
|
||||
using DarkTonic.MasterAudio;
|
||||
using NaughtyAttributes;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine.UIElements;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
@@ -47,6 +49,9 @@ public class GameManager : NetworkBehaviour
|
||||
public GameObject[] airdropItems;//空头道具
|
||||
|
||||
public GameObject startGameItemPre;
|
||||
|
||||
public GameObject damageNumberPre;
|
||||
public GameObject redDamageNumberPre;
|
||||
|
||||
// 怪物预制集合
|
||||
public GameObject[] EnemyPres;
|
||||
@@ -107,8 +112,6 @@ public class GameManager : NetworkBehaviour
|
||||
|
||||
[SyncVar]
|
||||
public GameState gameState = GameState.None;
|
||||
[SoundGroup] public string JointIn;
|
||||
[SoundGroup] public string roundSound;
|
||||
|
||||
[NonSerialized]
|
||||
[SyncVar]
|
||||
@@ -136,29 +139,71 @@ public class GameManager : NetworkBehaviour
|
||||
[Server]
|
||||
public void CreateDoor(Transform redPos, Transform bluePos,Transform startGamePos)
|
||||
{
|
||||
UpdateConf();
|
||||
SetGameState(GameState.Waiting);
|
||||
if(!isServer)
|
||||
return;
|
||||
//创建红色门
|
||||
redDoor = Instantiate(redDoorPre);
|
||||
redDoor = Instantiate(redDoorPre,redPos.position,Quaternion.identity);
|
||||
NetworkServer.Spawn(redDoor);
|
||||
redDoor.transform.position = redPos.position;
|
||||
|
||||
//创建蓝色门
|
||||
blueDoor = Instantiate(blueDoorPre);
|
||||
blueDoor = Instantiate(blueDoorPre,bluePos.position,Quaternion.identity);
|
||||
NetworkServer.Spawn(blueDoor);
|
||||
blueDoor.transform.position = bluePos.position;
|
||||
|
||||
//创建开始球
|
||||
GameObject gameStartObj = Instantiate(startGameItemPre);
|
||||
GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity);
|
||||
NetworkServer.Spawn(gameStartObj);
|
||||
gameStartObj.transform.position = startGamePos.position;
|
||||
|
||||
//测试枪械
|
||||
//GameLocal.Ins.self.GivePistol();
|
||||
}
|
||||
|
||||
[Server]
|
||||
public void CreateDamageNumber(float damage ,Vector3 pos,bool isCritical)
|
||||
{
|
||||
if (damageNumberPre == null || redDamageNumberPre == null)
|
||||
{
|
||||
Debug.LogWarning("伤害字体预制体未设置!");
|
||||
return;
|
||||
}
|
||||
|
||||
GameObject prefab = isCritical ? redDamageNumberPre : damageNumberPre;
|
||||
GameObject obj = Instantiate(prefab, pos, Quaternion.identity);
|
||||
|
||||
// DamageNumbersPro 的核心组件
|
||||
var dmg = obj.GetComponent<DamageNumberNetwork>();
|
||||
if (dmg != null)
|
||||
{
|
||||
dmg.worldPos = pos;
|
||||
dmg.damageValue = damage;
|
||||
dmg.OnStartClient();
|
||||
}
|
||||
|
||||
// 网络生成(让客户端也能看到)
|
||||
NetworkServer.Spawn(obj);
|
||||
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
NetworkServer.Destroy(obj);
|
||||
}, 10);
|
||||
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void RpcShowDamageNumber(float damage, Vector3 pos, bool isCritical)
|
||||
{
|
||||
GameObject prefab = isCritical ? redDamageNumberPre : damageNumberPre;
|
||||
if (prefab == null) return;
|
||||
|
||||
GameObject obj = Instantiate(prefab, pos, Quaternion.identity);
|
||||
var dmg = obj.GetComponent<DamageNumberNetwork>();
|
||||
if (dmg != null)
|
||||
{
|
||||
dmg.worldPos = pos;
|
||||
dmg.damageValue = damage;
|
||||
dmg.OnStartClient();
|
||||
}
|
||||
Destroy(obj, 10f);
|
||||
}
|
||||
|
||||
[Server]
|
||||
public void GameStart()
|
||||
@@ -177,12 +222,19 @@ public class GameManager : NetworkBehaviour
|
||||
// 延迟1s后给所有人发放武器
|
||||
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
//GivePistol();
|
||||
foreach (var item in NetworkServer.connections.Values)
|
||||
{
|
||||
Player player = item.identity.GetComponent<Player>();
|
||||
if (player != null)
|
||||
{
|
||||
player.HideInvincible();
|
||||
}
|
||||
}
|
||||
RpcShowSettle();
|
||||
}, 1f);
|
||||
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
GameOver(GameState.Settle);
|
||||
GameOver();
|
||||
}, vistAllTime);
|
||||
}
|
||||
|
||||
@@ -193,10 +245,18 @@ public class GameManager : NetworkBehaviour
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void GivePistol()
|
||||
public void GivePistol(int index)
|
||||
{
|
||||
Debug.Log("创建武器中...");
|
||||
GameLocal.Ins.self.PickUpGun(GunType.Pistol, -999);
|
||||
foreach (var item in NetworkServer.connections.Values)
|
||||
{
|
||||
Player player = item.identity.GetComponent<Player>();
|
||||
if (player != null&&player.index == index)
|
||||
{
|
||||
player.GivePistol();
|
||||
}
|
||||
}
|
||||
//GameLocal.Ins.self.PickUpGun(GunType.Pistol, -999);
|
||||
}
|
||||
|
||||
[Server]
|
||||
@@ -211,20 +271,9 @@ public class GameManager : NetworkBehaviour
|
||||
//以上都要跳出结算
|
||||
|
||||
[Server]
|
||||
public void GameOver(GameState state)
|
||||
public void GameOver()
|
||||
{
|
||||
gameState = state;
|
||||
// foreach (string key in SettleInfos.Keys)
|
||||
// {
|
||||
// string[] titles = { "小菜一碟", "轻松拿捏", "荣耀勇士", "掌控全场", "队伍灵魂"
|
||||
// ,"荣耀勇士", "团队之星", "颜值担当", "枪法如神", "弹无虚发", "精准猎手", "铁血战士", "无畏先锋", "无所畏惧" };
|
||||
// SetTitle(key, titles[UnityEngine.Random.Range(0, titles.Length)]);
|
||||
// SetPlayerName(key);
|
||||
// }
|
||||
// string jsonStr = JsonMapper.ToJson(SettleInfos);
|
||||
// settleData = jsonStr;
|
||||
// //结算页面
|
||||
//RpcShow();
|
||||
gameState = GameState.Settle;
|
||||
if (blueScore >= redScore)
|
||||
{
|
||||
RpcShowWin(true);
|
||||
@@ -291,10 +340,8 @@ public class GameManager : NetworkBehaviour
|
||||
[Server]
|
||||
public void CreateAirdropPlane(Vector3 startPos, Vector3 endPos)
|
||||
{
|
||||
GameObject airdropPlane = Instantiate(AirdropPlanePre);
|
||||
GameObject airdropPlane = Instantiate(AirdropPlanePre,startPos,quaternion.identity);
|
||||
NetworkServer.Spawn(airdropPlane);
|
||||
airdropPlane.transform.position = startPos;
|
||||
|
||||
AirdropPlane airdropPlaneScript = airdropPlane.GetComponent<AirdropPlane>();
|
||||
airdropPlaneScript.OnSpawn(endPos);
|
||||
}
|
||||
@@ -302,9 +349,8 @@ public class GameManager : NetworkBehaviour
|
||||
[Server]
|
||||
public void CreateAirDropItem(GunType type ,Vector3 startPos)
|
||||
{
|
||||
GameObject airdropItem = Instantiate(airdropItems[(int)type]);
|
||||
GameObject airdropItem = Instantiate(airdropItems[(int)type],startPos,quaternion.identity);
|
||||
NetworkServer.Spawn(airdropItem);
|
||||
airdropItem.transform.position = startPos;
|
||||
}
|
||||
|
||||
|
||||
@@ -409,27 +455,7 @@ public class GameManager : NetworkBehaviour
|
||||
{
|
||||
HUDPanel.Show();
|
||||
}
|
||||
|
||||
|
||||
#region 空投道具
|
||||
/// <summary>
|
||||
/// 修复炮塔
|
||||
/// </summary>
|
||||
public void RepairTower()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 进入联控
|
||||
/// </summary>
|
||||
[Server]
|
||||
public void JoinControlTower(int playerIndex)
|
||||
{
|
||||
PlayJointMusic();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
[ClientRpc]
|
||||
public void TriggerEvent(string key, int param)
|
||||
{
|
||||
@@ -496,7 +522,6 @@ public class GameManager : NetworkBehaviour
|
||||
{
|
||||
return (int)(vistEnd - NetworkClient.connection.remoteTimeStamp);
|
||||
}
|
||||
//return (int)(vistEnd - DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds);
|
||||
}
|
||||
|
||||
// 时分秒
|
||||
@@ -521,13 +546,6 @@ public class GameManager : NetworkBehaviour
|
||||
MasterAudio.PlaySound(sound);
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
public void PlayJointMusic()
|
||||
{
|
||||
MasterAudio.PlaySound(JointIn);
|
||||
GameLocal.Ins.BGMState.StateChange(2);
|
||||
}
|
||||
|
||||
[SyncVar]
|
||||
private int syncRemainingTime;
|
||||
|
||||
|
||||
@@ -81,7 +81,6 @@ public class AtkDummyGun : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,6 @@ public class HpGun : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
92
Assets/_MrCs/Scripts/Guns/InvincibleGun.cs
Normal file
92
Assets/_MrCs/Scripts/Guns/InvincibleGun.cs
Normal file
@@ -0,0 +1,92 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
|
||||
public class InvincibleGun : Launcher
|
||||
{
|
||||
private void Start()
|
||||
{
|
||||
if (isServer && isClient && isOwned)
|
||||
{
|
||||
type = GunType.WuDiZhao;
|
||||
GunInfo gunInfo = GameManager.Ins.GunInfos[type][1];
|
||||
shootRate = gunInfo.ShootRate;
|
||||
recoil = gunInfo.Recoil;
|
||||
userTime = gunInfo.Time;
|
||||
curUserTime = gunInfo.Time;
|
||||
waitBulletTime = gunInfo.CoolDown;
|
||||
if (hand == HandType.Left)
|
||||
{
|
||||
MRInput.Ins.RegisterHoldPressLeftTrigger(ClickLeftTrigger);
|
||||
}
|
||||
else if (hand == HandType.Right)
|
||||
{
|
||||
MRInput.Ins.RegisterHoldPressRightTrigger(ClickRrightTrigger);
|
||||
}
|
||||
}
|
||||
// 主机其他
|
||||
else if (isServer && isClient)
|
||||
{
|
||||
type = GunType.WuDiZhao;
|
||||
GunInfo gunInfo = GameManager.Ins.GunInfos[type][1];
|
||||
shootRate = gunInfo.ShootRate;
|
||||
recoil = gunInfo.Recoil;
|
||||
userTime = gunInfo.Time;
|
||||
curUserTime = gunInfo.Time;
|
||||
//bullet_amount=gunInfo.BulletAmount;
|
||||
waitBulletTime = gunInfo.CoolDown;
|
||||
}
|
||||
// 从机自身
|
||||
else if (isClient && isOwned)
|
||||
{
|
||||
if (hand == HandType.Left)
|
||||
{
|
||||
MRInput.Ins.RegisterHoldPressLeftTrigger(ClickLeftTrigger);
|
||||
}
|
||||
else if (hand == HandType.Right)
|
||||
{
|
||||
MRInput.Ins.RegisterHoldPressRightTrigger(ClickRrightTrigger);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!isOwned)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// 左手
|
||||
if (hand == HandType.Left)
|
||||
{
|
||||
transform.position = GameLocal.Ins.self.LeftHand.position;
|
||||
transform.rotation = GameLocal.Ins.self.LeftHand.rotation;
|
||||
}
|
||||
// 右手
|
||||
else if (hand == HandType.Right)
|
||||
{
|
||||
transform.position = GameLocal.Ins.self.RightHand.position;
|
||||
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
|
||||
}
|
||||
}
|
||||
|
||||
[Client]
|
||||
public void ClickLeftTrigger()
|
||||
{
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
[Command]
|
||||
public void CmdShoot()
|
||||
{
|
||||
Shoot();
|
||||
}
|
||||
}
|
||||
11
Assets/_MrCs/Scripts/Guns/InvincibleGun.cs.meta
Normal file
11
Assets/_MrCs/Scripts/Guns/InvincibleGun.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b9552fcfa7e64bb48be1202149c1effb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -13,6 +13,13 @@ public class Launcher : NetworkBehaviour
|
||||
#endif
|
||||
[SyncVar]
|
||||
public GunType type;
|
||||
|
||||
[Header("所属队伍")]
|
||||
#if UNITY_EDITOR
|
||||
[DisplayOnly]
|
||||
#endif
|
||||
[SyncVar]
|
||||
public TeamType team;
|
||||
|
||||
public int id;
|
||||
|
||||
@@ -86,12 +93,16 @@ public class Launcher : NetworkBehaviour
|
||||
/// <summary>
|
||||
/// 持续时间
|
||||
/// </summary>
|
||||
[NonSerialized] [SyncVar]
|
||||
public float userTime;
|
||||
|
||||
[NonSerialized] [SyncVar]
|
||||
public float curUserTime;
|
||||
|
||||
[SyncVar]
|
||||
private float _curWaitBulletTime = 0f;
|
||||
|
||||
[SyncVar]
|
||||
private bool _isWaiBulletting = false;
|
||||
|
||||
//private float _shootInterval = 0f;
|
||||
@@ -101,11 +112,12 @@ public class Launcher : NetworkBehaviour
|
||||
bullet_amount = 0;
|
||||
}
|
||||
|
||||
public virtual void OnSpawn(int curId,HandType curHand,GunType curType)
|
||||
public virtual void OnSpawn(int curId,HandType curHand,GunType curType,TeamType curTeam)
|
||||
{
|
||||
id=curId;
|
||||
hand = curHand;
|
||||
type = curType;
|
||||
team=curTeam;
|
||||
}
|
||||
|
||||
[Server]
|
||||
|
||||
@@ -90,7 +90,7 @@ public class Pistol : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
//if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,6 @@ public class PoisonGun : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,6 @@ public class ShieldGun : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
@@ -84,7 +84,6 @@ public class SmokeGun : Launcher
|
||||
[Client]
|
||||
public void ClickRrightTrigger()
|
||||
{
|
||||
if (!gameObject.activeInHierarchy) return; // 已隐藏就不调用 Cmd
|
||||
CmdShoot();
|
||||
}
|
||||
|
||||
|
||||
@@ -133,10 +133,27 @@ public class StunGun : Launcher
|
||||
|
||||
public void OnReceiveDamage()
|
||||
{
|
||||
Debug.LogError("造成伤害");
|
||||
Player curPlayer=_hit.collider.GetComponent<Player>();
|
||||
if (curPlayer != null&& curPlayer.teamType== team)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
DamageBox box=_hit.collider.GetComponent<DamageBox>();
|
||||
if (box != null&& box.team== team)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var damagable = _hit.collider.transform.GetComponent<IDamagable>();
|
||||
if (damagable != null)
|
||||
{
|
||||
|
||||
if (curPlayer != null)
|
||||
{
|
||||
bool isCriticalHit = Vector3.Distance(transform.position, curPlayer.helmet.position) < 1.5f;
|
||||
GameManager.Ins.CreateDamageNumber(_damage,curPlayer.helmet.position+new Vector3(0,1,0),isCriticalHit);
|
||||
}
|
||||
damagable.ApplyDamage(_damage,null,_hit.transform);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,14 +5,6 @@ using Mirror;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UIElements;
|
||||
|
||||
public enum AirdropType
|
||||
{
|
||||
SmokeBomb,//烟雾弹
|
||||
DefenseBomb,//防御弹
|
||||
PoisonBomb,//毒气弹
|
||||
AIPlayer,//目标假人
|
||||
}
|
||||
|
||||
public class AirdropItem : NetworkBehaviour
|
||||
{
|
||||
public GunType type ;
|
||||
@@ -31,7 +23,15 @@ public class AirdropItem : NetworkBehaviour
|
||||
if (player != null)
|
||||
{
|
||||
GunInfo info = GameManager.Ins.GunInfos[type][1];
|
||||
player.GiveAirdrop(type,info.BulletAmount);
|
||||
if (type == GunType.WuDiZhao)
|
||||
{
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
player.GiveAirdrop(player.connectionToClient,type,info.BulletAmount);
|
||||
}
|
||||
|
||||
boxCollider.enabled = false;
|
||||
NetworkServer.Destroy(gameObject);
|
||||
}
|
||||
|
||||
@@ -24,10 +24,12 @@ public class StartGameItem : NetworkBehaviour,IDamagable
|
||||
|
||||
public void ApplyDamage(float value, object info, Transform _sender)
|
||||
{
|
||||
if (!isServer)
|
||||
{
|
||||
return;
|
||||
}
|
||||
HpIndex--;
|
||||
Debug.Log(HpIndex);
|
||||
DamageNumber prefab = MRDamage.Ins.GetCurrent();
|
||||
DamageNumber newDamageNumber = prefab.Spawn(_sender.position, value);
|
||||
GameManager.Ins.CreateDamageNumber(value,_sender.position,false);
|
||||
if (HpIndex <= 0)
|
||||
{
|
||||
Over();
|
||||
@@ -44,6 +46,7 @@ public class StartGameItem : NetworkBehaviour,IDamagable
|
||||
{
|
||||
Debug.Log("开始游戏");
|
||||
GameManager.Ins.GameStart();
|
||||
NetworkServer.Destroy(gameObject);
|
||||
}, 2f);
|
||||
box.enabled = false;
|
||||
model.SetActive(false);
|
||||
|
||||
@@ -53,6 +53,8 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
public float defaultHeight = 1.7f; // 默认参考身高
|
||||
|
||||
private float currentHeight;
|
||||
|
||||
public GameObject invinciblePre;
|
||||
|
||||
[SyncVar]
|
||||
public TeamType teamType;
|
||||
@@ -60,6 +62,8 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
[NonSerialized]
|
||||
[SyncVar] public bool IsUserAirdropItem;
|
||||
|
||||
[NonSerialized] [SyncVar] public bool isInvincible;
|
||||
|
||||
#if UNITY_EDITOR
|
||||
[DisplayOnly]
|
||||
#endif
|
||||
@@ -122,7 +126,7 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
}
|
||||
IsUserAirdropItem = false;
|
||||
currentHp= maxHp;
|
||||
|
||||
ShowInvincible();
|
||||
}
|
||||
|
||||
IEnumerator InitHeight()
|
||||
@@ -174,24 +178,29 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
{
|
||||
AimVec = Aim.position;
|
||||
}
|
||||
}
|
||||
|
||||
if (IsUserAirdropItem && Guns[NowGunIndex].userTime > 0)
|
||||
{
|
||||
Guns[NowGunIndex].curUserTime-=Time.deltaTime;
|
||||
if (Guns[NowGunIndex].curUserTime < 0)
|
||||
|
||||
if (IsUserAirdropItem && Guns[NowGunIndex].userTime > 0)
|
||||
{
|
||||
IsUserAirdropItem = false;
|
||||
Guns[NowGunIndex].bullet_amount = 0;
|
||||
DelWeapon();
|
||||
Guns[NowGunIndex].curUserTime-=Time.deltaTime;
|
||||
if (Guns[NowGunIndex].curUserTime < 0)
|
||||
{
|
||||
IsUserAirdropItem = false;
|
||||
Guns[NowGunIndex].bullet_amount = 0;
|
||||
DelWeapon();
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
int curIndex = NowGunIndex + 1>=gunsPre.Length? 0: NowGunIndex+1 ;
|
||||
GiveAirdrop(connectionToClient,(GunType)curIndex,1);
|
||||
}
|
||||
if (Input.GetKeyDown(KeyCode.Q))
|
||||
{
|
||||
GiveAirdrop(connectionToClient,GunType.WuDiZhao,10);
|
||||
}
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.E))
|
||||
{
|
||||
int curIndex = NowGunIndex + 1>=gunsPre.Length? 0: NowGunIndex+1 ;
|
||||
GiveAirdrop((GunType)curIndex,1);
|
||||
}
|
||||
invinciblePre.SetActive(isInvincible);
|
||||
}
|
||||
|
||||
private void LateUpdate()
|
||||
@@ -226,25 +235,24 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
[ServerCallback]
|
||||
public void OnTriggerEnter(Collider other)
|
||||
{
|
||||
Debug.LogError("触碰开始"+other.gameObject.name);
|
||||
// 开始游戏
|
||||
if (other.tag == "RedDoor")
|
||||
{
|
||||
Debug.Log("触碰开始");
|
||||
teamType = TeamType.Red;
|
||||
GivePistol();
|
||||
GameManager.Ins.GivePistol(index);
|
||||
}
|
||||
|
||||
if (other.tag == "BlueDoor")
|
||||
{
|
||||
Debug.Log("触碰开始");
|
||||
teamType = TeamType.Blue;
|
||||
GivePistol();
|
||||
GameManager.Ins.GivePistol(index);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
[ClientRpc]
|
||||
[Server]
|
||||
public void GivePistol()
|
||||
{
|
||||
if(NowHandState!= HandState.Empty)
|
||||
@@ -254,11 +262,32 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
}
|
||||
|
||||
[TargetRpc]
|
||||
public void GiveAirdrop(GunType type,int amount)
|
||||
public void GiveAirdrop(NetworkConnectionToClient conn, GunType type, int amount)
|
||||
{
|
||||
if (type == GunType.WuDiZhao)
|
||||
{
|
||||
ShowInvincible();
|
||||
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
HideInvincible();
|
||||
}, amount);
|
||||
return;
|
||||
}
|
||||
|
||||
PickUpGun(type, amount);
|
||||
}
|
||||
|
||||
|
||||
public void ShowInvincible()
|
||||
{
|
||||
isInvincible = true;
|
||||
}
|
||||
|
||||
public void HideInvincible()
|
||||
{
|
||||
isInvincible = false;
|
||||
}
|
||||
|
||||
#region 枪械系统
|
||||
|
||||
/// <summary>
|
||||
@@ -285,8 +314,7 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
{
|
||||
GameObject gun = CreateWeapon(gunType);
|
||||
Launcher launcher = gun.GetComponent<Launcher>();
|
||||
launcher.hand = handType;
|
||||
launcher.type = gunType;
|
||||
launcher.OnSpawn(index,handType,gunType,teamType);
|
||||
return launcher;
|
||||
}
|
||||
|
||||
@@ -543,12 +571,10 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
|
||||
public float OnReceiveDamage(float damage, object info, Transform _sender)
|
||||
{
|
||||
float curDamage = damage;
|
||||
if (isInvincible) damage = 0;
|
||||
bool isCriticalHit = Vector3.Distance(_sender.position, helmet.position) < 1.5f;
|
||||
float curDamage =isCriticalHit? damage*2: damage;
|
||||
SetBlood(-curDamage);
|
||||
|
||||
DamageNumber prefab = MRDamage.Ins.GetCurrent();
|
||||
DamageNumber newDamageNumber = prefab.Spawn(_sender.position, damage);
|
||||
|
||||
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
|
||||
if (_sender != null)
|
||||
{
|
||||
@@ -566,18 +592,28 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
isDie = true;
|
||||
GameLocal.Ins.DieUI.SetActive(true);
|
||||
GameManager.Ins.PlaySound2DRPC("1.35");
|
||||
if (isServer)
|
||||
{
|
||||
Collider.enabled = false;
|
||||
}
|
||||
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
{
|
||||
IsAlive = true;
|
||||
isDie = false;
|
||||
if (isServer)
|
||||
{
|
||||
Collider.enabled = true;
|
||||
}
|
||||
GameLocal.Ins.DieUI.SetActive(false);
|
||||
currentHp = maxHp;
|
||||
EventDispatcher.TriggerEvent("HpChange", currentHp, maxHp);
|
||||
time = 0f;
|
||||
}, 5f, this);
|
||||
}
|
||||
else if (currentHp > 0)
|
||||
else if (currentHp > 0&& damage>0)
|
||||
{
|
||||
if (GameLocal.Ins.HitUI == null)
|
||||
return currentHp;
|
||||
GameLocal.Ins.HitUI.SetActive(true);
|
||||
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
|
||||
GameLocal.Ins.HitUI.SetActive(false), 1f, this);
|
||||
@@ -589,6 +625,8 @@ public class Player : NetworkRoomPlayer,IDamagable
|
||||
public void SetBlood(float num)
|
||||
{
|
||||
currentHp += num;
|
||||
if(num==0)
|
||||
return;
|
||||
EventDispatcher.TriggerEvent("HpChange", currentHp, maxHp);
|
||||
}
|
||||
|
||||
|
||||
@@ -66,6 +66,7 @@ namespace Common
|
||||
PXR_Enterprise.BindEnterpriseService();
|
||||
#endif
|
||||
Author();
|
||||
GameManager.Ins.UpdateConf();
|
||||
if (progressImage == null)
|
||||
return;
|
||||
StartCoroutine(Progress());
|
||||
|
||||
48
Assets/_MrCs/Scripts/UI/DamageNumberNetwork.cs
Normal file
48
Assets/_MrCs/Scripts/UI/DamageNumberNetwork.cs
Normal file
@@ -0,0 +1,48 @@
|
||||
using Mirror;
|
||||
using UnityEngine;
|
||||
using DamageNumbersPro;
|
||||
|
||||
/// <summary>
|
||||
/// 网络伤害数字(负责自动同步并显示)
|
||||
/// </summary>
|
||||
public class DamageNumberNetwork : NetworkBehaviour
|
||||
{
|
||||
[SyncVar(hook = nameof(OnSyncVarChanged))]
|
||||
public float damageValue;
|
||||
|
||||
[SyncVar]
|
||||
public Vector3 worldPos;
|
||||
|
||||
[SyncVar]
|
||||
public bool isCritical;
|
||||
|
||||
private bool hasSpawned;
|
||||
|
||||
public override void OnStartClient()
|
||||
{
|
||||
base.OnStartClient();
|
||||
TrySpawnDamage();
|
||||
}
|
||||
|
||||
void OnSyncVarChanged(float oldValue, float newValue)
|
||||
{
|
||||
TrySpawnDamage();
|
||||
}
|
||||
|
||||
private void TrySpawnDamage()
|
||||
{
|
||||
if (hasSpawned || damageValue == 0) return;
|
||||
hasSpawned = true;
|
||||
|
||||
// 实例化 DamageNumbersPro 的伤害数字显示
|
||||
var dmgNum = GetComponent<DamageNumber>();
|
||||
if (dmgNum != null)
|
||||
{
|
||||
dmgNum.Spawn(worldPos, damageValue);
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogWarning("[DamageNumberNetwork] Missing DamageNumber component!");
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Assets/_MrCs/Scripts/UI/DamageNumberNetwork.cs.meta
Normal file
11
Assets/_MrCs/Scripts/UI/DamageNumberNetwork.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7eff912943c170f4a899f59df1b4ba34
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -14,6 +14,8 @@ public class GunUI : MonoBehaviour
|
||||
private void Start()
|
||||
{
|
||||
GunInfo info = GameManager.Ins.GunInfos[launcher.type][1];
|
||||
if(info==null)
|
||||
return;
|
||||
gunName.text=info.CN_Name;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,6 @@ public class HUDPanel : MonoBehaviour
|
||||
{
|
||||
if (GameManager.Ins.GetLessTimeSeconds() <= 0)
|
||||
{
|
||||
GameManager.Ins.GameOver(GameState.Failur);
|
||||
LessTimeText.text = "00:00";
|
||||
}
|
||||
else
|
||||
|
||||
@@ -11,8 +11,8 @@ TagManager:
|
||||
- Tower
|
||||
- Controller
|
||||
- RedDoor
|
||||
- BuleDoor
|
||||
- Item
|
||||
- BlueDoor
|
||||
layers:
|
||||
- Default
|
||||
- TransparentFX
|
||||
|
||||
Reference in New Issue
Block a user