Files
MRCS/Assets/_MrCs/Scripts/Player/DamagePlayer.cs

26 lines
480 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
using UnityEngine;
public enum DamagePlayerType
{
Helmet,
Armor
}
public class DamagePlayer : MonoBehaviour, IDamagable
{
public Player player;
public DamagePlayerType damageType;
public void ApplyDamage(float value, object info, Transform _sender)
{
player.ApplyDamage(value, damageType==DamagePlayerType.Helmet, _sender);
}
public float Health { get; set; }
}