Merge remote-tracking branch 'origin/Huang' into main_ZYT

# Conflicts:
#	Assets/_Valheim/Scripts/GameInit.cs
#	ProjectSettings/ProjectSettings.asset
This commit is contained in:
ZYT
2026-03-04 10:15:06 +08:00

View File

@ -8,6 +8,22 @@ using UnityEngine.AI;
using UnityEngine.XR.Interaction.Toolkit;
using Wave.Native;
public enum GameKey
{
DinosaurPark2=0,//重返侏罗纪
SpongeBob=1,//深海冒险
XMen=2,//银河守护者
KOF=3,//幻影交锋
Valheim=4,//小小幻宠
FutureMen=5,//未来战警
AliceBall=6,//爱丽丝的舞会
Zombie=7,//僵尸来了
DefendNJ=8,//保卫金陵
Loong=9, //巨龙猎人
MRCS=10,//火力对决
SXDMystery=11,//三星堆之谜
}
namespace Valheim
{
public enum Place
@ -103,14 +119,6 @@ namespace Valheim
Henan_Kaifeng_Longting_XihuJingqu_Shiwai = 71,
Jiangxi_Nanchang_Xihu_NanchangDongwuyuan = 72,
Liaoning_Panjin_Xinglongtai_Shuiyoucheng = 73,
Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng = 74,
Sichuan_Liangshan_Mianning_GaoyangJiedao = 75,
Jiangxi_Nanchang_Xihu_NanchangDongwuyuan_Shinei=76,
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo=77,
Liaoning_Huludao_Jianchang_XinglongDajiating=78,
Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
Ningxia_Wuzhong_Litong_YiwuShangmaocheng=80,
Gansu_Dingxi_Anding_WandaGuangchang=81,
}
public enum Bgm
@ -154,9 +162,8 @@ namespace Valheim
public Player self;
[Header("场地")]
public Place place = Place.GongSi1Lou;
public float curGameTime = 0;
// 版本号
public GameKey gameId;
private NavMeshDataInstance currentInstance;
public void Close()
@ -168,7 +175,7 @@ namespace Valheim
void Start()
{
Ins = this;
//HttpServer.Ins.gameId = GameKey.Valheim;
gameId = GameKey.Valheim;
Application.targetFrameRate = 60;
//ConPanel.Show();
@ -254,10 +261,5 @@ namespace Valheim
// 加载新的NavMesh
currentInstance = NavMesh.AddNavMeshData(data);
}
public int GetNowTime()
{
return Mathf.RoundToInt(curGameTime);
}
}
}