修改甘肃定西场景

This commit is contained in:
ZYT
2026-03-14 14:50:07 +08:00
parent 5f6aed3375
commit 38ccb1bd43
40 changed files with 309847 additions and 3271 deletions

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@@ -119,6 +119,14 @@ namespace Valheim
Henan_Kaifeng_Longting_XihuJingqu_Shiwai = 71,
Jiangxi_Nanchang_Xihu_NanchangDongwuyuan = 72,
Liaoning_Panjin_Xinglongtai_Shuiyoucheng = 73,
Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng = 74,
Sichuan_Liangshan_Mianning_GaoyangJiedao = 75,
Jiangxi_Nanchang_Xihu_NanchangDongwuyuan_Shinei = 76,
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo = 77,
Liaoning_Huludao_Jianchang_XinglongDajiating = 78,
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
Ningxia_Wuzhong_Litong_YiwuShangmaocheng = 80,
Gansu_Dingxi_Anding_WandaGuangchang=81,
}
public enum Bgm
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public GameObject[] openEffects;
public NavMeshData[] navMeshData;
public GameObject winLightBgm;
public float curGameTime = 0;
public GameObject goEffect;
[NonSerialized]

View File

@@ -16,21 +16,7 @@ public class IntentMessage
public string intent;
}
public enum GameKey
{
DinosaurPark2=0,//重返侏罗纪
SpongeBob=1,//深海冒险
XMen=2,//银河守护者
KOF=3,//幻影交锋
Valheim=4,//小小幻宠
FutureMen=5,//未来战警
AliceBall=6,//爱丽丝的舞会
Zombie=7,//僵尸来了
DefendNJ=8,//保卫金陵
Loong=9, //巨龙猎人
MRCS=10,//火力对决
SXDMystery=11,//三星堆之谜
}
[Serializable]
public class PlayingStatusResponse
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private int GetCurrentPlayTime()
{
return GameInit.Ins==null? 0:GameInit.Ins.GetNowTime();
return GameInit.Ins==null? 0:GameManager.Ins.GetCountDownSecond();
}
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