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Author SHA1 Message Date
ZYT
99a52814c9 Merge remote-tracking branch 'origin/main' into Luo
# Conflicts:
#	Assets/_SnowWhite/Scenes/Wuhan_Jiangxia_LongwanBandao.unity.meta
#	ProjectSettings/EditorBuildSettings.asset
#	ProjectSettings/ProjectSettings.asset
2026-04-07 10:41:10 +08:00
ZYT
b2b7a26972 修改吉林长春北湖吾悦广场场景 2026-04-07 10:40:20 +08:00
19 changed files with 135464 additions and 86155 deletions

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@ -103,6 +103,15 @@ public class GameManager : MonoBehaviour
// 等待小精灵初始化完成后再开始过场
StartCoroutine(WaitForSpiritAndStartCutscene());
if (GameLocal.Ins.place == Place.Guangdong_Shaoguan_Lechang_ZhigongwenhuGuangchang)
{
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
// 直接弹出结束页面,场景消失,退出游戏
Debug .Log ("退出游戏");
Application.Quit();
}, 60f * 2f); // 2分钟
}
}
/// <summary>

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@ -66,10 +66,10 @@ public class ForestHuntEvent : CutsceneBase
[Header("小精灵配置")]
[TextArea(3, 5)]
[NonSerialized]
public string spiritIntroText = "白雪公主,邪恶的女巫派来了猎人要取你的性命,猎人同情你的遭遇决定放过你,但是他也要跟女巫交差,我们需要猎杀一头野猪,拿野猪的心肝代替你的,这样才能逃过女巫的眼睛。准备战斗吧!"; // 1.12介绍文本
public string spiritIntroText = "白雪公主,邪恶的女巫派来了猎人要取你的性命,猎人同情你的遭遇决定放过你,但是他也要跟女巫交差,我们需要捕捉一头野猪,拿野猪的心肝代替你的,这样才能逃过女巫的眼睛。准备战斗吧!"; // 1.12介绍文本
[TextArea(3, 5)]
[NonSerialized]
public string spiritIntroText2 = "白雪公主,请拿起地面上的弓箭,准备射杀凶猛的野猪,野猪即会躲避你的箭矢也会冲向你进行攻击,你需要多次击中它才能顺序的击杀成功,期待你的表现,加油!"; // 1.13介绍文本
public string spiritIntroText2 = "白雪公主,请拿起地面上的弓箭,准备捕捉凶猛的野猪,野猪即会躲避你的箭矢也会冲向你进行攻击,你需要多次击中它才能顺序的捕捉成功,期待你的表现,加油!"; // 1.13介绍文本
[NonSerialized]
public string spiritIntroText3 = "左手是弓箭,右手按住扳机键可以拉弓搭箭,松开扳机键即可把箭射出去,注意准心瞄准到野猪身上呢!"; // 1.13介绍文本
[TextArea(2, 3)]

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