fix:修复一下从机激光武器没伤害问题

This commit is contained in:
bzx
2025-11-27 17:57:33 +08:00
parent ab59cd4c69
commit 878b217e10
6 changed files with 34 additions and 145 deletions

View File

@@ -188,7 +188,7 @@ MonoBehaviour:
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View File

@@ -1167,7 +1167,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 1
m_Children:

View File

@@ -570,7 +570,7 @@ MonoBehaviour:
maxDistance: 50
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serializedVersion: 2
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View File

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m_ReflectionProbeUsage: 1
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m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ImportantGI: 0
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@@ -8517,17 +8410,17 @@ PrefabInstance:
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View File

@@ -24,6 +24,7 @@ public class ShieldExplosion : Explosion
base.OnSpawn(team,curDurationTime,id);
if(!isServer)
return;
transform.position=new Vector3(transform.position.x,0,transform.position.z);
GunInfo info = GameManager.Ins.GunInfos[(GunType)type][1];
hp=info.Hp;
int index = 0;

View File

@@ -13,8 +13,7 @@ public class StunGun : Launcher
[SyncVar] private float _curAtkTime;
public int score;
private bool _isShot = false;
private RaycastHit _hit;
private void Start()
@@ -57,17 +56,6 @@ public class StunGun : Launcher
transform.position = GameLocal.Ins.self.RightHand.position;
transform.rotation = GameLocal.Ins.self.RightHand.rotation;
}
// 服务器持续伤害
if (isServer && _isShot)
{
_curAtkTime -= Time.deltaTime;
if (_curAtkTime <= 0)
{
ServerDealDamage();
_curAtkTime = 1;
}
}
}
// ================= 按键事件(客户端) ================
@@ -80,7 +68,7 @@ public class StunGun : Launcher
[Command]
private void CmdShoot()
{
_isShot = true;
// 让所有客户端显示激光
RpcShowLaser();
@@ -90,11 +78,15 @@ public class StunGun : Launcher
if (Physics.Raycast(ray, out _hit, maxDistance, hitMask))
{
_curAtkTime -= Time.deltaTime;
if (_curAtkTime <= 0)
{
ServerDealDamage();
_curAtkTime = 1;
}
}
else
{
_isShot = false;
_curAtkTime = 0;
}
}
@@ -104,9 +96,7 @@ public class StunGun : Launcher
[Command]
private void CmdUpShoot()
{
_isShot = false;
_curAtkTime = 0;
RpcHideLaser();
}