Files
Zombie/Assets/_Zombie/Scripts/Data/CombatUnitInfo.cs

48 lines
1.2 KiB
C#

using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public class CombatUnitInfo
{
public int ID;
/// <summary>
/// 所属波次
/// </summary>
public int Belong;
public int[] EnemyTypeList;
public int Special;
public float BornTime;
public CombatUnitInfo(TableReader table)
{
ID = table["ID"].OptInt();
Belong = table["Belong"].OptInt();
EnemyTypeList = ParseStringToIntArray(table["EnemyType"].OptString());
BornTime = table["BornTime"].OptFloat();
}
public CombatUnitInfo(int curId,int curBelong, int[] curEnemyList,float curBornTime)
{
ID = curId;
Belong = curBelong;
EnemyTypeList = curEnemyList;
BornTime = curBornTime;
}
int[] ParseStringToIntArray(string input)
{
if (input == "")
{
return null;
}
string[] elements = input.Replace("[", "").Replace("]", "").Split(',');
int[] intArray = new int[elements.Length];
for (int i = 0; i < elements.Length; i++)
{
intArray[i] = int.Parse(elements[i]);
}
return intArray;
}
}