fix:游玩时间调回15分钟,调整过关流程
This commit is contained in:
372708
Assets/FR2_Cache.asset
372708
Assets/FR2_Cache.asset
File diff suppressed because it is too large
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@@ -399,7 +399,7 @@ MonoBehaviour:
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m_OnCullStateChanged:
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m_PersistentCalls:
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m_Calls: []
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m_text: 10:00
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m_text: 15:00
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m_isRightToLeft: 0
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m_fontAsset: {fileID: 11400000, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}
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m_sharedMaterial: {fileID: 1612330459029087759, guid: 09cbb2b2cd276b0449d8a3d48e1b3083, type: 2}
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@@ -31893,7 +31893,8 @@ PrefabInstance:
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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m_RemovedGameObjects:
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- {fileID: 5003751624981588199, guid: a4cd9391d0854ed4abdc408cb7f6a9ef, type: 3}
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m_AddedGameObjects:
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- targetCorrespondingSourceObject: {fileID: 3977494989974979045, guid: a4cd9391d0854ed4abdc408cb7f6a9ef, type: 3}
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insertIndex: -1
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@@ -34461,11 +34462,6 @@ MeshFilter:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 304812137}
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m_Mesh: {fileID: 3009663438640755768, guid: fdf4b83ef17c23b49a3d8fab838f3243, type: 3}
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--- !u!1 &307754484 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 5272062138220848758, guid: 9c7768417d6550a4b8072cd4c416c948, type: 3}
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m_PrefabInstance: {fileID: 1930671925}
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m_PrefabAsset: {fileID: 0}
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--- !u!4 &307754486 stripped
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Transform:
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m_CorrespondingSourceObject: {fileID: 7620068714920723655, guid: 9c7768417d6550a4b8072cd4c416c948, type: 3}
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@@ -128126,7 +128122,6 @@ MonoBehaviour:
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MRBgm: {fileID: 1786744903}
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MRLeftControl: {fileID: 638622008}
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MRRightControl: {fileID: 1237138834}
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PXRManager: {fileID: 0}
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FakeTree: {fileID: 501244322}
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WorkTree:
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- {fileID: 0}
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@@ -128139,7 +128134,6 @@ MonoBehaviour:
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- {fileID: 206978299}
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aiDrPos: {fileID: 1540725355}
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doorPos: {fileID: 848928229}
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initPos: {fileID: 0}
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petPos: {fileID: 162241289}
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badges:
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- {fileID: 206978306}
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@@ -128156,11 +128150,8 @@ MonoBehaviour:
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- {fileID: 23800000, guid: 93d45f4cded3ac448921d7805c5f1888, type: 2}
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- {fileID: 23800000, guid: cdb565319bcbc54458e432699a2e8d6b, type: 2}
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winLightBgm: {fileID: 1875134527}
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guideList:
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- {fileID: 307754484}
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goEffect: {fileID: 327597843}
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Version: 1.2.1
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place: 6
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place: 8
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--- !u!1 &1289206090
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GameObject:
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m_ObjectHideFlags: 0
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@@ -163278,7 +163269,7 @@ MonoBehaviour:
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IncludeChildColliders: 0
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RuntimeFollower: {fileID: 0}
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colliderMaxDistance: 100
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lastTimeMaxDistanceCalced: 638870631283531604
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lastTimeMaxDistanceCalced: 638888669765079542
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--- !u!1 &1878003003
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GameObject:
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m_ObjectHideFlags: 0
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@@ -101,7 +101,7 @@ namespace Valheim
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[SyncVar]
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public long vistEnd = 0;
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// 总游玩时长
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private int vistAllTime = (int)(60 * 10F);
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private int vistAllTime = (int)(60 * 15F);
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// 游戏是否结束
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[NonSerialized]
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[SyncVar]
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@@ -350,7 +350,7 @@ namespace Valheim
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}
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public bool isShowPetWorld;
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public void ShowPetWorld(GameObject door)
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public void ShowPetWorld(GameObject door=null)
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{
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if(isShowPetWorld)
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return;
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@@ -382,8 +382,8 @@ namespace Valheim
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});
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UserJoinPet();
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}
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//other.gameObject.GetComponent<SphereCollider>().enabled = false;
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NetworkServer.Destroy(door);
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if(door!=null)
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NetworkServer.Destroy(door);
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});
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}
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@@ -404,6 +404,7 @@ namespace Valheim
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public void CreateBadge(Vector3 pos,bool isRotate)
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{
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isShowPetWorld = false;
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GameObject obj = Instantiate(badgePres[curMapId]);
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NetworkServer.Spawn(obj);
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obj.transform.position = pos+new Vector3(0,1,0);
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@@ -1926,7 +1927,7 @@ namespace Valheim
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{
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if(isShowBattleArea)
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return;
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isShowPetWorld = true;
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isShowBattleArea = true;
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//触发区域怪物
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GameInit.Ins.self.ClosePathGuide();
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StartCoroutine(CreateBattleAreaEnemy());
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@@ -91,8 +91,5 @@ public class HUD : UIBehaviour
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{
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}
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// Debug.Log("3333333:" + );
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}
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}
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@@ -12,13 +12,24 @@ public class Badge : MonoBehaviour
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public bool isFly;
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private bool _isEnd;
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public void Init(bool curIsRotate)
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{
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isRotate=curIsRotate;
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CoroutineTaskManager.Instance.WaitSecondTodo(() =>
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{
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isFly = true;
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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if(_isEnd)
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return;
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_isEnd = true;
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GameManager.Ins.ShowPetWorld();
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NetworkServer.Destroy(gameObject);
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},6f);
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}, 6f);
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_isEnd = false;
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}
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private void Update()
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{
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@@ -34,12 +45,11 @@ public class Badge : MonoBehaviour
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{
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if (other.CompareTag("Weapon")|| other.CompareTag("Player"))
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{
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GameObject obj= GameManager.Ins.CreateDoorCoiider(new Vector3(transform.position.x,0,transform.position.z), Vector3.zero);
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NetworkServer.Destroy(gameObject);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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GameManager.Ins.ShowPetWorld(obj);
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},5f);
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if(_isEnd)
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return;
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_isEnd = true;
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GameManager.Ins.ShowPetWorld();
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}
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}
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@@ -49,9 +59,13 @@ public class Badge : MonoBehaviour
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Vector3 newPos = MRNetworkManager.Ins.roomSlots[0].transform.position;
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newPos.y = 0.8f;
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transform.position = Vector3.MoveTowards(transform.position, newPos, 4f * Time.deltaTime);
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if ( Vector3.Distance(transform.position, newPos) < 0.3f)
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{
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if(_isEnd)
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return;
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_isEnd = true;
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GameManager.Ins.ShowPetWorld();
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NetworkServer.Destroy(gameObject);
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}
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}
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@@ -83,7 +83,7 @@ public class AiDr : NetworkBehaviour
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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ToGameState();
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},4f);
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},8f);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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if (curState == 1)
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@@ -104,7 +104,6 @@ public class AiDr : NetworkBehaviour
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{
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ChangeState(-1);
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CreateDoor();
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},8f);
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}
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@@ -71,7 +71,7 @@ namespace Valheim
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GameInit.Ins.self = this;
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GameManager.Ins.AddTeamCmd(index);
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//PickUpWeapon(WeaponType.LoveStuff, -999);
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PickUpWeapon(WeaponType.Hand, -999,30);
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PickUpWeapon(WeaponType.Hand, -999,50);
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CreatePathGuide();
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}
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else if (isServer)
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@@ -5,7 +5,7 @@ EditorBuildSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 2
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m_Scenes:
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- enabled: 1
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- enabled: 0
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path: Assets/_Valheim/Scenes/NanJing_GongSi1Lou.unity
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guid: dab1cc15df348a84f8a2662c2b6311b2
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- enabled: 0
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@@ -32,7 +32,7 @@ EditorBuildSettings:
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- enabled: 0
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path: Assets/_Valheim/Scenes/Guangzhou_Panyv_Zhanting.unity
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guid: 9ab657e700df3a44b8dd0b50c2481f73
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- enabled: 0
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- enabled: 1
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path: Assets/_Valheim/Scenes/Anhui_Wuhu_Guanwei.unity
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guid: 5e769a2c0b25fd945830d640b1ff0cf1
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- enabled: 0
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@@ -44,7 +44,7 @@ EditorBuildSettings:
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- enabled: 0
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path: Assets/_Valheim/Scenes/Shandong_Jining_Wanhuicheng_nei.unity
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guid: f05abb5f4580e3b499666be942a8d0e1
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- enabled: 1
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- enabled: 0
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path: Assets/_Valheim/Scenes/Hubei_Xiangyang_Kejiguan.unity
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guid: a311fcd2d52cf8042924fc004a838fa9
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m_configObjects:
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@@ -162,7 +162,7 @@ PlayerSettings:
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androidSupportedAspectRatio: 1
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androidMaxAspectRatio: 2.1
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applicationIdentifier:
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Android: com.pineappletech.valheim.gongsiyilou
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Android: com.pineappletech.valheim.anhuiwuhuguanwei
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Standalone: com.DefaultCompany.DinosaurAge
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buildNumber:
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Standalone: 0
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