fix:补充

This commit is contained in:
bzx
2025-11-27 17:19:05 +08:00
parent 4c71bcaaef
commit 1e7f6fc381

View File

@@ -200,9 +200,6 @@ public class GameManager : NetworkBehaviour
_curAirdropTime = _airdropTime;
ChangeBgmRpc(1);
StartAirDrop();
NetworkServer.Destroy(redDoor);
NetworkServer.Destroy(blueDoor);
// 延迟1s后给所有人发放武器
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
{
@@ -367,11 +364,9 @@ public class GameManager : NetworkBehaviour
gameState = GameState.Playing;
BlueRoundScore = 0;
RedRoundScore = 0;
NetworkServer.Destroy(redDoor);
NetworkServer.Destroy(blueDoor);
RpcShowHUD();
// foreach (var player in allPlayers)
// {
// RpcPlayerWaitRoundEnd(player.connectionToClient);
// }
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
GameStart();