26 lines
672 B
C#
26 lines
672 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MRWall : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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for (int i = 0; i < transform.childCount; i++)
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{
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Transform child = transform.GetChild(i);
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MeshRenderer mesh = child.GetComponent<MeshRenderer>();
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if (mesh != null)
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{
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#if UNITY_EDITOR
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mesh.material = Resources.Load<Material>("Materials/Wall");
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#elif !UNITY_EDITOR && UNITY_ANDROID
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mesh.material = Resources.Load<Material>("Materials/MRWall");
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#endif
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}
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}
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}
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}
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