Merge remote-tracking branch 'origin/main' into L_uo
# Conflicts: # Assets/StreamingAssets/build_info
This commit is contained in:
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{"FishData":{"Columns":["ID","FishId","Name","CoinValue","CoinCount","FishCount","Odds","RefreshTime","IntervalTime","Feature","Speed","Value","Rate_1","Rate_2"],"Values":[[ 1, 1,"\u5C0F\u5149\u9C7C", 1, 1,"(8,12)", 25, 1, 1,"\u5FEB\u901F\u7EBF\u6027\u6E38\u52A8\uFF0C\u5BC6\u96C6\u7FA4\u6E38", 2,"\u4F4E","\u4EA7\u751F\u65F6\u9644\u5E2630%\u51E0\u7387\u4E00\u8D77\u51FA\u4E2D\u4EF7\u503C\u4EFB\u610F\u9C7C","\u5982\u679C\u8FDE\u7EED3\u6B21\u672A\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\uFF0C\u5219\u4E0B\u4E00\u6B21\u4E2D\u4EF7\u503C\u9C7C\u5237\u65B0\u51E0\u7387\u7FFB\u500D(\u53EF\u53E0\u52A0),\u76F4\u5230\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\u79CD\u540E\u91CD\u7F6E"],[ 2, 2,"\u5C0F\u9EC4\u9C7C", 2, 2,"(6,10)", 20, 1, 1.2,"\u5C0F\u5E45\u968F\u673A\u8F6C\u5411\uFF0C\u4E2D\u7B49\u5BC6\u5EA6", 1.5,"\u4F4E","\u4EA7\u751F\u65F6\u9644\u5E2631%\u51E0\u7387\u4E00\u8D77\u51FA\u4E2D\u4EF7\u503C\u4EFB\u610F\u9C7C","\u5982\u679C\u8FDE\u7EED3\u6B21\u672A\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\uFF0C\u5219\u4E0B\u4E00\u6B21\u4E2D\u4EF7\u503C\u9C7C\u79CD\u5237\u65B0\u51E0\u7387\u7FFB\u500D\uFF08\u53EF\u53E0\u52A0\uFF09\uFF0C\u76F4\u5230\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\u79CD\u540E\u91CD\u7F6E"],[ 3, 3,"\u795E\u4ED9\u9C7C", 4, 4,"(4,8)", 15, 1, 1.5,"\u5300\u901F\u76F4\u7EBF\u6E38\u52A8\uFF0C\u677E\u6563\u7FA4\u6E38", 1,"\u4F4E","\u4EA7\u751F\u65F6\u9644\u5E2632%\u51E0\u7387\u4E00\u8D77\u51FA\u4E2D\u4EF7\u503C\u4EFB\u610F\u9C7C","\u5982\u679C\u8FDE\u7EED3\u6B21\u672A\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\uFF0C\u5219\u4E0B\u4E00\u6B21\u4E2D\u4EF7\u503C\u9C7C\u79CD\u5237\u65B0\u51E0\u7387\u7FFB\u500D\uFF08\u53EF\u53E0\u52A0\uFF09\uFF0C\u76F4\u5230\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\u79CD\u540E\u91CD\u7F6E"],[ 4, 4,"\u6CB3\u8C5A\u9C7C", 7, 7,"(3,6)", 12, 1, 1.8,"\u7F13\u6162\u66F2\u7EBF\u6E38\u52A8\uFF0C\u6210\u5BF9\u51FA\u73B0",0.5,"\u4F4E","\u4EA7\u751F\u65F6\u9644\u5E2633%\u51E0\u7387\u4E00\u8D77\u51FA\u4E2D\u4EF7\u503C\u4EFB\u610F\u9C7C","\u5982\u679C\u8FDE\u7EED3\u6B21\u672A\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\uFF0C\u5219\u4E0B\u4E00\u6B21\u4E2D\u4EF7\u503C\u9C7C\u79CD\u5237\u65B0\u51E0\u7387\u7FFB\u500D\uFF08\u53EF\u53E0\u52A0\uFF09\uFF0C\u76F4\u5230\u51FA\u73B0\u4E2D\u4EF7\u503C\u9C7C\u79CD\u540E\u91CD\u7F6E"],[ 5, 5,"\u5C0F\u4E11\u9C7C", 10, 10,"(2,5)", 10, 1, 2,"\u4E2D\u7B49\u901F\u5EA6\uFF0C\u8F7B\u5FAE\u968F\u673A\u53D8\u5411", 1,"\u4E2D","\/","\/"],[ 6, 6,"\u9CCA\u9C7C", 20, 10,"(1,4)", 8, 1, 2.5,"\u6162\u901F\u6E38\u52A8\uFF0C\u5076\u5C14\u505C\u987F",0.5,"\u4E2D","\/","\/"],[ 7, 7,"\u7EA2\u886B\u9C7C", 30, 10,"(1,3)", 6, 1, 3,"\u5300\u901F\u66F2\u7EBF\u6E38\u52A8\uFF0C\u5355\u72EC\u6216\u5C0F\u7FA4", 1,"\u4E2D","\/","\/"],[ 8, 8,"\u6D77\u9F9F", 40, 10,"(1,1)", 4, 1, 3.5,"\u6781\u6162\u6E38\u52A8\uFF0C\u56FA\u5B9A\u8F68\u8FF9",0.1,"\u4E2D","\/","\/"],[ 9, 9,"\u706F\u7B3C\u9C7C", 50, 10,"(1,1)", 2.5, 1, 4,"\u4E2D\u901F\u76F4\u7EBF\uFF0C\u5355\u72EC\u6E38\u52A8", 1,"\u4E2D","\/","\/"],[ 10, 10,"\u9B54\u9B3C\u9C7C", 60, 10,"(1,1)", 1.2, 1, 5,"\u6162\u901F\u66F2\u7EBF\uFF0C\u5355\u72EC\u6E38\u52A8",0.5,"\u9AD8","\u51FA\u73B0\u540C\u65F6\u4E0D\u4F1A\u51FA\u73B0\u5176\u5B83\u9AD8\u4EF7\u503C\u9C7C\u79CD","\/"],[ 11, 11,"\u9CA8\u9C7C", 100, 10,"(1,1)",0.8, 1, 6,"\u5FEB\u901F\u51B2\u523A + \u505C\u987F\uFF0C\u5355\u72EC\u6E38\u52A8", 1.5,"\u9AD8","\u51FA\u73B0\u540C\u65F6\u4E0D\u4F1A\u51FA\u73B0\u5176\u5B83\u9AD8\u4EF7\u503C\u9C7C\u79CD","\/"],[ 12, 12,"\u5929\u4F7F\u9A6C", 200, 20,"(1,1)",0.5, 1, 8,"\u4E2D\u901F\u5300\u901F\uFF0C\u5355\u72EC\u51FA\u52A8", 1,"\u7279\u9AD8","\u51FA\u73B0\u540C\u65F6\u4E0D\u4F1A\u51FA\u73B0\u5176\u5B83\u9AD8\u4EF7\u503C\u9C7C\u79CD","\u5929\u4F7F\u9A6C\u4EC5\u57289\u5206\u949F\u524D\u540E3\u5206\u949F\u5185\u5237\u65B0\u6982\u7387\u7FFB\u500D\uFF08\u5982\u679C\u8FD96\u5206\u949F\u5185\u4E0D\u80FD\u89E6\u53D1\uFF0C\u5219\u7B2C13\u5206\u949F\u51C6\u65F6\u5FC5\u5B9A\u89E6\u53D1\u3002"]]},"PlayerBulletData":{"Columns":["ID","Name","Name_CN","Damage","Number"],"Values":[[ 1,"PlayerWeapon1","\u521D\u59CB\u5355\u70B9\u67AA","((200,300))",-1],[ 2,"PlayerWeapon2","LV1\u67AA","((250,350))", 60],[ 3,"PlayerWeapon3","LV2\u67AA","((200,300))", 60],[ 4,"PlayerWeapon4","LV3\u67AA","((300,400))", 60]]},"ShopItemData":{"Columns":["ID","Name","Count","Time","Coin"],"Values":[[ 1,"2\u7EA7\u67AA", 1,-1, 500],[ 2,"3\u7EA7\u67AA", 1,-1, 1000],[ 3,"4\u7EA7\u67AA", 1,-1, 1500],[ 4,"5\u7EA7\u67AA", 1,-1, 3000],[ 5,"\u9CA8\u9C7C",-1, 60, 50],[ 6,"\u5929\u4F7F\u9A6C",-1, 60, 100],[ 7,"\u65F6\u949F",-1, 30, 300],[ 8,"\u53CC\u500D",-1, 30, 350],[ 9,"\u8D85\u7EA7\u7F51",-1, 30, 1000]]}}
|
||||
|
||||
Binary file not shown.
@@ -75,7 +75,7 @@ public class FishSpawner : MonoBehaviour
|
||||
|
||||
void Update()
|
||||
{
|
||||
if(!GameManager.Ins.GameStart)
|
||||
if(!GameManager.Ins.isGamePlay)
|
||||
return;
|
||||
timer += Time.deltaTime;
|
||||
|
||||
@@ -89,8 +89,14 @@ public class FishSpawner : MonoBehaviour
|
||||
fishTideTimer += Time.deltaTime;
|
||||
if (fishTideTimer >= 200&& !IsFishTide)
|
||||
{
|
||||
GameManager.Ins.StartFishTideEvent();
|
||||
fishTideTimer = 0;
|
||||
if (GameInit.Ins.self.handState == handState.Gun)
|
||||
{
|
||||
GameManager.Ins.StartFishTideEvent();
|
||||
}
|
||||
else
|
||||
{
|
||||
fishTideTimer = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -452,7 +458,7 @@ public class FishSpawner : MonoBehaviour
|
||||
Destroy(fishTideRoot);
|
||||
fishTideRoot = null;
|
||||
}
|
||||
|
||||
GameManager.Ins.Shop.HideFishFideTip();
|
||||
fishSpeed = 1f;
|
||||
}
|
||||
|
||||
|
||||
@@ -21,6 +21,8 @@ public class Shop : MonoBehaviour
|
||||
|
||||
public Sprite[] shopItemSprites;
|
||||
|
||||
public GameObject shopFishTideTip;
|
||||
|
||||
private int currentShowCoin;
|
||||
private Tween coinTween;
|
||||
|
||||
@@ -52,6 +54,7 @@ public class Shop : MonoBehaviour
|
||||
EventDispatcher.AddEventListener<int>("RefreshPlayerCoin", RefreshPlayerCoin);
|
||||
EventDispatcher.AddEventListener<int>("ShowTip", ShowTip);
|
||||
EventDispatcher.AddEventListener<int>("HideShop", HideShop);
|
||||
shopFishTideTip.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
public void ShowShopUI()
|
||||
@@ -86,7 +89,7 @@ public class Shop : MonoBehaviour
|
||||
}
|
||||
private void OnTriggerEnter(Collider other)
|
||||
{
|
||||
if(other.tag == "Player"&&!GameManager.Ins.isGameEnd)
|
||||
if(other.tag == "Player"&&!GameManager.Ins.isGameEnd&& !GameManager.Ins.fishSpawner.IsFishTide)
|
||||
ShowShopUI();
|
||||
}
|
||||
|
||||
@@ -147,4 +150,14 @@ public class Shop : MonoBehaviour
|
||||
item.CheckGunBuyBtn(id);
|
||||
}
|
||||
}
|
||||
|
||||
public void ShowFishFideTip()
|
||||
{
|
||||
shopFishTideTip.SetActive(true);
|
||||
}
|
||||
|
||||
public void HideFishFideTip()
|
||||
{
|
||||
shopFishTideTip.SetActive(false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,8 +43,6 @@ public class ShopItem : MonoBehaviour
|
||||
{
|
||||
if(GameManager.Ins.isGameEnd)
|
||||
return;
|
||||
if(GameManager.Ins.fishSpawner.IsFishTide)
|
||||
return;
|
||||
if (GameInit.Ins.self.GetCoinCount() < _data.Coin)
|
||||
{
|
||||
ShowTip(0);
|
||||
|
||||
@@ -177,20 +177,18 @@ public class GameManager : MonoBehaviour
|
||||
[NonSerialized]
|
||||
public RightHand rightHand;
|
||||
|
||||
[NonReorderable]
|
||||
public Shop Shop;
|
||||
|
||||
public FishSpawner fishSpawner;
|
||||
|
||||
public DriftBottleManager driftBottleManager;
|
||||
|
||||
public bool GameStart = false;
|
||||
|
||||
|
||||
public bool isGameEnd = false;
|
||||
|
||||
public bool isFishTide = false;
|
||||
|
||||
|
||||
public LoginInfo authInfo = new LoginInfo();
|
||||
|
||||
public List<GameObject> itemList = new List<GameObject>();
|
||||
public LoginPanel log;
|
||||
//添加
|
||||
[Header("AI角色")]
|
||||
public GameObject aiCharacterPre;//AI角色预制体
|
||||
@@ -451,7 +449,6 @@ public class GameManager : MonoBehaviour
|
||||
|
||||
public void CreateGameStartPoint()
|
||||
{
|
||||
GameStart = true;
|
||||
isGamePlay = false;
|
||||
GameObject point = Instantiate(gameStartPointPre);
|
||||
point.transform.position = GameInit.Ins.startDoorPos.position;
|
||||
@@ -489,6 +486,7 @@ public class GameManager : MonoBehaviour
|
||||
point.transform.position = GameInit.Ins.showPos.position;
|
||||
point.transform.rotation = GameInit.Ins.showPos.rotation;
|
||||
point.transform.localScale = GameInit.Ins.showPos.localScale;
|
||||
Shop=point.GetComponent<Shop>();
|
||||
}
|
||||
|
||||
public void CreateItemPre()
|
||||
@@ -635,6 +633,7 @@ public class GameManager : MonoBehaviour
|
||||
CreateFishTide();
|
||||
PlaySound2D("鱼潮事件NPC语音");
|
||||
fishSpawner.StartFishTide();
|
||||
Shop.ShowFishFideTip();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -1,18 +1,21 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using DragonLi.Core;
|
||||
using UnityEngine;
|
||||
|
||||
public class LookPlayer : MonoBehaviour
|
||||
{
|
||||
private Transform player;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
|
||||
player = GameManager.Ins.player.transform;
|
||||
}
|
||||
|
||||
private void Update()
|
||||
{
|
||||
transform.LookAt(GameManager.Ins.player.transform.position.ReflectVectorXOZ());
|
||||
Vector3 dir = player.position - transform.position;
|
||||
dir.y = 0f; // ⭐ 关键:忽略高度,只算水平朝向
|
||||
|
||||
if (dir.sqrMagnitude < 0.001f) return;
|
||||
|
||||
transform.rotation = Quaternion.LookRotation(dir);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,12 @@ using UnityEngine;
|
||||
using UnityEngine.XR;
|
||||
using Random = UnityEngine.Random;
|
||||
|
||||
|
||||
public enum handState
|
||||
{
|
||||
Hand,
|
||||
Gun,
|
||||
}
|
||||
/// <summary>
|
||||
/// 玩家控制脚本:
|
||||
/// - 管理生命值、拾取道具;
|
||||
@@ -31,6 +37,8 @@ public class Player : MonoBehaviour
|
||||
public int GetCoinIndex;
|
||||
|
||||
[NonSerialized] public int Score;
|
||||
|
||||
[NonSerialized] public handState handState;
|
||||
|
||||
[Header("玩家最大血量")]
|
||||
private float maxHp = 50;
|
||||
@@ -69,6 +77,7 @@ public class Player : MonoBehaviour
|
||||
currentHp = maxHp;
|
||||
GameInit.Ins.self = this;
|
||||
GetCoinIndex = 1;
|
||||
handState = handState.Gun;
|
||||
EventDispatcher.TriggerEvent("GetHand", LeftHand, RightHand);
|
||||
}
|
||||
|
||||
@@ -123,7 +132,6 @@ public class Player : MonoBehaviour
|
||||
if (currentHp <= 0 && IsAlive)
|
||||
{
|
||||
IsAlive = false;
|
||||
GameManager.Ins.GameStart = false;
|
||||
GameInit.Ins.DieUI.SetActive(true);
|
||||
|
||||
EventDispatcher.TriggerEvent("PlayerDeath",transform);
|
||||
@@ -131,7 +139,6 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
IsAlive = true;
|
||||
GameInit.Ins.DieUI.SetActive(false);
|
||||
GameManager.Ins.GameStart = true;
|
||||
currentHp = maxHp;
|
||||
EventDispatcher.TriggerEvent("HpChange", currentHp, maxHp);
|
||||
time = 0f;
|
||||
@@ -267,6 +274,7 @@ public class Player : MonoBehaviour
|
||||
{
|
||||
GameManager.Ins.rightHand.Show();
|
||||
playerHands.gunPent.SetActive(false);
|
||||
handState = handState.Hand;
|
||||
}
|
||||
|
||||
public void UserGun()
|
||||
@@ -274,6 +282,7 @@ public class Player : MonoBehaviour
|
||||
playerHands.gunPent.SetActive(true);
|
||||
playerHands.RefreshGun(GunId);
|
||||
GameManager.Ins.rightHand.Hide();
|
||||
handState = handState.Gun;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
@@ -14,9 +14,8 @@ public class PlayerUI : MonoBehaviour
|
||||
{
|
||||
public TMP_Text timeTxt;
|
||||
public TMP_Text coinTxt;
|
||||
|
||||
[NonSerialized]
|
||||
public float second=60*15f;
|
||||
|
||||
[NonSerialized] public float second;
|
||||
|
||||
public RectTransform[] hits;
|
||||
|
||||
@@ -26,13 +25,10 @@ public class PlayerUI : MonoBehaviour
|
||||
|
||||
private int currentShowCoin;
|
||||
private Tween coinTween;
|
||||
public void Awake()
|
||||
{
|
||||
second = GameInit.Ins.gameTime;
|
||||
}
|
||||
|
||||
void Start()
|
||||
{
|
||||
second = GameInit.Ins.gameTime;
|
||||
EventDispatcher.AddEventListener<int>("PlayerHit", ShowEx);
|
||||
EventDispatcher.AddEventListener<int>("RefreshPlayerCoin", RefreshPlayerCoin);
|
||||
canvasGroup = GetComponent<CanvasGroup>();
|
||||
@@ -118,7 +114,7 @@ public class PlayerUI : MonoBehaviour
|
||||
|
||||
private void Update()
|
||||
{
|
||||
if (!GameManager.Ins.GameStart|| GameManager.Ins.isGameEnd) return;
|
||||
if (!GameManager.Ins.isGamePlay|| GameManager.Ins.isGameEnd) return;
|
||||
if (second > 0)
|
||||
{
|
||||
second = second - Time.deltaTime;
|
||||
|
||||
BIN
Assets/_FishingMaster/Textures/Shop/提示底板.png
Normal file
BIN
Assets/_FishingMaster/Textures/Shop/提示底板.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 101 KiB |
127
Assets/_FishingMaster/Textures/Shop/提示底板.png.meta
Normal file
127
Assets/_FishingMaster/Textures/Shop/提示底板.png.meta
Normal file
@@ -0,0 +1,127 @@
|
||||
fileFormatVersion: 2
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|
||||
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|
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alphaTestReferenceValue: 0.5
|
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||||
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|
||||
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|
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|
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mipBias: 0
|
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spritePivot: {x: 0.5, y: 0.5}
|
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spritePixelsToUnits: 100
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
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spriteGenerateFallbackPhysicsShape: 1
|
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alphaUsage: 1
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alphaIsTransparency: 1
|
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spriteTessellationDetail: -1
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textureType: 8
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|
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applyGammaDecoding: 0
|
||||
swizzle: 50462976
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
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- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
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androidETC2FallbackOverride: 0
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buildTarget: Standalone
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textureCompression: 1
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androidETC2FallbackOverride: 0
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textureCompression: 1
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androidETC2FallbackOverride: 0
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spriteSheet:
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sprites: []
|
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outline: []
|
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physicsShape: []
|
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bones: []
|
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spriteID: 5e97eb03825dee720800000000000000
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Reference in New Issue
Block a user