17 lines
685 B
C#
17 lines
685 B
C#
using UnityEngine;
|
|
|
|
namespace InfiniteShooting
|
|
{
|
|
public class PlayerAnimatorKeys
|
|
{
|
|
public static readonly int kShooting = Animator.StringToHash("shooting");
|
|
public static readonly int kAimming = Animator.StringToHash("aimming");
|
|
public static readonly int kCrouching = Animator.StringToHash("crouching");
|
|
public static readonly int kAimmingAngleY = Animator.StringToHash("aimmingAngleY");
|
|
public static readonly int kAimmingAngleX = Animator.StringToHash("aimmingAngleX");
|
|
public static readonly int kReload = Animator.StringToHash("reload");
|
|
public static readonly int kDead = Animator.StringToHash("dead");
|
|
}
|
|
}
|
|
|