Merge remote-tracking branch 'origin/main' into main_ZYT

# Conflicts:
#	ProjectSettings/EditorBuildSettings.asset
This commit is contained in:
ZYT
2025-08-30 19:42:07 +08:00
13 changed files with 4246 additions and 46482 deletions

View File

@@ -19414,7 +19414,7 @@ GameObject:
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File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@@ -91,10 +91,6 @@ public class Gun2 : Launcher
{
isTrigger = true;
}
else
{
isTrigger = false;
}
if(isTrigger||isGrip)
{
CmdShot();
@@ -108,6 +104,8 @@ public class Gun2 : Launcher
[Command]
public void CmdShot()
{
if(!GameLocal.Ins.self.IsAlive)
return;
if (GameManager.Ins.gameState == GameState.Playing)
{
if (bullet_amount>0)

View File

@@ -90,6 +90,8 @@ public class Gun3 : Launcher
[Command]
public void CmdShot()
{
if(!GameLocal.Ins.self.IsAlive)
return;
frame++;
Debug.Log(frame);
if (frame >= 70)

View File

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serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 8d968394e89b31347b8e75eea3f2dc03, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -55,11 +68,28 @@ Material:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendOp: 0
- _BumpScale: 1
- _CameraFadingEnabled: 0
- _CameraFarFadeDistance: 2
- _CameraNearFadeDistance: 1
- _ColorMode: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DistortionBlend: 0.5
- _DistortionEnabled: 0
- _DistortionStrength: 1
- _DistortionStrengthScaled: 0.1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _FlipbookBlending: 0
- _FlipbookMode: 0
- _GlossMapScale: 1
- _Glossiness: 0.5
- _GlossyReflections: 1
@@ -68,12 +98,23 @@ Material:
- _Mode: 0
- _OcclusionStrength: 1
- _Parallax: 0.02
- _QueueOffset: 0
- _SmoothnessTextureChannel: 0
- _SoftParticlesEnabled: 0
- _SoftParticlesFarFadeDistance: 1
- _SoftParticlesNearFadeDistance: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Surface: 1
- _UVSec: 0
- _ZWrite: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseColorAddSubDiff: {r: 0, g: 0, b: 0, a: 0}
- _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
- _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}
m_BuildTextureStacks: []