Files
XMen/Assets/Scripts/Utils/EventNames.cs
2025-07-10 14:49:53 +08:00

16 lines
511 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace InfiniteShooting
{
public class EventNames
{
public const string kOnPlayerHealthChange = "OnPlayerHealthChange";
public const string kOnPlayerBeHitted = "OnPlayerBeHitted";
public const string kOnPlayerAmmoChange = "OnPlayerAmmoChange";
public const string kOnPlayerSwitchWeapon = "OnPlayerSwitchWeapon";
public const string kOnEnemySuspect = "OnEnemySuspect";
}
}