fix:设置房间人数添加至少两人限制
This commit is contained in:
59
Assets/DC/辽宁鞍山9.26新店地形.prefab
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59
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File diff suppressed because it is too large
Load Diff
@@ -71,8 +71,6 @@ public class GameLocal : MonoBehaviour
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public GameObject Scene;
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public GameObject Settle;
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public GameObject BlueWin;
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public GameObject RedWin;
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public Transform redDoorPos;
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public Transform blueDoorPos;
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// }
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[ClientRpc]
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public void RpcShowWin(bool isBlue)
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[ClientRpc]
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using DragonLi.Core;
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using TMPro;
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using UnityEngine;
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using XUI;
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@@ -15,6 +16,7 @@ public class ConPanel : UIBehaviour
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public TextMeshProUGUI lastTxt;
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public TextMeshProUGUI tenTxt;
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public TextMeshProUGUI tipTxt;
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private int lastIndex = 0;
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tenTxt.text = 0.ToString();
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public void Update()
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@@ -120,6 +123,15 @@ public class ConPanel : UIBehaviour
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public void OnCreateRoomClick()
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{
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GameLocal.Ins.addPlayerIndex = (tenIndex * 10) + lastIndex;
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if (GameLocal.Ins.addPlayerIndex <= 1)
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{
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tipTxt.text = "至少两人开始游戏";
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CoroutineTaskManager.Instance.WaitSecondTodo(() =>
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tipTxt.text = "";
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CreateRoom();
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Reference in New Issue
Block a user