Files
XMen/Assets/Scripts/Player/PlayerAnimatorKeys.cs
2025-07-10 14:49:53 +08:00

17 lines
685 B
C#

using UnityEngine;
namespace InfiniteShooting
{
public class PlayerAnimatorKeys
{
public static readonly int kShooting = Animator.StringToHash("shooting");
public static readonly int kAimming = Animator.StringToHash("aimming");
public static readonly int kCrouching = Animator.StringToHash("crouching");
public static readonly int kAimmingAngleY = Animator.StringToHash("aimmingAngleY");
public static readonly int kAimmingAngleX = Animator.StringToHash("aimmingAngleX");
public static readonly int kReload = Animator.StringToHash("reload");
public static readonly int kDead = Animator.StringToHash("dead");
}
}