54 lines
1.3 KiB
C#
54 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using JetBrains.Annotations;
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using UnityEngine;
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using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
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public class TempInfo
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{
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public int Id;
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public string Name;
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public Vector3[] Positions;
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public Vector3[] Scales;
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public Vector3[] Angles;
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public TempInfo(TableReader table)
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{
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Id = table["ID"].OptInt();
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Name = table["Name"].OptString();
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string positions = table["Positions"].OptString();
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Positions = ParseStringToVectorArray(positions);
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string scales = table["Scales"].OptString();
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Scales = ParseStringToVectorArray(scales);
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string angles = table["Angles"].OptString();
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Angles = ParseStringToVectorArray(angles);
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}
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Vector3[] ParseStringToVectorArray(string input)
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{
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if (input == "")
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{
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return null;
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}
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string[] elements = input.Replace("(", "").Replace(")", "").Split(',');
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List<Vector3> vectorList = new List<Vector3>();
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for (int i = 0; i < elements.Length; i += 3)
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{
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float x = float.Parse(elements[i]);
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float y = float.Parse(elements[i + 1]);
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float z = float.Parse(elements[i + 2]);
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vectorList.Add(new Vector3(x, y, z));
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}
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return vectorList.ToArray();
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}
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}
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