14 lines
272 B
C#
14 lines
272 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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public class BloodPack : Airdrop
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{
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public override void OnDeath(object info, Transform _sender)
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{
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base.OnDeath(info, _sender);
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CreatEexplosion();
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}
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}
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