fix:其他事件添加教学预制体

This commit is contained in:
bzx
2026-03-20 10:54:28 +08:00
parent b7ff494eaa
commit e0838edc88
12 changed files with 2474 additions and 14 deletions

File diff suppressed because it is too large Load Diff

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@@ -114,7 +114,7 @@ public class GameManager : MonoBehaviour
yield return new WaitForSeconds(1f);
// 开始第一个过场
StartCutscene(4);
StartCutscene(0);
}
public void StartCutscene(int id)

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@@ -394,10 +394,10 @@ public class WitchPurificationEvent : CutsceneBase
ironShoes.transform.DOPath(path, shoesFlyDuration, PathType.CatmullRom)
.SetEase(Ease.InOutQuad);
// 铁鞋旋转 - 向女巫
// 铁鞋旋转 - 背对女巫(鞋尖朝向女巫
if (currentWitch != null)
{
Vector3 lookDirWitch = currentWitch.transform.position - ironShoes.transform.position;
Vector3 lookDirWitch = ironShoes.transform.position - currentWitch.transform.position;
lookDirWitch.y = 0;
if (lookDirWitch != Vector3.zero)
{
@@ -411,10 +411,10 @@ public class WitchPurificationEvent : CutsceneBase
// 铁鞋贴合女巫脚部
ironShoes.transform.DOMove(witchFeetPos, 0.3f).SetEase(Ease.InBack);
// 保持向女巫
// 保持背对女巫(鞋尖朝向女巫
if (currentWitch != null)
{
Vector3 lookDir = currentWitch.transform.position - ironShoes.transform.position;
Vector3 lookDir = ironShoes.transform.position - currentWitch.transform.position;
lookDir.y = 0;
if (lookDir != Vector3.zero)
{

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@@ -1135,6 +1135,13 @@ public class ForgeShoesEvent : CutsceneBase
// 调用成功处理
OnRoundSuccess();
// 小精灵跳舞
var spirit = SpiritSystem.SpiritController.Instance;
if (spirit != null)
{
spirit.PlayDance();
}
yield return new WaitForSeconds(successWaitTime);
// 标记本轮完成动画处理结束
@@ -1607,10 +1614,10 @@ public class ForgeShoesEvent : CutsceneBase
// {
// yellowButton.OnPlayerTouch();
// }
if (Input.GetKeyDown(KeyCode.C))
{
TestTimeUp();
}
// if (Input.GetKeyDown(KeyCode.C))
// {
// TestTimeUp();
// }
}
#region

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