fix:其他事件添加教学预制体
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@@ -114,7 +114,7 @@ public class GameManager : MonoBehaviour
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yield return new WaitForSeconds(1f);
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// 开始第一个过场
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StartCutscene(4);
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StartCutscene(0);
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}
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public void StartCutscene(int id)
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@@ -394,10 +394,10 @@ public class WitchPurificationEvent : CutsceneBase
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ironShoes.transform.DOPath(path, shoesFlyDuration, PathType.CatmullRom)
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.SetEase(Ease.InOutQuad);
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// 铁鞋旋转 - 面向女巫
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// 铁鞋旋转 - 背对女巫(鞋尖朝向女巫)
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if (currentWitch != null)
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{
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Vector3 lookDirWitch = currentWitch.transform.position - ironShoes.transform.position;
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Vector3 lookDirWitch = ironShoes.transform.position - currentWitch.transform.position;
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lookDirWitch.y = 0;
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if (lookDirWitch != Vector3.zero)
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{
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@@ -411,10 +411,10 @@ public class WitchPurificationEvent : CutsceneBase
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// 铁鞋贴合女巫脚部
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ironShoes.transform.DOMove(witchFeetPos, 0.3f).SetEase(Ease.InBack);
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// 保持面向女巫
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// 保持背对女巫(鞋尖朝向女巫)
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if (currentWitch != null)
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{
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Vector3 lookDir = currentWitch.transform.position - ironShoes.transform.position;
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Vector3 lookDir = ironShoes.transform.position - currentWitch.transform.position;
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lookDir.y = 0;
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if (lookDir != Vector3.zero)
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{
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@@ -1135,6 +1135,13 @@ public class ForgeShoesEvent : CutsceneBase
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// 调用成功处理
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OnRoundSuccess();
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// 小精灵跳舞
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var spirit = SpiritSystem.SpiritController.Instance;
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if (spirit != null)
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{
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spirit.PlayDance();
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}
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yield return new WaitForSeconds(successWaitTime);
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// 标记本轮完成动画处理结束
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@@ -1607,10 +1614,10 @@ public class ForgeShoesEvent : CutsceneBase
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// {
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// yellowButton.OnPlayerTouch();
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// }
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if (Input.GetKeyDown(KeyCode.C))
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{
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TestTimeUp();
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}
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// if (Input.GetKeyDown(KeyCode.C))
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// {
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// TestTimeUp();
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// }
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}
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Reference in New Issue
Block a user