fix:调整鱼大小,解决鲨鱼bug
This commit is contained in:
8
Assets/Magic Portals and Props.meta
Normal file
8
Assets/Magic Portals and Props.meta
Normal file
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@@ -1 +1 @@
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Build from CHINAMI-UKDLSK3 at 2026/2/25 11:21:15
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Build from CHINAMI-UKDLSK3 at 2026/2/25 11:58:14
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retreatDistance: 5
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MonoBehaviour:
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@@ -63,6 +63,10 @@ public class Fish : MonoBehaviour
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controller = GetComponent<SplineController>();
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if(controller==null)
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return;
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// 确保控制器已启用(从对象池取出时可能被禁用)
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controller.enabled = true;
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controller.Spline = spline;
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if (Data.FishId == 12)
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{
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@@ -71,6 +71,14 @@ public class FishObjectPool : MonoBehaviour
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for (int i = 0; i < size; i++)
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{
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GameObject fish = Instantiate(prefab, transform);
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// 禁用 SplineController,防止在隐藏状态下运行并报错
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var splineController = fish.GetComponent<FluffyUnderware.Curvy.Controllers.SplineController>();
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if (splineController != null)
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{
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splineController.enabled = false;
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}
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fish.SetActive(false);
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fishPools[fishType].Enqueue(fish);
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}
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@@ -165,27 +165,36 @@ public class FishTideController : MonoBehaviour
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}
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/// <summary>
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/// 获取随机中价值鱼数据
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/// 获取鱼潮随机鱼数据 - 低价值鱼 + 除海龟外的中价值鱼
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/// </summary>
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FishData GetRandomMiddleValueFish()
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FishData GetRandomFishTideFish()
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{
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List<FishData> middleFishes = new List<FishData>();
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List<FishData> validFishes = new List<FishData>();
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foreach (var item in GameManager.Ins.FishDataDic)
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{
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FishData data = item.Value;
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if (FishValueHelper.GetValueLevel(data) == FishValueLevel.Middle)
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FishType fishType = (FishType)data.FishId;
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FishValueLevel level = FishValueHelper.GetValueLevel(data);
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// 低价值鱼全部加入
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if (level == FishValueLevel.Low)
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{
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middleFishes.Add(data);
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validFishes.Add(data);
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}
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// 中价值鱼但排除海龟
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else if (level == FishValueLevel.Middle && fishType != FishType.Turtle)
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{
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validFishes.Add(data);
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}
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}
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if (middleFishes.Count > 0)
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if (validFishes.Count > 0)
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{
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return middleFishes[Random.Range(0, middleFishes.Count)];
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return validFishes[Random.Range(0, validFishes.Count)];
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}
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// 如果没有中价值鱼,返回任意鱼
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// 如果没有符合条件的鱼,返回任意鱼
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foreach (var item in GameManager.Ins.FishDataDic)
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{
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return item.Value;
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@@ -196,8 +205,8 @@ public class FishTideController : MonoBehaviour
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void SpawnOneFish()
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{
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// 随机获取一条中价值鱼
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FishData fishData = GetRandomMiddleValueFish();
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// 随机获取一条鱼(低价值鱼 + 除海龟外的中价值鱼)
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FishData fishData = GetRandomFishTideFish();
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if (fishData == null)
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{
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Debug.LogError("[FishTide] 无法获取鱼数据!");
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@@ -40,6 +40,8 @@ public class SharkFish : Fish
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{
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player = GameManager.Ins.player.transform;
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currentState = SharkState.Patrolling;
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// 攻击间隔改为20-30秒随机
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attackInterval = UnityEngine.Random.Range(20f, 30f);
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attackTimer = attackInterval;
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circleCenter = player.position;
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showTime = 60;
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@@ -48,7 +50,8 @@ public class SharkFish : Fish
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IEnumerator SharkAI()
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{
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while (curShowTime <= showTime|| state !=FishState.Alive)
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// 鲨鱼存活且显示时间未到1分钟时继续循环
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while (curShowTime <= showTime && state == FishState.Alive)
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{
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switch (currentState)
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{
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@@ -112,7 +115,9 @@ public class SharkFish : Fish
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if (attackTimer <= 0)
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{
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currentState = SharkState.Attacking;
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attackTimer = attackInterval; // 重置计时器
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// 重置计时器为20-30秒随机
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attackInterval = UnityEngine.Random.Range(20f, 30f);
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attackTimer = attackInterval;
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}
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}
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@@ -92,7 +92,7 @@ public class ShopItem : MonoBehaviour
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GameInit.Ins.self.Upgrade(5);
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shop.CheckGunBtn(_data.Id);
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break;
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case 5:
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case 6:
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if (GameManager.Ins.fishSpawner.GetFishCount(FishType.Shark) > 0)
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{
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Debug.LogError("空中已经有一条鲨鱼,请先消灭它");
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@@ -101,9 +101,8 @@ public class ShopItem : MonoBehaviour
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{
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GameManager.Ins.fishSpawner.CreateTypeFish(FishType.Shark);
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}
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break;
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case 6:
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case 5:
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if (GameManager.Ins.fishSpawner.GetFishCount(FishType.AngelHorse) > 0)
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{
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Debug.LogError("空中已经有一只金马,请先消灭它");
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@@ -549,7 +549,6 @@ public class GameManager : MonoBehaviour
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if (Input.GetKeyDown(KeyCode.Space))
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{
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GameInit.Ins.self.AddCoin(5000);
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Debug.LogError("加钱");
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//GameInit.Ins.self.AddScore(10000);
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//WinEndGame();
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//StartFishTideEvent();
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BIN
Assets/_FishingMaster/Textures/图层 3.png
Normal file
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forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
mipmapLimitGroupName:
|
||||
pSDRemoveMatte: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user