107 lines
2.7 KiB
C#
107 lines
2.7 KiB
C#
// GUI Animator FREE
|
|
// Version: 1.0.1
|
|
// Unity 4.7.1 or higher and Unity 5.3.4 or higher compatilble, see more info in Readme.txt file.
|
|
//
|
|
// Author: Gold Experience Team (http://www.ge-team.com)
|
|
//
|
|
// Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/58843
|
|
// GE Store: http://www.ge-team.com/store/en/products/gui-animator-free/
|
|
// Full version on Unity Asset Store: https://www.assetstore.unity3d.com/en/#!/content/28709
|
|
// Full version on GE Store: http://www.ge-team.com/store/en/products/gui-animator-for-unity-ui/
|
|
//
|
|
// Please direct any bugs/comments/suggestions to geteamdev@gmail.com
|
|
|
|
#region Namespaces
|
|
|
|
using UnityEngine;
|
|
using System.Collections;
|
|
|
|
using UnityEngine.UI;
|
|
|
|
#endregion
|
|
|
|
// ######################################################################
|
|
// GUIAnimatorFREEDemo class
|
|
// This class shows buttons and it plays Move-In and Move-Out animations when user pressed the buttons.
|
|
// ######################################################################
|
|
|
|
public class GUIAnimatorFREEDemo : MonoBehaviour
|
|
{
|
|
|
|
// ########################################
|
|
// MonoBehaviour functions
|
|
// ########################################
|
|
|
|
#region MonoBehaviour Functions
|
|
|
|
private float m_WaitTime = 4.0f;
|
|
private float m_WaitTimeCount = 0;
|
|
private bool m_ShowMoveInButton = true;
|
|
|
|
// Use this for initialization
|
|
void Awake()
|
|
{
|
|
// Set GUIAnimSystemFREE.Instance.m_AutoAnimation to false,
|
|
// this will let you control all GUI Animator elements in the scene via scripts.
|
|
if (enabled)
|
|
{
|
|
GUIAnimSystemFREE.Instance.m_GUISpeed = 1.0f;
|
|
GUIAnimSystemFREE.Instance.m_AutoAnimation = false;
|
|
}
|
|
}
|
|
|
|
// Use this for initialization
|
|
void Start()
|
|
{
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
|
|
// Count down timer for MoveIn/MoveOut buttons
|
|
if (m_WaitTimeCount > 0 && m_WaitTimeCount <= m_WaitTime)
|
|
{
|
|
m_WaitTimeCount -= Time.deltaTime;
|
|
if (m_WaitTimeCount <= 0)
|
|
{
|
|
m_WaitTimeCount = 0;
|
|
|
|
// Switch status of m_ShowMoveInButton
|
|
m_ShowMoveInButton = !m_ShowMoveInButton;
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnGUI()
|
|
{
|
|
// Show GUI button when ready
|
|
if (m_WaitTimeCount <= 0)
|
|
{
|
|
Rect rect = new Rect((Screen.width - 100) / 2, (Screen.height - 50) / 2, 250, 50);
|
|
// Show MoveIn button
|
|
if (m_ShowMoveInButton == true)
|
|
{
|
|
if (GUI.Button(rect, "Play In-animations then Idle-animations"))
|
|
{
|
|
// Play MoveIn animations
|
|
GUIAnimSystemFREE.Instance.MoveIn(this.transform, true);
|
|
m_WaitTimeCount = m_WaitTime;
|
|
}
|
|
}
|
|
// Show MoveOut button
|
|
else
|
|
{
|
|
if (GUI.Button(rect, "Play Out-animations"))
|
|
{
|
|
// Play MoveOut animations
|
|
GUIAnimSystemFREE.Instance.MoveOut(this.transform, true);
|
|
m_WaitTimeCount = m_WaitTime;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
#endregion // MonoBehaviour Functions
|
|
}
|