add:添加主机选择人数界面

This commit is contained in:
bzx
2025-11-27 16:52:22 +08:00
parent b8d484311c
commit d1dde89cbf
16 changed files with 16115 additions and 10235 deletions

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@@ -93,6 +93,8 @@ public class GameLocal : MonoBehaviour
[NonSerialized]
public GameObject DiKillUIeUI;
public int addPlayerIndex;
void Start()
{

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@@ -96,7 +96,7 @@ public class GameManager : NetworkBehaviour
[SyncVar]
public long vistRoundEnd = 0;
// 总游玩时长
private int vistAllTime = (int)(10*3f);
private int vistAllTime = (int)(60*5f);
[NonSerialized]
[SyncVar]
private int roundAllTime;
@@ -163,9 +163,9 @@ public class GameManager : NetworkBehaviour
NetworkServer.Spawn(blueDoor);
//创建开始球
GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity);
gameStartObj.transform.eulerAngles = new Vector3(0f,180f,0f);
NetworkServer.Spawn(gameStartObj);
// GameObject gameStartObj = Instantiate(startGameItemPre,startGamePos.position,Quaternion.identity);
// gameStartObj.transform.eulerAngles = new Vector3(0f,180f,0f);
// NetworkServer.Spawn(gameStartObj);
//测试枪械
//GameLocal.Ins.self.GivePistol();
@@ -259,8 +259,8 @@ public class GameManager : NetworkBehaviour
}
// ★ 游戏开始时调用 → 自动分配队伍
[Server]
public void AutoAssignTeams()
[Server]
public void AutoAssignTeams()
{
int redCount = 0;
int blueCount = 0;
@@ -354,6 +354,28 @@ public void AutoAssignTeams()
}
}
[Server]
public void CheckGameStart()
{
int curTeamIndex = 0;
bool isStartGame=false;
foreach (var player in allPlayers)
{
if (player.teamType != TeamType.None)
curTeamIndex++;
}
isStartGame=curTeamIndex >= GameLocal.Ins.addPlayerIndex;
if (isStartGame)
{
if(gameState== GameState.Playing)
return;
Debug.Log("开始游戏");
GameStart();
}
}
[ClientRpc]
public void RpcShowSettle()

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@@ -275,6 +275,7 @@ public class Player : NetworkRoomPlayer,IDamagable
Debug.Log("触碰开始");
teamType = TeamType.Red;
GameManager.Ins.GivePistol(index);
GameManager.Ins.CheckGameStart();
}
if (other.tag == "BlueDoor")
@@ -282,6 +283,7 @@ public class Player : NetworkRoomPlayer,IDamagable
Debug.Log("触碰开始");
teamType = TeamType.Blue;
GameManager.Ins.GivePistol(index);
GameManager.Ins.CheckGameStart();
}
}

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@@ -1,4 +1,5 @@
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using XUI;
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public List<IPBtn> IPBtns;
public bool IsInit = false;
public TextMeshProUGUI lastTxt;
public TextMeshProUGUI tenTxt;
private int lastIndex = 0;
private int tenIndex = 0;
public static void Show()
{
WorldUIManager.Ins.Cover("UI/ConPanel", false);
@@ -27,6 +32,8 @@ public class ConPanel : UIBehaviour
IPBtns.Add(btn);
}
IsInit = true;
lastTxt.text = 0.ToString();
tenTxt.text = 0.ToString();
}
public void Update()
@@ -39,6 +46,12 @@ public class ConPanel : UIBehaviour
}
public void OnClickHost()
{
PanelState.StateChange(2);
}
public void CreateRoom()
{
WorldUIManager.Ins.Back();
MRNetworkManager.Ins.CreateAndJoinRoom();
@@ -71,4 +84,42 @@ public class ConPanel : UIBehaviour
WorldUIManager.Ins.Back();
MRNetworkManager.Ins.CreateRoom();
}
public void AddLastPlayer()
{
lastIndex += 1;
if(lastIndex>9)
lastIndex = 0;
lastTxt.text = lastIndex.ToString();
}
public void CutLastPlayer()
{
lastIndex -= 1;
if(lastIndex < 0)
lastIndex = 9;
lastTxt.text = lastIndex.ToString();
}
public void AddTenPlayer()
{
tenIndex += 1;
if(tenIndex>9)
tenIndex = 0;
tenTxt.text = tenIndex.ToString();
}
public void CutTenPlayer()
{
tenIndex -= 1;
if(tenIndex < 0)
tenIndex = 9;
tenTxt.text = tenIndex.ToString();
}
public void OnCreateRoomClick()
{
GameLocal.Ins.addPlayerIndex = (tenIndex * 10) + lastIndex;
CreateRoom();
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View File

@@ -142,9 +142,7 @@ PlayerSettings:
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tvOSBundleVersion: 1.0
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preloadedAssets: []
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wsaTransparentSwapchain: 0
m_HolographicPauseOnTrackingLoss: 1