Merge remote-tracking branch 'origin/Huang' into main_ZYT
# Conflicts: # Assets/_Valheim/Scripts/GameInit.cs # ProjectSettings/ProjectSettings.asset
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@ -8,6 +8,22 @@ using UnityEngine.AI;
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using UnityEngine.XR.Interaction.Toolkit;
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using Wave.Native;
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public enum GameKey
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{
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DinosaurPark2=0,//重返侏罗纪
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SpongeBob=1,//深海冒险
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XMen=2,//银河守护者
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KOF=3,//幻影交锋
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Valheim=4,//小小幻宠
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FutureMen=5,//未来战警
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AliceBall=6,//爱丽丝的舞会
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Zombie=7,//僵尸来了
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DefendNJ=8,//保卫金陵
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Loong=9, //巨龙猎人
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MRCS=10,//火力对决
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SXDMystery=11,//三星堆之谜
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}
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namespace Valheim
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{
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public enum Place
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@ -103,14 +119,6 @@ namespace Valheim
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Henan_Kaifeng_Longting_XihuJingqu_Shiwai = 71,
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Jiangxi_Nanchang_Xihu_NanchangDongwuyuan = 72,
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Liaoning_Panjin_Xinglongtai_Shuiyoucheng = 73,
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Shanxi_Yulin_Shenmu_Liuta_Yuyuecheng = 74,
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Sichuan_Liangshan_Mianning_GaoyangJiedao = 75,
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Jiangxi_Nanchang_Xihu_NanchangDongwuyuan_Shinei=76,
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Ningxia_Yinchuan_Xingqing_XinhuaBaihuo=77,
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Liaoning_Huludao_Jianchang_XinglongDajiating=78,
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Ningxia_Yinchuan_Xingqing_XinhuaBaihuo_Shiwai = 79,
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Ningxia_Wuzhong_Litong_YiwuShangmaocheng=80,
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Gansu_Dingxi_Anding_WandaGuangchang=81,
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}
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public enum Bgm
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@ -154,9 +162,8 @@ namespace Valheim
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public Player self;
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[Header("场地")]
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public Place place = Place.GongSi1Lou;
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public float curGameTime = 0;
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// 版本号
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public GameKey gameId;
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private NavMeshDataInstance currentInstance;
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public void Close()
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@ -168,7 +175,7 @@ namespace Valheim
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void Start()
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{
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Ins = this;
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//HttpServer.Ins.gameId = GameKey.Valheim;
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gameId = GameKey.Valheim;
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Application.targetFrameRate = 60;
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//ConPanel.Show();
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@ -254,10 +261,5 @@ namespace Valheim
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// 加载新的NavMesh
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currentInstance = NavMesh.AddNavMeshData(data);
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}
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public int GetNowTime()
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{
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return Mathf.RoundToInt(curGameTime);
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}
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}
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}
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