Files
Zombie/Assets/MeshBaker/scripts/MB3_MeshBaker.cs

133 lines
6.7 KiB
C#

//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.Collections.Specialized;
using System;
using System.Collections.Generic;
using System.Text;
using DigitalOpus.MB.Core;
using System.Text.RegularExpressions;
/// <summary>
/// Component that manages a single combined mesh.
///
/// This class is a Component. It must be added to a GameObject to use it. It is a wrapper for MB2_MeshCombiner which contains the same functionality but is not a component
/// so it can be instantiated like a normal class.
/// </summary>
public class MB3_MeshBaker : MB3_MeshBakerCommon {
[SerializeField] protected MB3_MeshCombinerSingle _meshCombiner = new MB3_MeshCombinerSingle();
// [ContextMenu("Print Timings")]
public void PrintTimings()
{
double db_showHideGameObjects = 0;
double db_addDeleteGameObjects = 0;
double db_addDeleteGameObjects_InitFromMeshCombiner = 0;
double db_addDeleteGameObjects_Init = 0;
double db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers = 0;
double db_addDeleteGameObjects_CopyFromDGOMeshToBuffers = 0;
double db_addDeleteGameObjects_CollectMeshData = 0;
double db_addDeleteGameObjects_CollectMeshData_a = 0;
double db_addDeleteGameObjects_CollectMeshData_b = 0;
double db_addDeleteGameObjects_CollectMeshData_c = 0;
double db_apply = 0;
double db_applyShowHide = 0;
double db_updateGameObjects = 0;
{
MB3_MeshCombinerSingle c = _meshCombiner;
db_showHideGameObjects += c.db_showHideGameObjects.Elapsed.TotalSeconds;
db_addDeleteGameObjects += c.db_addDeleteGameObjects.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CollectMeshData += c.db_addDeleteGameObjects_CollectMeshData.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CollectMeshData_a += c.db_addDeleteGameObjects_CollectMeshData_a.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CollectMeshData_b += c.db_addDeleteGameObjects_CollectMeshData_b.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CollectMeshData_c += c.db_addDeleteGameObjects_CollectMeshData_c.Elapsed.TotalSeconds;
db_addDeleteGameObjects_InitFromMeshCombiner += c.db_addDeleteGameObjects_InitFromMeshCombiner.Elapsed.TotalSeconds;
db_addDeleteGameObjects_Init += c.db_addDeleteGameObjects_Init.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers += c.db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers.Elapsed.TotalSeconds;
db_addDeleteGameObjects_CopyFromDGOMeshToBuffers += c.db_addDeleteGameObjects_CopyFromDGOMeshToBuffers.Elapsed.TotalSeconds;
db_apply += c.db_apply.Elapsed.TotalSeconds;
db_applyShowHide += c.db_applyShowHide.Elapsed.TotalSeconds;
db_updateGameObjects += c.db_updateGameObjects.Elapsed.TotalSeconds;
}
System.Text.StringBuilder sb = new System.Text.StringBuilder();
sb.AppendLine("Timings " + (_meshCombiner.settings.meshAPI == MB_MeshCombineAPIType.betaNativeArrayAPI ? " newMeshAPI " : " oldMeshAPI"));
sb.AppendLine("db_showHideGameObjects\t" + db_showHideGameObjects);
sb.AppendLine("db_addDeleteGameObjects\t" + db_addDeleteGameObjects);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData\t" + db_addDeleteGameObjects_CollectMeshData);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataA\t\t" + db_addDeleteGameObjects_CollectMeshData_a);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataB\t\t" + db_addDeleteGameObjects_CollectMeshData_b);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshDataC\t\t" + db_addDeleteGameObjects_CollectMeshData_c);
sb.AppendLine("\t\tdb_addDeleteGameObjects_InitFromMeshCombiner\t" + db_addDeleteGameObjects_InitFromMeshCombiner);
sb.AppendLine("\t\tdb_addDeleteGameObjects_Init\t" + db_addDeleteGameObjects_Init);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers\t" + db_addDeleteGameObjects_CopyArraysFromPreviousBakeBuffersToNewBuffers);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CopyFromDGOMeshToBuffers\t" + db_addDeleteGameObjects_CopyFromDGOMeshToBuffers);
sb.AppendLine("\t\tdb_addDeleteGameObjects_CollectMeshData tdb_addDeleteGameObjects_CollectMeshData ");
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_AA\t" + MeshChannelsCache_NativeArray.db_AA);
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_BB\t" + MeshChannelsCache_NativeArray.db_BB);
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_CC\t" + MeshChannelsCache_NativeArray.db_CC);
//sb.AppendLine("\t\t\t\t MeshChannelsCache_NativeArray.db_DD\t" + MeshChannelsCache_NativeArray.db_DD);
sb.AppendLine("db_apply\t" + db_apply);
sb.AppendLine("db_applyShowHide\t" + db_applyShowHide);
sb.AppendLine("db_updateGameObjects\t" + db_updateGameObjects);
Debug.Log(sb.ToString());
}
public override MB3_MeshCombiner meshCombiner{
get{return _meshCombiner;}
}
public void BuildSceneMeshObject(){
_meshCombiner.BuildSceneMeshObject();
}
public virtual bool ShowHide(GameObject[] gos, GameObject[] deleteGOs){
return _meshCombiner.ShowHideGameObjects(gos, deleteGOs);
}
public virtual void ApplyShowHide(){
_meshCombiner.ApplyShowHide();
}
public override bool AddDeleteGameObjects(GameObject[] gos, GameObject[] deleteGOs, bool disableRendererInSource){
UpgradeToCurrentVersionIfNecessary();
// if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
_meshCombiner.name = name + "-mesh";
return _meshCombiner.AddDeleteGameObjects(gos,deleteGOs,disableRendererInSource);
}
public override bool AddDeleteGameObjectsByID(GameObject[] gos, int[] deleteGOinstanceIDs, bool disableRendererInSource){
UpgradeToCurrentVersionIfNecessary();
// if ((_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoSceneObject || (_meshCombiner.outputOption == MB2_OutputOptions.bakeIntoPrefab && _meshCombiner.renderType == MB_RenderType.skinnedMeshRenderer) )) BuildSceneMeshObject();
_meshCombiner.name = name + "-mesh";
return _meshCombiner.AddDeleteGameObjectsByID(gos,deleteGOinstanceIDs,disableRendererInSource);
}
public void OnDestroy()
{
if (meshCombiner != null)
{
meshCombiner.Dispose();
}
}
}