添加乌兰浩特万达商场场景

This commit is contained in:
ZYT
2025-09-17 16:32:24 +08:00
parent 2a529e13c9
commit 75b52a2084
13 changed files with 235810 additions and 14 deletions

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@@ -34,6 +34,8 @@ public enum Place
Shandong_Heze_Yuncheng_Gefuli = 20,
Wulanhaote_Ouya_Shangchang = 21,
Wulanhaote_Wanda_Shangchang = -21,
Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
Xinjiang_Yili_Yining_Wanrong = 23,
}
public class GameLocal : MonoBehaviour

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@@ -119,13 +119,10 @@ public class TaskBox : MonoBehaviour
}
public Vector3 spawnCenter = Vector3.zero; // 生成中心点相对于Spawner的本地坐标
private Vector3 spawnRange = new Vector3(3f, 1f, 3f); // 在 X/Y/Z 方向的随机范围
private Vector3 spawnRange = new Vector3(); // 在 X/Y/Z 方向的随机范围
//修改南京栖霞尧化门金地广场场景
//private Vector3 spawnRange = new Vector3(1.5f, 1f, 2f); //内
////修改山东济南槐荫晟芙桐场景
//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//内
//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);//外
//修改湖南吉首9.11参加场景
//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);
//修改山东济南槐荫晟芙桐场景
@@ -165,14 +162,35 @@ public class TaskBox : MonoBehaviour
},6f);
for (int i = 0; i < gemCount; i++)
{
// 计算一个随机位置
Vector3 randomOffset = new Vector3(
Random.Range(-spawnRange.x, spawnRange.x),
Random.Range(1, 3),
////修改山东济南槐荫晟芙桐场景
//Random.Range(0.5f, 1),
Random.Range(-spawnRange.z, spawnRange.z)
);
if(GameLocal.Ins.place == Place.Nanjing_Qixia_Yaohuamen_Jindiguangchang)
{
spawnRange = new Vector3(1.5f, 1f, 2f);
}
if(GameLocal.Ins.place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao
||GameLocal.Ins.place == Place.Hunan_Jishou_Qianzhou_Tianhong)
{
spawnRange = new Vector3(1f, 0.5f, 1f);
}
if(GameLocal.Ins.place == Place.Shandong_Jinan_Huaiyin_ShengfutongShangmao_wai)
{
spawnRange = new Vector3(2f, 1f, 2f);
}
if(GameLocal.Ins.place == Place.Wulanhaote_Wanda_Shangchang)
{
spawnRange = new Vector3(2f, 1f, 1.8f);
}
else
{
spawnRange = new Vector3(3f, 1f, 3f);
}
// 计算一个随机位置
Vector3 randomOffset = new Vector3(
Random.Range(-spawnRange.x, spawnRange.x),
Random.Range(1, 3),
////修改山东济南槐荫晟芙桐场景
//Random.Range(0.5f, 1),
Random.Range(-spawnRange.z, spawnRange.z)
);
Vector3 spawnPos = transform.position.ReflectVectorXOZ() + randomOffset;
// 实例化并让它成为Spawner的子物体方便清理/组织)

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